Jump to content

New Battle Modes And More Pve Content.


17 replies to this topic

Poll: Should they add more battle modes? more PVE? (72 member(s) have cast votes)

Should they add more PVE content?

  1. Yes more pve (62 votes [86.11%])

    Percentage of vote: 86.11%

  2. Neutral (4 votes [5.56%])

    Percentage of vote: 5.56%

  3. No PVE is fine were it is. (6 votes [8.33%])

    Percentage of vote: 8.33%

Add new optional battle modes?

  1. Yes more battle modes. (26 votes [36.11%])

    Percentage of vote: 36.11%

  2. Yes add boss battleship/train battles. (4 votes [5.56%])

    Percentage of vote: 5.56%

  3. Yes both of the above. (22 votes [30.56%])

    Percentage of vote: 30.56%

  4. Neutral. (8 votes [11.11%])

    Percentage of vote: 11.11%

  5. No new battle modes. (0 votes [0.00%])

    Percentage of vote: 0.00%

  6. I would rather test out new battle modes on test server. Before making a choice. (12 votes [16.67%])

    Percentage of vote: 16.67%

Add more maps for quickplay?

  1. Yes add more quickplay maps. (52 votes [72.22%])

    Percentage of vote: 72.22%

  2. Neutral. (14 votes [19.44%])

    Percentage of vote: 19.44%

  3. No we are fine with what maps we have. (6 votes [8.33%])

    Percentage of vote: 8.33%

Give quick play an optional battle mode that escorts ground assault vehicles into one of the bases on the clan warfare maps?

  1. Yes sounds cool. (43 votes [59.72%])

    Percentage of vote: 59.72%

  2. Neutral. (12 votes [16.67%])

    Percentage of vote: 16.67%

  3. No let us not try this. (7 votes [9.72%])

    Percentage of vote: 9.72%

  4. I would rather test this out on test server first. (10 votes [13.89%])

    Percentage of vote: 13.89%

Make the walls of ice and rock canyons able to be damaged?

  1. Yes more destructible environments. (45 votes [62.50%])

    Percentage of vote: 62.50%

  2. Neutral. (13 votes [18.06%])

    Percentage of vote: 18.06%

  3. No just no. (6 votes [8.33%])

    Percentage of vote: 8.33%

  4. Take it to test server. (8 votes [11.11%])

    Percentage of vote: 11.11%

Vote Guests cannot vote

#1 Lanstrike

    Member

  • PipPip
  • The Devoted
  • The Devoted
  • 33 posts

Posted 19 December 2015 - 11:07 PM

Give us more maps and new battle modes, with options to select them freely.

Add a two sided battleship, boss fight that a huge battle ship, spawns in the water maps. So that both sides have to balance their teams between Attacking and Defending each others battle ships. Give the battle ships tons of destructible weapon hard points that it can use for attacking players with Lrm launchers and lasers, maybe even auto cannon turrets.

Each battle ship closes in on the other so it becomes a huge brawl towards the end of the match. Until every player is dead or one of the boss battle ships is left standing in the end. HOW EPIC IS THAT?, And Or you could substitute water boss battles for two boss trains that do the same thing.

You already have 2 rail way maps. Have both trains go head to head (slowly might I add). Make a train heist map were mechs try to capture resources from the moving trains or ships for extra points. Combine it all into options to offer players multiple ways to win in quick match with a custom Que.

Add new npc tanks and helicopter like air/ ground units that can fly in and support their allied team. Heck put NPC ASSESTS and vehicles, on the ground running away from the cities and away from destruct-able buildings, bases, when you add them. Make the people and cars able to be trampled on just like MW3, unless community doesn't want that kinda violence? However it would be funny.

You could even have the ground troops fire on the mechs with rockets and grenades and mortars, maybe even machine guns. Jeeps and armored cars. Hover tanks or what ever you can put in the game. That you deem lore friendly enough to put in game. We dont have any of this right now, if you could offer some of it as a taste of separate PVE play style, a story mode. A lot of people would enjoy a break from PVP Death Match.

Add new consumables that summon Multiple, (up to three,) npc tanks that come with lrm, srm, auto cannon, and laser varieties.
Add new assault supporting mech attachments, to have what tanks are in play, to give a support bonus to artillery strikes, and what ever helicopters are in play give a support bonus to air strikes.

