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Dropship Dan


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#21 Tamwulf

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Posted 16 December 2015 - 09:42 PM

Dropship Dan is a Gawd-like pilot, but the gunners...! They are Lucifer himself, able to throw out stabbing, searing lances of Death with uncanny accuracy towards any enemy mech within 500m of Dan.

All Hail Dropship Dan! Our Savior, and our Doom.

#22 Khobai

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Posted 16 December 2015 - 09:47 PM

Quote

Dropships preventing spawn camping is a good thing. Unfortunately now teams defending on counter-attack can camp their OWN dropship zone if they get a lead. PGI done f'ed up and a different solution that DOESN'T offer a team a ****-move strategy is needed.


counter attack has always been a bad gamemode.

#23 Juodas Varnas

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Posted 16 December 2015 - 09:53 PM

View PostKhobai, on 16 December 2015 - 09:47 PM, said:


counter attack has always been a bad gamemode.

I think you mean "the worst"

#24 MauttyKoray

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Posted 16 December 2015 - 10:03 PM

They should make the Spawns in CA outside of that zone, somewhere in the base. I hated when the drop ships would spawn the in the middle of Invasion right on top of your team, but let's face it, this isn't an objective mode, its a TDM mode. Just make the spawn zones in CA off limits and I think it would make CA a lot better of a mode.

#25 MechaBattler

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Posted 16 December 2015 - 10:15 PM

View PostVorpalAnvil, on 16 December 2015 - 08:50 PM, said:

And if you are getting spawn camped your team has lost and it's time to GG, not drag the match out like a bunch of sore losers. But bads gotta bad I suppose.


Oh but wait. They listened to player feedback. So they did good, no?

#26 Revis Volek

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Posted 16 December 2015 - 10:16 PM

View PostSkippyT72, on 16 December 2015 - 07:28 PM, said:

Debuff this stupid thing, it's crazy that these things have the cooldown and range and does NOTHING but promote teams to hide in spawn under the OP guns on it.



Look down.....




I think my sig speaks louder then my words.

Edited by DarthRevis, 16 December 2015 - 10:16 PM.


#27 SkippyT72

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Posted 16 December 2015 - 10:20 PM

View PostEl Bandito, on 16 December 2015 - 09:32 PM, said:


That's a legitimate strategy to tie up the defenders for as long as possible, for other attacking teams to ghost drop other zones, due to lack of defenders over there--when the match seems lost. I would advocate such strategy to be used against 12-man elite teams, when your team is made of pugs.


When it's only viable due to a feature PGI added to stop something else that would be a exploit I'd say, it's one thing to keep the game going by being a participant in the game, it's another to hide and not even attempt to fight or play just to screw over another team that is trying to play.

#28 Mystere

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Posted 16 December 2015 - 10:22 PM

View PostCoolant, on 16 December 2015 - 08:25 PM, said:

Entirely clan 8-12 groups PUG's fault...they spawn camped IS 12-mans and PGI responded. Not PGI's fault, blame those clan units PUGs.


FTFY. Posted Image

#29 El Bandito

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Posted 16 December 2015 - 10:26 PM

View PostSkippyT72, on 16 December 2015 - 10:20 PM, said:

When it's only viable due to a feature PGI added to stop something else that would be a exploit I'd say, it's one thing to keep the game going by being a participant in the game, it's another to hide and not even attempt to fight or play just to screw over another team that is trying to play.


The other team wins when the timer runs out since they are defending. And the hiding team is still participating, by being a threat. Of course, deeper strategies are lost to the average crowd. If my pug team faces HHoD again, I will have them stay at one spawn until I formulate a strategy, cause their Light rush is damn strong. Longer I tie them up, longer the other Marik teams will have success on the other zones.

Edited by El Bandito, 16 December 2015 - 10:28 PM.


#30 Lily from animove

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Posted 17 December 2015 - 01:49 AM

remember the firs CW's when dropships shot at you around1km before the gates, they were snipers.

#31 VorpalAnvil

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Posted 17 December 2015 - 04:31 AM

View PostMechaBattler, on 16 December 2015 - 10:15 PM, said:


Oh but wait. They listened to player feedback. So they did good, no?

I don't consider cryhards players. They are worse than hippies and televangelists.

#32 Jzaltheral

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Posted 17 December 2015 - 04:47 AM

I, for one, welcome our new dropship overlords.

#33 MechaBattler

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Posted 17 December 2015 - 09:19 AM

View PostVorpalAnvil, on 17 December 2015 - 04:31 AM, said:

I don't consider cryhards players. They are worse than hippies and televangelists.


Then I guess they should draw their own conclusions.





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