To make the game more exciting, there seriously needs to be more weapons on the inner sphere side, especially when the clans can get uac20, streak srm 6, etc. that the inner sphere cannot, giving the clan way more ballistic and missle weapons.
Suggestions of weapons to add for both sides (each have suggested stats):
Clan:
-Plasma cannon: 600 Max Range, 300 Optimal Range, 20 damage, deals heat to enemy mech, longest cooldown, 10 tons.
Inner Sphere:
-Inferno Rocket Launcher: 2000 M, deals heat to enemy mech, only 1 damage, short cooldown, 500 velocity, 5 heat, 8 tons.
-Heavy Rocket Launcher: 2000 M, 20 damage, short cooldown, 500 velocity, can cause overheating fast at 10 heat, 8 tons.
-Long Tom (From many past MechWarrior games): 2000M, 35 damage, slower velocity, heat 15, long cooldown, and high tonnage at 18 tons.
-Continuous beam laser: deals 1 damage, 900 max range, 450 optimal, unlimited duration(until you overheat),1 heat, same tonnage as ER large laser.
These are just rough suggested stats of weapons that have been MechWarrior games in the past (especially long tom which has appeared in more than one MechWarrior game). But if this suggestion is in part or in whole accepted, clan weapons would not need to be nerfed anymore, and inner sphere pilots could have a bit more fun.
Edited by Independence MK2, 17 December 2015 - 09:50 AM.