Bishop Steiner, on 18 December 2015 - 10:40 AM, said:
They are a bit more fragile, but also outgun them. A tradeoff. Is it a balanced one? Possibly not, but I would prefer more than 3 days data before making sweeping changes, personally.
If, IF, IF, I were to say "Buff them RUSS!", I would start with:
1) Re-evaluating the hitboxes, like this thread is about.
2) if more is needed, look at giving them similar mobility quirks to their IS Analogues.
3) If needed, consider structure buffs (mostly for areas that are just damage magnets, like any other chassis)
4) Not come within an AU of looking at offensive quirks.
And in that order, only ascending if it proves necessary. The issue, is people want them to fill the same exact roles as their IS counterparts. That how I started too, with my HBK-IIC-O. These aren't your IS mechs with Clan Tech. Which is, IMO, a good thing. If my HBK-IIC was just as good a brawler as my HBK-4G, PLUS had clan XL, plasu had JJs... why would i EVER use my 4G again?
TBH I'd take ST structure quirks over pretty much any other quirks on the Hunchie IIC. Yeah, more agility is nice and all, and it feels noticeably more sluggish than the IS version, but it's not that bad. Getting your ST blown off after a couple hits? That is not a good time.