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Confirmed Very Broken Marauder Hitboxes And How To Kill Them


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#21 Widowmaker1981

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Posted 18 December 2015 - 01:19 AM

View PostDeathlike, on 17 December 2015 - 09:51 PM, said:

Dropships on discoed mechs are annoying to headshot in CW.


Why headshot them? You don't get the achievement in CW, so better off farming them for damage = cbills.

#22 dario03

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Posted 18 December 2015 - 01:24 AM

You can see this with any mech especially if discoed, but it happens with connected mechs too. Just had a match where a King Crab (you know those giant impossible to not hit mechs) shut down ~100m in front of me. Shot him twice with 3cspl, once while he was shut down, and once while powering back up. Didn't get the hit indicator and didn't kill him, and he was damaged enough to where I might have been able to.
Hitreg isn't perfect and to me is seemingly random. However with that said I don't think hitreg is as bad as some people say it is (especially on certain mechs).

#23 William Mountbank

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Posted 18 December 2015 - 01:25 AM

View PostTarogato, on 17 December 2015 - 09:25 PM, said:

*sigh*

Might as well all-in on this... lol



It's like Spiders never existed...

#24 Lily from animove

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Posted 18 December 2015 - 01:50 AM

Why do you call it broken when it isn't? It has some very Stormcrowish tight Hitboxes makign saying on the CT very hard to near impossible when the MAD twists. Thats all. Shoot other parts and be happy.

and hitreg issues are often not related to broken hitboxes, mostly server derping.

Edited by Lily from animove, 18 December 2015 - 01:51 AM.


#25 Steinar Bergstol

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Posted 18 December 2015 - 02:09 AM

I keep seeing people advising others to shoot Marauders in the legs because presumably pilots strip them of armor. My question is: Who _does_ this? The first thing _I_ did to my 3R was make it as tanky as possible by keeping the standard engine and maxing the armor, legs included! Bolt on those armor plates, people! Your Marauder will thank you!

#26 Vaegir Raiden

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Posted 18 December 2015 - 02:17 AM

SO many people don't get it that PGI has editted hitboxes...

Now i dont people expect to believe me, but in fact they do.

DC mechs is different, but for example the Marauder, the Artic Cheetah and the Wolfhound plus the crab has editted multiplier hitboxes.

By scale they can also tank loads more, but it's the hitboxes which makes it tanks loads more, not scale.

#27 Tarogato

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Posted 18 December 2015 - 03:09 AM

View PostVaegir Raiden, on 18 December 2015 - 02:17 AM, said:

SO many people don't get it that PGI has editted hitboxes...

Now i dont people expect to believe me, but in fact they do.

DC mechs is different, but for example the Marauder, the Artic Cheetah and the Wolfhound plus the crab has editted multiplier hitboxes.

By scale they can also tank loads more, but it's the hitboxes which makes it tanks loads more, not scale.


Huh? Try again, but making more sense.

#28 Ezekeel666

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Posted 18 December 2015 - 03:40 AM

I am also having a very hard time killing MADs. Also remember multiple incidents where it looked like my shots did not properly register. One time a MAD overheated just 200m in front of me and I pumped his torso full of UAC5 rounds plus one shot from 5xCERML. When he came back online his paperdoll showed no damage done at all.



View PostJun Watarase, on 17 December 2015 - 09:34 PM, said:

I consistently see the marauder tank more firepower than most IS assaults. Part of the problem is of the silly -50% damge rule when shooting a destroyed component...it lets mechs with huge side torsos use them as massive -50% damage shields.


Are you sure about that? Can anyone else confirm that this is how it works? Because that would be completely ridiculous.

#29 Almond Brown

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Posted 18 December 2015 - 08:08 AM

View PostReaver2145, on 17 December 2015 - 09:31 PM, said:

Do you have any real proof of this other than your "word".

It's not that I don't trust you, it's that I really don't trust you.


Don't bother. He obviously has zero understanding what "Disconnected" from the "Server" actually means and just wants to hate on PGI some more.