Make the walls of ice and rock canyons able to be damaged. Causing an avalanche that damages everything in its path. Mechs included. Maybe even make the rock or ice pile up to close off entrance/ exit. To trap to or defend positions.

Make machine gun towers and fences around positions that can be destroyed for extra points when assaulting an enemy base. However make it options for the PVE style of playing the game.

Make a co-op multiplayer mode for PVE that can branch off into PVP at the drop of a hat if the player selects to be flagged for PVP.

You would be giving players options for how they want to play the game and allow them to share their play style with others. This could open up all kinds of tournament options and events like wild fire.

#2 Lanstrike

    Member

  • PipPip
  • The Devoted
  • The Devoted
  • 33 posts

Posted 26 December 2015 - 01:43 AM

So I have been thinking.

Could try this out on test server, until you create models for the tanks n ground vehicles. Use a locust model as a test subject. Its small and light weight. Might need to be slowed down a lot for speed scaling.
Load the AI into the test locusts and spawn them as each type of unit until you can properly give each type of AI its own model. But you can at least grasp an idea of what sort of coding or balancing the AI needs.

Try not to give the AI such great accuracy as you gave the turrets.
I noticed how turrets were op in the way that turrets always targeted the weakest part of your mechs in the past. That is not fun for players and most players have a hard time trying to duplicate the kind of accuracy the AI was using.

Fire tanks with machine guns. Laser tanks with mortars.
Try having the AI attack at a random hit box on the mechs with chances to miss. It makes the AI units less threatening to players and can make them more effective at attacking other units that dont have multiple hit boxes. Creeps vs creeps can be how the AI works. For missile AI I think you guys had the missiles down just fine. It was the lasers targeting weak points that made the turrets so overpowered.


For the Boss trains do not make these trains normal size, and do not make these normal battle ships like mw4. Beef it up already, put men allover the trains manning gunnery emplacements. Make machine guns fire out every port or window.
Have guys with rocket launchers popping out the doors. Have guys with power armor (elemental maybe?) pop up from some of the rail cars and swarm out to protect the train.

Make the crew on the boss vehicle pour out of the doors and exits to re-man what battle emplacements are not destroyed until the last of the crew is dead. There you go, how about the health of the Boss battles be the crew members? 150 to 300 crew on a ship? Then as the crew starts dying the boss battle ship, or train, becomes less effective.



You could make this a mini game where we could own a drop ship and equip our drop ship with all types or upgrades for battling over boss fights, and besieging more PVE content. Taking on new story mode missions that could be randomly generated based in difficulty according to what tier your Drop ship is. Hire to add crew to your drop ship. Pay for custom weapons on drop ships, like rail guns and missile batteries, laser turret emplacements. upgrade armor, AMS, structure. Change armor types.

Make it sort of like a huge mech in were you use emplacements slots from front to back side to side. Make different chassis that have more missiles or lasers or even bombs.



Oh yeah the crew, make your crew earn points to increase their crew skills. So that your crew grows in skill and gets better every battle, or you have to buy new crew. Hmm not sure how you could work a negative in but maybe you just dont make the players have to buy new crew. or you could run an iron man mode were the player has to invest in more crew after suffering a loss, but in PVP the crews just gain points with no economic damage or losses.

Make different types of drop ship chassis in forms of small to large to bigger scale. You could even make a tournament. Different teams playing multi tiered teams drop ship elimination. That would be so cool and add a whole new wing of PVP content to the game using the PVE engine. 4 to 5 player lance/star drop ship co-op mode. Players might love that.




Hmm back to boss fights, if the boss vehicle is not destroyed but instead is disabled. The remaining crew pour out and attack, or flee, spread out, and find cover, with an area effect that any enemy mech is in. Will take small arms fire. (only effective when not armored) like 1 damage to a random, non armored area of a mech, every 5 or 10 seconds while standing in the small arms fire radius, centered around the main unit of crew.

