Quicksilver Kalasa, on 15 May 2016 - 09:56 AM, said:
You did some math, good for you? In practice things are different, the UAC20 is nice, but lacks the ability to snapshot and suffers from stupidly slow ballistic velocity, which ironically the LBX20 does not suffer from. Don't get me wrong, the LBX20 is still rough on the spread department, but the ease of use definitely helps it out a lot compared to the UAC20 and is the reason you should take these "tests" with a grain of salt.
Again, show me. Science!
Ease of use? I suppose for ridiculously poor players, the LBX20 may be a viable option, but at 20-class autocannons, if you can't hit your target at ~250-300m with a UAC20, you're just bad. It's the "burn duration" of a small pulse laser, firing 5 damage shells. If your aim is bad, and you hit partially, you're no worse off than the 20.
On the other hand, the UAC20 throws 40 damage out, vs. 20 that spreads so horrifically badly. The LBX20 ALWAYS spreads that bad - look at those shots-to-kill counts; that's atrocious. And that's not math, that's gameplay.
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Now could the LBX20 be better so it isn't a support weapon for actual brawling weapons like SRMs and SPLs? Definitely, but it isn't as bad compared to UAC20s as some people like to play it off as.
"how bad off" is pretty subjective, but it's absolutely flatly worse.
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Except it should be getting slightly higher DPS when the mech's armor is stripped. Look, you take the LBX to get both a ton (bumping you from a 280 to 295) and because your main firepower is 4 SRM4s, LBX just supplements that because they work in a similar fashion and can help finished off mechs and has a slightly lower heat profile (not that the heat difference is huge).
Except that doesn't,
in practice, actually result in things dieing faster. I've done these tests
countless times, because I'm actively looking for situations where LBX's are idea. In theory they get slightly higher dps after armor is stripped, but the lower effective dps before and realities of spread mean they get equal or less dps
even after armor is stripped.
I say this because I've tested it. I've tested it well over a hundred times. Over, and over, and over.
And in practice, I've never seen LBX's reliably kill faster.
You're even doing it here - they "should" get higher dps after armor is stripped. Sure. They "should".
But show me. Show me the LBX reliably killing faster. Maybe they're bugged, maybe it's just spread, maybe, maybe, maybe.
Is my testing methodology flawed? I certainly don't think so, but I'm willing to try anything, and would never say it's perfect.
But every single test I've done shows the LBX to be, in it's very best reasonable circumstances, roughly equal in performance.
At that point, you're saving a ton and a slot. A ton of ammo, maybe a slightly larger engine. That may be good in a very particular situation, but it's coming alongside substantial limitations and is a pretty minor advantage.
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The reality is poking with a single AC10 is never worth it if the enemy has any solid range mechs, in the end you only take unnecessary damage, which is why the LB10 isn't a bad choice. It can be useful (like getting some range damage on a push against other brawlers) but has fairly niche applications, and you sacrifice some things to do it.
You're pushing into VERY specific circumstances here.
A single variant, on a specific loadout, in a very specific sort of match, only within 150m? That's a long line of very specific things. I don't deny that there are EXTREMELY specific circumstances where the LBX may even be better, but those circumstances are so rare (even when you're planning for them team wide) that it's a hell of a stretch.
Quicksilver Kalasa, on 15 May 2016 - 10:14 AM, said:
That only matters for builds designed to shoot past 350 meters, for brawler builds relying on SPLs or SRMs, that tradeoff is moot because you shouldn't be trying to engage outside of 270.
At 250m, you're still taking a lot more damage to kill your target.
At 150m, you're finally killing in the same damage.
That is the hard truth.