#30 Lily from animove

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Posted 18 December 2015 - 08:17 AM

View PostSteinar Bergstol, on 18 December 2015 - 02:09 AM, said:

I keep seeing people advising others to shoot Marauders in the legs because presumably pilots strip them of armor. My question is: Who _does_ this? The first thing _I_ did to my 3R was make it as tanky as possible by keeping the standard engine and maxing the armor, legs included! Bolt on those armor plates, people! Your Marauder will thank you!


because you want to efficiently kill a mech, a mad has sucha slim CT you will never truly blow this off without the ST's first, given the MAD pilot can somewhat twist.

And 2 legs have less Hp than 2St's and a CT - especially with the effect of damage transfer and how even with blown off torsi the MA will tank nealry 2x its CT HP by shielding the Ct with detsoryed ST's.
And once one leg is blown off the pilot has a huge mobility issue. It's just more effcient even with fully armored legs to do this. The only situation where this doesn't works is in hill popping situations when the MAD's legs keep hidden.

Edited by Lily from animove, 18 December 2015 - 08:20 AM.


#31 Coolant

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Posted 18 December 2015 - 08:25 AM

A better question is when are they gonna fix the hitboxes to the Arctic Cheetah? Forget disconnect mechs, I've alpha'd many times into a shut down Arctic Cheetah and it didn't register proper damage.

#32 Bishop Steiner

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Posted 18 December 2015 - 08:26 AM

eh, OP is always just looking for reasons to complain about PGI, so can't say I put much weight in this anyhow.

#33 Spr1ggan

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Posted 18 December 2015 - 08:29 AM

Love these threads. They're all pretty much i can't aim and throw my shots all over the place, enemy mech didn't die it must have broken hitboxes.

#34 Mystere

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Posted 18 December 2015 - 08:38 AM

View PostBonger Bob, on 17 December 2015 - 08:54 PM, said:

had the lovely pleasure of having a dc'd enemy Marauder that i was able to line up on several angles to shoot at with my arctic cheetah today.......OMFG the hit boxes on the top side of the entire thing REGISTER NO DAMAGE whatsoever. I mean ZERO, almost the entire things top half of the torso including the arms, anywhere in the frontal and side zones do not even make your sight flash red to indicate a hit, no paper doll flash on target, nothing.

Only way around it i found was to aim for the lower half below the arms mid point, or on very specific angles almost dead center in front, even on the frontal though it was 50/50. only way i could get the torso to flash a hit regularly was to aim for it balls, literally, and even then it seemed to drift some hits to the sides.

Forget hitting the head unless your at least 2 mech heights above it on a sharp downward angle, but at least the torso can be lit up this way.

The only way i could get reliable hits was to the legs, or the rear of the torso sections, but even that had what seems oddly tight angles before you fall back into the no hit register sections again.

basically the thing is nigh on immune to side damage on the top half from any side angle and most frontal angles. Aim for it's crutch or jam your weaponry up its tail pipe.

another heavily bugged mech for the books, how long till they fix it is the question ??


What else can I say? Hitting a man in the balls always works like a charm. Posted Image

#35 Screech

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Posted 18 December 2015 - 08:43 AM

View PostEzekeel666, on 18 December 2015 - 03:40 AM, said:

Are you sure about that? Can anyone else confirm that this is how it works? Because that would be completely ridiculous.


It is true about every mech in the game since closed beta as far as I am aware.

#36 Ezekeel666

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Posted 18 December 2015 - 10:22 AM

View PostScreech, on 18 December 2015 - 08:43 AM, said:


It is true about every mech in the game since closed beta as far as I am aware.


Wow. Never heard about that. Only thing I can remember about that topic is some tooltip that says that damage from a destroyed component gets transferred to adjacent components. It does not say anything about damage reduction afaik.

I need to change the way I play then. I always was protecting my destroyed ST since I thought damage would transfer right to CT.

That is a really really dumb mechanic.

#37 Screech

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Posted 18 December 2015 - 11:05 AM

View PostEzekeel666, on 18 December 2015 - 10:22 AM, said:


That is a really really dumb mechanic.


Play some matches with this knowledge and you might change your mind. It does provide some form of protection to mechs that at that point need it. It won't transform you into an unstoppable monster but occasionally it can give you and extra few seconds that you need to get the kill.





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