Why Aren't We Getting New Game Modes?
#1
Posted 18 December 2015 - 04:09 AM
Why aren't we getting new game modes?
Is it because people are mostly happy with Assault, Conquest & Skirmish as they are?
Does PGI feel that it's too difficult to come up with popular alternatives?
Are there no good alternatives that would work for MWO?
Are game modes simply far less important to the players relative to other issues, such as gameplay balance, map design, UI, etc?
Are they regarded as placeholders or will these be the game modes forever?
NOTE: I'm not asking about why we're not getting additional game modes. I'm asking why they're not replacing or changing the existing game modes.
#2
Posted 18 December 2015 - 04:10 AM
#3
Posted 18 December 2015 - 04:25 AM
#5
Posted 18 December 2015 - 04:55 AM
Sadist Cain, on 18 December 2015 - 04:25 AM, said:
So did I. I'm not sure why I assumed it to be a placeholder, whether it's because they said it or because it's just a very simple and (IMO) poorly designed game mode compared to what other games have.
keith, on 18 December 2015 - 04:10 AM, said:
I haven't hear them say anything about game modes lately. There was some talk about an asymmetrical game mode in public queue, but I think they went back on that.
#6
Posted 18 December 2015 - 05:04 AM
Alistair Winter, on 18 December 2015 - 04:09 AM, said:
Well that thread name is pretty misleading then tbh.
Regardless I think the answer is the same as about the maps. You can't sell them. That's how PGI thinks, they said it themselves. And this believe determines everything about this game.
keith, on 18 December 2015 - 04:32 AM, said:
assault is how the game was played during CB. so by placeholder u mean most of the game time....
You mean like the skill tree?
#7
Posted 18 December 2015 - 05:07 AM
Viges, on 18 December 2015 - 05:04 AM, said:
Not really. 'new' doesn't imply 'additional'. For the sake of brevity, I didn't include 'modified' or 'changed', but I put a fairly visible disclaimer in the actual post. That should be enough.
#8
Posted 18 December 2015 - 05:37 AM
#9
Posted 18 December 2015 - 06:21 AM
Skirmtect the VIP?
Skriming of the Hill?
Skirmoop Mode fighting Bots
Skirmination
Are there Skimodes I'm missing?
Edited by Karl Streiger, 18 December 2015 - 06:22 AM.
#10
Posted 18 December 2015 - 06:42 AM
I guess either it wasn't as done after all or they don't want to throw out an untested mode just before holiday vacations, both seem possible.
#11
Posted 18 December 2015 - 06:43 AM
Besides, 98% of MWO players play ALL the current modes as TDM. What is the point of new, modified modes that would just become more TDM by default? Any new mode made for 2% of the community is likely wasted time and resources.
Edited by Almond Brown, 18 December 2015 - 07:03 AM.
#12
Posted 18 December 2015 - 06:46 AM
Alistair Winter, on 18 December 2015 - 04:55 AM, said:
I haven't hear them say anything about game modes lately. There was some talk about an asymmetrical game mode in public queue, but I think they went back on that.
Assault was a placeholder for another mode described as attack and defense as far as i remember.
Quote
Because there is no other incentive to do anything else than killing. Splitt up in conquest to cap and you get steamrolled. Cappoints not far enough away. Capping in assault without fighting is less rewarded. Make those objectives worthwhile to cap. Any advantages so you have to decide to cap or go for kills.
Edited by Kotzi, 18 December 2015 - 06:50 AM.
#13
Posted 18 December 2015 - 06:47 AM
#14
Posted 18 December 2015 - 07:07 AM
Kotzi, on 18 December 2015 - 06:46 AM, said:
Because there is no other incentive to do anything else than killing. Split up in conquest to cap and you get steamrolled. Cap points not far enough away. Capping in assault without fighting is less rewarded. Make those objectives worthwhile to cap. Any advantages so you have to decide to cap or go for kills.
So in essence, any new mode would have to be "financially" viable to the players and it would be assured that ALL Weight classes and Chassis would also be viable in said modes?
Tough ask for those who play only one weight class and are already pissed off they "have to" play Assault and Conquest on the rare occasion now with Voting in. See recent thread(s) about always Going
Edited by Almond Brown, 18 December 2015 - 09:19 AM.
#15
Posted 18 December 2015 - 07:23 AM
#16
Posted 18 December 2015 - 07:35 AM
Alistair Winter, on 18 December 2015 - 04:09 AM, said:
Why aren't we getting new game modes?
Is it because people are mostly happy with Assault, Conquest & Skirmish as they are?
Does PGI feel that it's too difficult to come up with popular alternatives?
Are there no good alternatives that would work for MWO?
Are game modes simply far less important to the players relative to other issues, such as gameplay balance, map design, UI, etc?
Are they regarded as placeholders or will these be the game modes forever?
NOTE: I'm not asking about why we're not getting additional game modes. I'm asking why they're not replacing or changing the existing game modes.
I would have less of an issue with crappy voting if the game modes were actually worthwhile, but then again if they were worthwhile we wouldn't need voting. The problem boils down to how much effort the devs are willing to put into making the modes better, but that doesn't seem to be something they particularly care about. It was easier to just force everyone into mediocre game modes with voting than actually putting forth a little effort.
#17
Posted 18 December 2015 - 07:44 AM
For crying out loud, the public queues are supposed to have just been fillers, not "the game" -- just like all the other fillers that have become "major features". <msmh>
<msmh - massively shaking my head>
#18
Posted 18 December 2015 - 08:08 AM
I thought I had heard that Assault would become a sort of "Community Warfare lite" mode, with attackers and defenders in a king-of-the-hill-area spot. But that was some time ago.
This game needs to rip off of "Rush" from Battlefield, pronto. Advancing lines and objectives in CW would be excellent.
#19
Posted 18 December 2015 - 08:11 AM
Rhaythe, on 18 December 2015 - 08:08 AM, said:
I thought I had heard that Assault would become a sort of "Community Warfare lite" mode, with attackers and defenders in a king-of-the-hill-area spot. But that was some time ago.
This game needs to rip off of "Rush" from Battlefield, pronto. Advancing lines and objectives in CW would be excellent.
With more game mode, more variety, but still an empty grinding box.
We need content.
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