The load out possibilities have potential to be devestating. Most of my builds have a 80+ alpha with enough space for heat sinks to have a 1.25 or better heat efficiency. Pretty impressive.
Here is the catch. They have no staying power in the battlefield. If you sneeze in the cockpit, you risk losing your arm or torso. That being said, this mech is reduced to nothing more than a backfield fire support mech that spends most of it's time running and repositioning behind the team. We all know this is near impossible for a 90 ton mech with a top speed of 62kph.
A new tactic had to be developed to pilot this thing. I found myself trying to predict where the enemy was going and how my team would react. Then try to get there first, far enough away from the front line to not get cored by medium laser boats, yet close enough that I don't end up getting left behind or swarmed by lights.
You can forget about brawling. People have already figured out how soft these mechs are and immediately aim for the side torso.
Load outs for the Highlander should include Large pulse and a ton of LRMs. Ballistics are practically useless. A single UAC10 might be useful but the risk of jamming and being without the weapon is a death sentence. You can fit a UAC20 in the right arm but you really want to avoid getting close enough to use it. The gauss rifle... Well it's not a brawling weapon anymore. I wouldn't put any more than 2 tons of ammo if you equip one. You will lose it in the first 3 minutes of a match.
This is just my assessment of the mech. Other people may have different or better experiences.
I like the mech but it is extremely difficult to pilot. Your chances of survival are slim. However, when the stars align and everything goes right. This thing can be a monster. At the moment it is just too damn soft.
Edited by DjPush, 18 December 2015 - 08:21 AM.