Just make it an area effect that follows the crew around and doesn't shoot through walls to hit mechs. And no units disappearing under the terrain please. To shoot at us from under the map where we cant hit them, that bug is so annoying.
Make the ground troops pose a slight threat and give the enemy mechs a reason to dispatch them more quickly. Hmm you could just have the crew make small attacks at mechs but that might be a lot of lines of script and add lag. The area effect idea is to remove multiple lines of script, and make a unified script. to deliver a desired effect, with minimal lag.

Make the bosses as big an wide as you can possibly fit into the tunnel on Crimson Strait map and as deep in the water as you can with out bottoming out. Or if you want them to be even bigger you could mod the map'(s), and raise water levels, but that is up to you, my Idea is much easier using map content you already have.



About boss battles. Make more than just trains n sea craft. Have drop ships supplement bosses too, (drop ships that don't fly away.) Balance these bosses to not be huge bullet sponges.
Make critical points that when destroyed in certain ways, or areas, shuts down defenses on the main unit it's self, or damages crew. Like a armor plate is heavily damaged, then a core is exposed and the core, once destroyed, kills a lot of crew, lowers power output, and slows the boss down. Drop ship weapons, or defensive counter measure go off line. Give these bosses dynamic hard point structures everywhere so that it doesn't get killed so easily from just shooting it afar. Make players have to rip it apart section by section.

More than just Trains n Ships, Add a giant hovering mobile defense platform, that has all types of hard points and hovers across the battle field. This could also be just the same as a drop ship but use what ever you think will work for now and more can come later. Allow mechs to load on it, call it a lance port or whatever. To take lances closer to the front lines without risking real drop ships. Or it could serve as a mobile field base and do repair, reload on missions as you move from objective to object. Until you can afford your own drop ship or whatever seems best. This is all just an idea at that moment, I would love to see people submit their own ideas of how we could add more PVE content.



I bet you guys could have the community donate voice overs for various parts of dialog through out the game at no extra expense to you. You guys could collect so many voice overs to cover content for tons of playable hours. Set up some software on your website that has access to a players mic, after we log in with our accounts. Have the words be given to the person , maybe a side scrolling option, like karaoke if so desired buy the user.

They speak into to the recording software that sends it to your own secure server built just for collecting the voice overs, that we E-sign an agreement with you to make on your terms. Or what secure setup you deem worthy, just try to keep it simple and browser based if you can. With a replay button before we send it, and a re-do button if the person wants to try again to nail the right tone.

Ok so you might have to purchase a server and do a little programming. Unless someone else already has this type of soft ware and you could just contact them for it, but a new server could prove more useful later on and could be cheaper than hiring lots of voice actors normally. Just think of how involved the community could be by helping out with the project. It could be a an on going development over seasons and release new dialog content to donate every few months. That could be a huge asset to have for what ever other content you want to make in the future.

#3 Johnny Z

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 9,942 posts
  • LocationDueling on Solaris

Posted 26 December 2015 - 10:01 AM

Great ideas. Everyone wants more than TDM. This game does have more than that,, but at the moment not much more.

#4 Lanstrike

    Member

  • PipPip
  • The Devoted
  • The Devoted
  • 33 posts

Posted 30 December 2015 - 07:38 PM

The game having mostly "Team Death Match" is the reason why I have like 44 other games loaded up to like 500gb worth of newer games on my pc ready to go.

I have more than everything I need to play any game I want for the foreseeable future. Well I really like this game and I would love to see more than Team Death Match out of it.
I think they could make a randomly generated PvE mission mode that would have over 200% replay value. If it was different every time you played it and , if it supported Co-Op mode with up to 5 players.

People would flock to this game in hordes for a Co-op mode with random missions. Might even bring back players than funded the game and left for their own personal reasons. All this and if you add voice over content to the randomly generated madness. Who would not want this? PGI gets paid, players get the best content and there is so much less PvP drama to deal with. Everyone wins with this idea. If you think a story mode might be broken with random content, then set up the random content for after the main story has been progressed. That way your not taking away from the gem you created, your only adding to it's luster.

Really PGI would not need to hire more and more staff for story mode content, they could host a story mode campaign writers contest to see who can help them write a popular story arc of the month , or yearly quarter. To be put into the random mix every few months. This could help further development greatly.

Edited by Lanstrike, 10 January 2016 - 02:35 AM.


