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Clan Er Ppc


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#1 Nesutizale

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Posted 13 January 2016 - 08:53 AM

Just noticed that the Clan ER PPC has only 10 DMG. Why is it so low? Shouldn't it be 15 DMG?
Why should I use it over any of the other ranged weapons like the ER-Large or Large Pulse.

#2 Bishop Steiner

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Posted 13 January 2016 - 08:55 AM

View PostNesutizale, on 13 January 2016 - 08:53 AM, said:

Just noticed that the Clan ER PPC has only 10 DMG. Why is it so low? Shouldn't it be 15 DMG?
Why should I use it over any of the other ranged weapons like the ER-Large or Large Pulse.

PP-FLD

Make it too powerful, it's an instant OP balance changer.

Add in the need to balance against IS ERPPC, which is 15 heat, 10 dmg, and weighs a ton more and an extra crit.

Also, CERPPC does 15 but 5 of it is split into arcing dmg to adjoining hit locations.

#3 Jabilac

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Posted 13 January 2016 - 08:56 AM

It does 10 direct damage to the component it hits. Then 2.5 splash damage to the 2 components next to the impact unless you hit an arm or leg then you lose one splash and only deal 12.5 damage.

#4 FupDup

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Posted 13 January 2016 - 08:56 AM

The Clan ERPPC is still a direct upgrade over the IS ERPPC.

Both weapons are underwhelming unless used on a quirked mech, but that's beside the point.

#5 Pariah Devalis

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Posted 13 January 2016 - 08:56 AM

View PostNesutizale, on 13 January 2016 - 08:53 AM, said:

Just noticed that the Clan ER PPC has only 10 DMG. Why is it so low? Shouldn't it be 15 DMG?
Why should I use it over any of the other ranged weapons like the ER-Large or Large Pulse.


Because Clans have way too many front loaded damage options vs the IS. Clearly.

/s

Honestly? Because I don't think the community could handle the idea of a freakin' hot, slow gauss rifle energy weapon. 13 might be possible to convince, but 15 is a hard sell. :\

#6 Nesutizale

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Posted 13 January 2016 - 10:31 AM

Thanks for the Info, didn't know about the amount of splash damage. It only say "does splash dmg" but not how much or how its handeled.

#7 LegendaryArticuno

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Posted 13 January 2016 - 10:37 AM

PPC's should have slight tracking/homing to compensate for slow projectile speed.

#8 Mechteric

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Posted 13 January 2016 - 10:41 AM

View PostLegendaryArticuno, on 13 January 2016 - 10:37 AM, said:

PPC's should have slight tracking/homing to compensate for slow projectile speed.


No, they just need faster projectile speed. Currently only the mechs quirked to have faster PPC projectile speed (not to mention decreased heat) are worthwhile.

#9 NeoGenesis For Answer

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Posted 14 January 2016 - 08:24 AM

View PostBishop Steiner, on 13 January 2016 - 08:55 AM, said:

PP-FLD

Make it too powerful, it's an instant OP balance changer.

Add in the need to balance against IS ERPPC, which is 15 heat, 10 dmg, and weighs a ton more and an extra crit.

Also, CERPPC does 15 but 5 of it is split into arcing dmg to adjoining hit locations.

That's true but lets not forget that IS ppc builds tend to be longer range, for instance my urbie (bad example) has a 20% energy range bonus on top of its module which puts it at over 1km range. i also know for a fact that multiple IS mechs have that kind of range quirk, some even greater than that. So 891m max on Clan PPC builds (with splash) vs. 1000m+ on IS PPC builds and perks (cooldown and energy heat) to go with it (no splash though).

More handy for things like CW than pub dropping though due to size of CW matches.

#10 Khobai

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Posted 14 January 2016 - 08:26 AM

Quote

The Clan ERPPC is still a direct upgrade over the IS ERPPC.


which might be cool if it wasnt a direct downgrade over the CLPL

#11 Murphy7

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Posted 14 January 2016 - 08:30 AM

In the current situation, I personally do not feel that a 15 pt PP-FLD Clan ERPPC would be that bad.

Getting the Clan ER PPC to hit that hard *when the hit registers* could potentially be a nice, asymmetric balance to the overquirked ER LLas range on some IS mechs.

But I am firmly the camp of people who want PPCs and ER PPCs to be viable, strong weapons in MWO. Not clearly better than lasers, but as good for different reasons.





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