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I Miss Playing Big Stompy Robots


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#41 adamts01

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Posted 18 December 2015 - 12:29 AM

View PostAnjian, on 18 December 2015 - 12:13 AM, said:

adamts01,

Yeah, I don't know about Eve, I joined a great pvp corp and have a 2 month subscription to see if I like it... Blob warfare is all I can do at the moment with my skills. I also hear a single corp controls all of nullsec, that's super lame, because Faction Warefare (the sitting on a box that I detest in this game) is pretty boring, like you said.

Do you know where the WT server is by chance? My ping to CA is around 300. I'll try some google later. I remember dropping $20 to upgrade my pilots, that gave me a stupid advantage that most of the planes I was fighting didn't have. Not cool. MWO definitely rocks in that it isn't ptw in the slightest.

I heard WOT has real $ ammo that's better than free ammo in every way....? That's not cool.

#42 Anjian

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Posted 18 December 2015 - 01:24 AM

View Postadamts01, on 18 December 2015 - 12:29 AM, said:

Yeah, I don't know about Eve, I joined a great pvp corp and have a 2 month subscription to see if I like it... Blob warfare is all I can do at the moment with my skills. I also hear a single corp controls all of nullsec, that's super lame, because Faction Warefare (the sitting on a box that I detest in this game) is pretty boring, like you said.


Everything on nullsec is a narrative driven by their own players. Nothing in nullsec is scripted by the developers.


Quote

Do you know where the WT server is by chance? My ping to CA is around 300. I'll try some google later. I remember dropping $20 to upgrade my pilots, that gave me a stupid advantage that most of the planes I was fighting didn't have. Not cool. MWO definitely rocks in that it isn't ptw in the slightest.

I heard WOT has real $ ammo that's better than free ammo in every way....? That's not cool.


WT's servers have shifted positions to avoid DDOS attack so I don't know where they are exactly. But I still get lower ping from its NA server than MWO's, although the MWO server has shifted to servers during its Steam release that gave me slightly better ping. Across the ocean, I get like 170 to 190 to WT's NA server, 190 to 230ms to MWO's server. I get like 151ms to WoT's NA West server, and strangely just over 100ms to World of Warships's US server.

WT's pilots are pay or grind to advance, no different from leveling your EVE character's abilities or that of any MMO or MOBA. You can gain pilot exp by grind. I don't find the difference to be that big though, compared to grinding up plane or tank modules. WT though, is free of consumables that give ingame advantages, as well as expensive modules that boost power creep. It is also free of counterintuitive spotting and "disappearing" systems like you see with WoT or other Wargaming games. As for WoT's gold ammo, they seem addicted to it and isn't going to change their revenue stream. Their new games though, like World of Warships, don't have that however, they better look for some ways to find revenue streams for that game, likely back to selling premium time or premium ships.

Added: If you are from the Philippines or South East Asia, at best, you can ping 40ms into WT's Singapore servers. MWO I suspect also has its Oceanic server based there.

Edited by Anjian, 18 December 2015 - 01:47 AM.


#43 Mawai

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Posted 18 December 2015 - 06:28 AM

View Postadamts01, on 17 December 2015 - 11:31 PM, said:

Well, mechanics have gotten polished, but I'd say the game is hurting. Having to result to dropping game mode choice to get enough players for matchmaker to work is proof enough of that. The problem I have is the lack of any game changing differences in 2 years. We've been waiting for something more, and absolutely nothing has been delivered. the long awaited CW was a complete flop, and left unfixed. Things like the universally hated clutter in the Bog haven't even been addressed in years. It's clear they care about mech sales, and not fixing things.

...

I'm giving Eve a real shot. I don't really like it so far but I'm only 1 month in. I love the depth of it though. If only MWO could implement 1/10 of Eve's economy. Could you imagine rushing your lance of lights in o ambush a bunch of mining mechs, only to find out they had a Streak Crow and Cheetah nearby on patrol? Both sides call reinforcements and you try to get the salvage and minerals out before their hammer gets there? That would be too good.



Hi, just a couple of comments.