#5 Lanstrike

    Member

  • PipPip
  • The Devoted
  • The Devoted
  • 33 posts

Posted 02 January 2016 - 02:15 PM

Moved post to another topic.

Edited by Lanstrike, 06 January 2016 - 10:51 PM.


#6 Lanstrike

    Member

  • PipPip
  • The Devoted
  • The Devoted
  • 33 posts

Posted 02 January 2016 - 02:31 PM

Moved post to another topic.

Edited by Lanstrike, 06 January 2016 - 10:50 PM.


#7 BearFlag

    Member

  • PipPipPipPipPipPip
  • Mercenary
  • 374 posts

Posted 02 January 2016 - 09:00 PM

Sorry, I voted against on the assumption that PGI's resources are constrained.

As it is destructible trees put the cart before the horse. It's not important enough to game play to have been given priority.

Any work with Cryengine and dynamic maps should focus on improving existing game play.

Variable spawn locations
Variable base/resource locations
Variable OOB overlay
Releasable OOB sections
Generic code base improvement to accomodate in-game events

Edited by BearFlag, 02 January 2016 - 09:00 PM.


#8 Lanstrike

    Member

  • PipPip
  • The Devoted
  • The Devoted
  • 33 posts

Posted 06 January 2016 - 02:03 AM

Well BearFlag It is completely with in your right to turn down these suggestions.
I am very happy you presented some of your own suggestions. Thank you.
However the "improve existing game play", suggestion you want, I can foresee an endless cycle of trying to "improve existing game play," while more and more players leave the game because it only has two types of game play PvP and more PvP. It is not giving them another option to avoid PvP, or even try something different.

I have been playing this game since before Phoenix mechs were put up for pre-order. I remember Sarah's Jenner being out around the time I joined MWO and I wish I had bought it when I had the chance but I had just missed the sale on it. Please make more charity mechs, that was great that PGI did this.

I been playing for a while. I have seen the type of changes they have made to the game over the past 2 1/2 years. Clan warfare was not the approach I would have taken to an expansion. It was a very bold move by PGI, I give them effort for that. The maps they made were great, I love all the new planets and back ground scenery. That was some really killer content they added. I just think they could have done it Differently. Honestly I dont think Clan Warfare is needed. I would not take it away from you guys, but I did not find it to be all that more enjoyable to quick play. It was more like team death match 2.0 with way way longer wait times and an exploit for meta load outs. It just takes up more time and is less appealing IMO.

Look at what has happened since then. Mechs are constantly being re-balanced over and over again. New features are added then removed shortly after. It must be very frustrating for the developers to spend months working on new features and once those features are brought to live server. People give them hell about it and all that time and effort is scrapped. I want that cycle to stop, THAT IS WHAT I AM AFTER. If it will not end, then it can at least be curved or slowed down considerably.

I don't want these developers to have to scrap ideas and hard work every few months.
If your not going to give me an end to all the PvP unfair mech drama and re-balancing B.S.

Then make a completely new type of player experience inside this game using the Battletech basic core features as a blueprint, then expand upon that blueprint in ways that the PVP system we have is completely lacking.


What I liked most about when they added Clan Warfare, they gave you the option to use the feature or not use it. Now if they had not done this. If they had forced me into playing Only Clan Warfare. As in "My quick play button is gone!", when I log in. I would have probably left the game. There is no way I would enjoy this game with out Quick play. You know you all would freak out if that happened.


Clan Warfare had a lot going for it. It was a new feature with all new stuff. Even more ways to blast other mechs on a larger scale. I did like it.
It did not take away from what the game already had, it added to it and it gave us the option to choose what was added to the game. That is what I want for the PVE content.
We have quick play button, awesome, we have a factions play button, awesome.


We need a Story mode button with Co-Op. That is what we can throw effort into and get more players into the game with, and more importantly keep them entertained.
I would pre-order a PVE Story founders pack. You can have a whole year to develop on it. I would pre-order it a year before release if they offered it right now. That is making an investment in this game on something you know will help make it better.


