So... just because everyone needs a smurfy reference... here you go:
http://mwo.smurfy-ne...b#i=397&l=stock
I don't know who was ultimately responsible for this, but trolling everyone doesn't help here.
There are simple tenants of actually running a Light mech build... and they aren't very complicated...
1) DON'T USE STD ENGINES
2) Gotta go fast.
3) DON'T USE STD ENGINES, See point #1
I understand the build mechanics, but telling the new player to shield with his left side while going at the same speed as a Arctic Cheetah is trying to get this player killed in a hurry.
The only times where the Command was kinda relevant was when we had CT-seeking Streaks or when the Lolcust debuted. Many quickages later, the Lolcust is a more threatening target than the lowly Commando... most in due part to the Commando's hardpoints being rather lacking.
While I have some base ideas put into the builds I'm going to link, seriously... don't put STD engines in Light mechs... just no.
More SRM firepower (and obviously speed) than the current Champion build:
COM-1D(C)
MPL based variation:
COM-1D(C)
Streaks based version:
COM-1D(C)
To point out flaws in the current Champion build:
1) Uses STD engine (players need to learn torso twist before making the most of that kind of build).
2) Too slow (because of using the STD engines) - pretty much every other Lights are predators vs this build (well, with the exception of the Spider-5V and supposed "Dakka Panther" of fail - PNT-10P). Heck, even the Mist Lynx is more powerful under this ridiculous circumstance.
3) Not making use of the 2 missile slots in the CT (2 SRM2s is more effective than 1 SRM 4 in terms of spread and DPS/damage, especially if you manage to get the weapon critted in the CT).
I guess that's my PSA for those trying to run this disaster in CW.
Edited by Deathlike, 17 March 2016 - 09:33 AM.