1) As far as I know the game mode choice was removed so that PGI could put in any additional game modes they want without hamstringing the matchmaker. Having three game modes with 7 possible combinations to select may be challenging for the match maker but if you add another game mode (which I believe they are planning) it gets unworkable. Future development options required removal of game mode choice especially since they had added the regional server option as well. In addition, the best time to make this change was before an influx of new players due to steam release. If new players never have a game mode choice then they won't know it was ever an option so it won't become a PR issue. A side effect or removing game mode choice is better match making on the low population servers. I never noticed any difference in match quality on North American or European servers as a result of the removal of the game mode hard select option.

2) I don't expect the basic game play of MWO to ever change. The reason it is "popular" with its fan base is because it is a MechWarrior mostly first person shooter. Mechs are heavy and slower, they have significant firepower and ablative armor on specific sections of the mech. Much of the game derives from Battletech (as did the previous MechWarrior titles) with suitable adaptations for a real time video game and a multiplayer online game.

However, the game does require additional game modes to provide interest and variety. In addition, and this comment has been made since closed beta, it requires additional "metagame" elements outside of each individual match that will get players to come back to the next match.

- CW is one example of persistent game play but it isn't perfect for the entire player base .. not everyone can afford longer matches, their are insufficient faction and overall rewards to make it feel like you are accomplishing something, they need to address on-going accomplishments across global map resets. It can be discouraging to work for your faction through a map cycle only to see the whole map reset. Factions need to be able to earn persistent rewards like owned planets or some other game element that persists between map resets so that there is more than "we won Tukkayid 37" as their claim to fame.

- they need ongoing leaderboards and tournaments ... features aimed at getting competitive folks to play the next match

- they need a meaningful and mech variant customized XP system so that the skill unlocked quirks can support role warfare and can differ from mech to mech. This will help with IS but particularly with clans where you can build pretty much the same mech around any center torso by swapping omni-pods ... the slight bonus XP rewarded for using all the omnipods of a variant gives insufficient reason to not min/max loadouts. On the other hand, if there were real skill trees that forced players to choose between options (as happens in most MMOs) then there might be significantly more interest in dropping in another match in order to optimize the skills for each variant. This also gives far more motivation for the requirement to have three chassis at the basic XP level in order to unlock elite.

- they could use PVE ... both solo and cooperative groups.The tutorial is moving in this direction.

- they could use a Solaris game mode allowing for individual and multiple group simultaneous fights. Anywhere up to 24 individual pilots ... though I think that might get very chaotic and might only appeal to a limited subset of the player base.

3) EVE is a great game but it is totally and completely different from MWO. MWO will never have the depth, breadth or economy of EVE. MWO is designed around small unit mech combat while EVE was designed as a sandbox space game. EVE has also had 12 years or more development, balancing and updating. EVE has also gone through its fair share of community issues and complaints about corporate direction.

However, I think you are correct about one thing there, MWO needs additional game structure outside of each match in order to retain players and get them coming back for the next match. Over the long haul, MWO gets very repetitive ... which is probably its greatest weakness.


As for EVE, it can be played as almost a solo PVE experience in hisec with ratting and mining (watch out for suicide attackers) to a massive group game or smaller roaming gangs in nullsec. Nullsec and wormholes are generally more fun in the long run depending on what you want do and whether you are concerned about losing stuff Posted Image ... if you want to see all that EVE can be then I would recommend finding a newbie friendly corporation or alliance and explore some of the wide variety of things you can do in EVE. The PVP aspects are probably the most exciting in the long run but also the most intimidating since outside of high sec anyone can attack you. If you want to see the world of EVE though I would recommend training up interceptors since it will let you travel quickly, escape most gate camps, and is welcome in most fleets since tackle is always required to pin down opposing targets Posted Image

Edited by Mawai, 18 December 2015 - 06:30 AM.


#44 Mad Strike

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Posted 18 December 2015 - 09:27 PM

View Postadamts01, on 17 December 2015 - 11:31 PM, said:

From what I've read, Elite Dangerous has some serious issues with multiplayer gameplay. I get so board with computer enemies.

Most people saying that is just the ones that don't know how to play.

Been playing one year and no problems yet , neither the 8000 members group i am on facebook , good source of info and an extremely heath comunity.

Game and your experience are influenced by a lot of factors like your pilot rank , faction rank , status with factions / subfactions , the ship you have , the equipment you installed on it ......a lot of stuff and if a player doesn't know that he will definetly have a bad experience.

In case you don't get on the same instance has a friend you can allways force the p2p conection by initiating a VOIP comunication (yes the game has it) which is something 90% of the whole comunity knows.





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