Hmmm... quick play map idea.
Add a new Dark under ground cavern map that is like a huge excavated geode. It has crystals and water falls and giant crystals in the roof of the cavern, that you can shoot to have them fall on mechs or break a rock bridge spanning to the other side. Or maybe the Geo-crystal splits in two halves that roll down one or both of the teams paths. Like a giant mouse trap eh, would be funny, but maybe no, that might be too much mayhem.

Two enemy teams spawn on either side of this massive cavern and travel through a spiraling path on the side that is part metal structure in various places it tunnels through the walls. Splits off into other paths and catacombs that are interconnected every where.
Both teams can spiral down to the first level. Separated on either by water that flows off to a deeper level with more and crystals and various paths and then lots of machinery for carving up the rare crystals from this place.


Then finally the lowest level a very tiny city like structure over a bottomless Pitt that the water drains into, it has machinery screening the water every place that the water flows, or maybe add a power plaint or something. The whole place is illuminated by glowing crystals and spot lights around heavy machinery and the paths are outlined by blinking lights. The tiny city like structure has street lights on the inside and stadium like lights shining outward that can be shot out by mechs.


Light mechs and brawler mechs can explore the catacomb like paths built into the walls for cover and close range combat. While the ranged players can fire up from the lower elevations through various openings in the cavern walls. A massive under ground battle field, to fight over rare gems because why wouldn't we fight over a massive chunk of rare resources? It doesn't even have to be battletech story driven. Its a massive diamond on some planet. Why would that not be contested in any space war? It is probably very time consuming to make, self explanatory content like this, that we don't have right now. Content like this would still add more to the game.


It doesn't even have to be just as I describe it, you get the idea, make it your own. I'm sure you could make a great under ground map. The thing is, If I had a choice of PGI placing effort into re-balancing. Or PGI releasing a brand new map instead. I will choose the new map over the mech re-balancing every time.

Edited by Lanstrike, 10 January 2016 - 02:11 AM.


#9 Rivy

    Member

  • PipPipPipPipPip
  • 118 posts
  • LocationRiver City for the 7th time in a row >:I

Posted 09 January 2016 - 09:11 PM

I loved everything about the game except the fact that it was just TDM :/ I would immediately come back to MWO if they added some sort of co-op :3
(and I'd surely bring friends with me too !)

Destructible stuff is great, but I wouldn't say it's as important as the other things in the list.

I'm neutral on the other suggestions because I wouldn't even play pvp if they happened to add co-op xD

#10 BearFlag

    Member

  • PipPipPipPipPipPip
  • Mercenary
  • 374 posts

Posted 11 January 2016 - 08:46 PM

There's a lot of great ideas there, Lanstrike. And, surely, I'd like to see them.

But PGI moves at a snail's pace and when they move it's often in some unfathomably crazy direction. So I'd prefer they stick to simple, basic improvements.

#11 Veerwing

    Member

  • Pip
  • The Mercenary
  • The Mercenary
  • 17 posts
  • LocationCalifornia

Posted 04 February 2016 - 07:05 PM

Just to add,

Yeah if I'm walking through a city and a tiny truck is in front of me and I step on it, that truck should no longer be there... Same thing if I shoot a building. Just my two cents...

#12 Vahgus

    Member

  • PipPip
  • 46 posts
  • LocationThe other end of that ER PPC that just hit you.

Posted 18 August 2016 - 07:11 PM

Again I find myself putting down the same suggestion...Player level development tools with a submit button. Also since they have a PTS they could actually send that content to that server for player testing as well. If these tools existed for us we could help them with development. I include the idea of a submit button, because ultimately they have to add the content unless they want to give that power to us through those tools. (Easy to use tools PGI not complicated ones Easy, but powerful)

#13 Brom96

    Member

  • PipPipPipPipPipPip
  • Liquid Metal
  • 213 posts

Posted 23 August 2016 - 02:38 PM

Why not having some sort of meeting engagement, like standard 12 vs 12 combat in quick play, but in faction combat? What little I have seen so far consisted of assault and slugging match in the maps that, basicaly, channel the forces and prevents them from using the mobility. More maps, too...

#14 GabrielSun

    Member

  • PipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 171 posts

Posted 25 August 2016 - 10:43 AM

The only problem I see with destructive environments is the very first thing people are going to do is draw offensive things and stitch swear words into the wall and giggle like schoolgirls when they do it.

