Map Voting?
#1
Posted 18 December 2015 - 05:54 AM
Some maps shouldn't be played as conquest. Not good for the MWO experience to be honest.
Because a lot of people are voting for their own multiplier you end up with ****** combinations.
Remove that mode selection and make it like before.
Keep the mapvote. But make it a selection of just 2 maps... That's it.
#2
Posted 18 December 2015 - 07:30 AM
It's really just vote for what map the next skirmish will be played on.If it wasn't for the event I doubt I would see anything but skirmish when skirmish is an option.
And another thing,I can not for the life of me figure out why HPG manifold is so popular. It is probably one of the worst map designs we have. two thirds of the map are ignored,it's basically another "doughnut" map with a central dominant feature that inexplicable draws puggies into it. and the remaining 1/3 of the map everyone plays on is tiny.
HPG is more like a solaris arena than a battlefield.
#3
Posted 19 December 2015 - 08:13 AM
Specially in a assault mech...
Edited by Yozzman, 19 December 2015 - 08:14 AM.
#4
Posted 19 December 2015 - 09:54 AM
#5
Posted 19 December 2015 - 09:59 AM
Lykaon, on 18 December 2015 - 07:30 AM, said:
It's really just vote for what map the next skirmish will be played on.If it wasn't for the event I doubt I would see anything but skirmish when skirmish is an option.
And another thing,I can not for the life of me figure out why HPG manifold is so popular. It is probably one of the worst map designs we have. two thirds of the map are ignored,it's basically another "doughnut" map with a central dominant feature that inexplicable draws puggies into it. and the remaining 1/3 of the map everyone plays on is tiny.
HPG is more like a solaris arena than a battlefield.
Note true. This event I have played more Conquest than I played the whole time under the old system combined.
HPG is popular due to multiple levels and low heat. Really is a good map for many reasons as every type of mech can find its niche on HPG.
#6
Posted 19 December 2015 - 12:56 PM
Super Trooper, on 19 December 2015 - 09:54 AM, said:
Why? Nothing I like more than dropping a big fat map multiplier on terra therma at the last second when people think they have another map in the bag.
#7
Posted 23 December 2015 - 10:46 AM
#8
Posted 23 December 2015 - 11:24 AM
I think voting is pretty good as is. Changing to blind voting won't change much, those who want to try and "game" the system will still try, and those who just vote for what they want still will. And if someone tries to "game" the system by enduring maps they dislike for 10 matches to try and accumulate vote weight, they're earned their Mordor if you ask me. Plus how often do these guys waste their +7 influence voting for and getting Bog when they were still trying to "game" the system? Pretty often.
Edited by Melon Lord, 23 December 2015 - 11:25 AM.
#9
Posted 23 December 2015 - 11:32 AM
#10
Posted 23 December 2015 - 03:22 PM
#11
Posted 23 December 2015 - 03:34 PM
Moldur, on 23 December 2015 - 03:22 PM, said:
Vote accumulation is needed so that all maps and modes will get played instead of it just being 90% frozen city skirmish as it was before they added it.
The rage against "Vote Farming" is dumb, as it lets a player maybe choose a map of their choice once every 6-12 games, and then it resets. And with everyone attempting to "farm" at the same time you'll often vote against a map you want and get the wrong map when everyone else tries to switch at the same time.
#12
Posted 23 December 2015 - 03:57 PM
#13
Posted 23 December 2015 - 04:17 PM
Ted Wayz, on 19 December 2015 - 09:59 AM, said:
HPG is popular due to multiple levels and low heat. Really is a good map for many reasons as every type of mech can find its niche on HPG.
Um...I actually did make mention that the event was allowing game modes other than skirmish to come up. But now that the event is over I counted up my results. 32 matches in the solo queue since the event ended 23 Skirmish 3 conquest 6 assaults.
Also in the 5 games where HPG Manifold was an option to select the map 4 of those the map was selected the 5th I blocked with a X5 multiplyer or else it would have been another skirmish on HPG.
HPG is a poorly designed map because of quite a few reasons.
1) 2/3 of the map is unused nearly all the time because in a skirmish there are no objectives that lay outside the central walled region and of course everyone always goes into the central walled region.
2) If one team has longer range than the other by random hapenstance of matchmaker selection they get some free popshots off the very second an enemy lance enters the central region.There is no time available for positioning since the path is blatantly ovious and easy to trace line of sight to seconds into the match.
3) It's a NASCAR track with a pitstop in the middle. Your tactical choices in a HPG skirmish are up down left right. Not much different from an early 90's side scroller
4) Because the targeting reticule isn't true to weapon possition and the very limited pitch of mech torsos fighting on a slope in the game is irritating at the best of times impossible in the worst of times. HPG will almost ALWAYS force a battle on a slope.
Also, I see one big yet overlooked issue with skirmish. The only way to win skirmish is to destroy more mechs than the other team. And the match maker determines who and what goes on a team in the solo queue.
The matchmaker doesn't see a difference between a tier three pilot in a stock Orion 1K and a tier three pilot in a meta as hell Timberwolf. The matchmaker see that as a match.
Or a stock urbanmech with a tier 4 is the same as a fully customized tier 4 Arctic Cheetah with ECM.
The matchmaker doesn't even make a distinction between a trial mech and a fully customized owned mech. It only matches tonnage class and pilot tiers.
The matchmaker does not take into account if a team has tons of LRMs and the other team has tons of ECM.
Essentially the matchmaker can and does create a handicap for one team or the other every time it matches yet Skirmish is the only game mode that relies entirey on defeating the enemy in straight up combat as the only means of winning the match.
#14
Posted 23 December 2015 - 04:31 PM
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