#15 Lanstrike

    Member

  • PipPip
  • The Devoted
  • The Devoted
  • 33 posts

Posted 17 October 2016 - 01:32 AM

Yeah, I didn't think about the destructable enviorments as avenues for drawing graffiti.
I think the idea I had was, the walls have weak points and rock or ice breaks off when you trigger the weak spots.
Causing an avalanche that can damage anything caught in it. Including other destructable structures in the enviorment, trees, cars, units, mechs, ground troops, UAVs.

This game could be updated with a ground level Frist person shooter adding in. Imagine climbing out of your badly damaged mech and fighting on foot, looking for weapons or other mechs that you can pilot to get back into the fight.

Perhaps you could help repair a friendly mech that is still functional on your team, to keep them in the fight and support your team from beyond your mechs grave. You could use smoke grenades to cover your team, or real grenades, sticky bombs, rocket launchers, TNT, fire bombs.
Power up a generator to a turret and start blasting at the enemy team, anything your pilot can find, that would help you to win the game.

Walking around on foot in a suit of light power armor with all these giant mechs thrashing about might even look great in screen shots for an expansion pack. So many things they could develop for this game that could breath new life into it.

#16 Willowleaf

    Member

  • PipPip
  • Bridesmaid
  • 37 posts

Posted 18 October 2016 - 02:30 PM

PvE would really make MWO a lot more interesting. This is why:

As long as there is a human element on the opposing team, you're dealing not only with a lot of packets, timezones and such, but also with the fact that you end up with teams trying to dehumanize the opposing team, cat-calling and cajoling at each other. PvP does have that quality, and it's fine in itself.

...unfortunately, if you equate that kind of psychological warfare on people and a Tier system, where do you end up? I find the Tier system a well-intentioned attempt to bring balance. But here's what happens.

Disclaimer before I rant: I have a pretty bad connection and running the game off an i5 laptop with six Gigs of DDR3 RAM and a a GPU built into the processor. This is not what often puzzles me.

What puzzles me is that the servers themselves sometimes are part of the problem. When you have a lot of people with different connection types confusing the servers, well. This happens to me weekly. I get disconnected off the client, but still hear VoIP conversations coming at me _even when the game has told me I'm offline and actually staring at the login screen_.

That's the puzzling bit. What my gripe with Tier system is this: it seems arbitrary. As a Light Mech pilot, I get penalized for doing what a Light Mech is supposed to do -- to run and scout. Not to fire with abandon at everything. And even so, on those few times I play a Medium, I find myself often wondering why it is that the game rewards people who are good shots but are not, exactly, helping out their team? This boils down to this point.

Give us a team. You can't guarantee a team that will work together, but for the love of anything that is good, the best way to _build_ a team is to let them work in a safe place first, or just relax together and not have to worry about people from Tiers higher or lower messing with your mind. I know it's a part of warfare in a way, but after all -- isn't this a game? You know, where you don't have to work with frustrating rules? To relax?

For this reason, I'd totally be ready to poke around even more often if there was a PvE system. Sure, it might have the occasional snotty person, but at the very least your team will be more willing to stop trading insults with the opposing team.

And yes, maybe it's getting a little old sometimes when I hear a team complain at others for not being smarter than the other team. To all of you, I say -- I didn't come here to necessarily win. I came here to have fun, and I'll try my best to do so. Sometimes, it feels, that even losing with a good team is better than winning with a lot of people who won't say a word until the match is lost and you get the words "YOU GUYS SUCK" in your face.

*steps off soap box*

Edited by Wintercycle, 18 October 2016 - 02:31 PM.


#17 Alaric Howard

    Member

  • PipPip
  • The Predator
  • The Predator
  • 33 posts

Posted 20 July 2017 - 08:57 PM

NPC tanks, helicopters, battle armor, etc... is something that most of my friends and I really really really want to see in this game.

#18 Will9761

    Member

  • PipPipPipPipPipPipPipPipPip
  • Big Brother
  • Big Brother
  • 4,845 posts

Posted 07 October 2017 - 07:29 AM

Unfortunately, PGI wants MWO to be PvP only, so only MW5 will have most of what you want. So the only PvE here is the Training Academy, which is a crying shame.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users