Oh look at this. Another one:
I'm sorry, but if you still think Clans are better than IS, you're simply delusional, and this screenshot absolutely proves that for 3 reasons:
1. We were counter-attacking on Boreal Vault. I think it goes without saying that Clans defending a counter-attack on Boreal Vault has been long established as being the most favorable map and side for Clans.
2. My team was comprised of 12 solos, and we were facing (at least) a 5man (Lord and -DW- are usually together). -DW- won MRBC Season 6 Division B, and will be a Division A team next season. They are a VERY good team, and I definitely should NOT have won this match.
3. From December 2014 (When CW Launched) to exactly 4 days ago, I have been with Clan Wolf. Out of an entire year of CW playing as Clan, I've only had ONE game that was above 4000 damage. Now, LESS THAN THREE days of playing CW as IS, I not only got my first IS 4k+ game, but I BEAT my Clan 4k score by at least 150-200 damage.
I can't wait to get my first 5k+ game. I tried really hard to get 5k as Clan, but I think it's simply impossible to achieve outside of using nothing but Streak boats and perfectly placed artillery strikes, while somehow surviving the entire time fighting within the close ranges required to utilize streak boats. I not only believe I will achieve a 5k+ damage game while running as IS, but I think I'm going to get multiple 5k+ games.
The dropdeck I'm using is 2 WVR-6Ks and 2 BJ-3s. If it's a short range map like Vitric I'll bring out my TDR-9SE and CPLT-J. It's so laughably easy to protect the XLs in these things due to the structure quirks, and most damage is mitigated anyway thanks to the shorter laser durations and thus less face time. I can literally poke out twice with my BJ-3 before an EBJ can fire its lasers a second time. I do 66 pinpoint (nearly frontloaded too) damage to the EBJ's CT. I take maybe 10-20 damage total in return because I can spread it and get back into cover quickly, completely negating its advantage of being able to do a full 54 point alpha.
This is NOT balanced. I have severe doubts that anybody claiming Clan mechs are "ezmode" have even played Clan mechs. If they have, they definitely haven't played them against IS players who actually KNOW what they're doing. To me, IS mechs are sooooooooo much easier to utilize it's downright laughable. Like my WVR-6K with 4 ERLL that can reach out and touch mechs as far as 1822m, with a laser duration LESS than that of a CERML, and a lenient ghost heat penalty of 3+ that allows me to alpha all 4 twice without risking shutdown.
I've said it before and I'll say it again: I want BALANCE. What we have now is NOT balance. What we have now are a bunch of whiny, loud-mouthed IS fanboys crying because their favorite mech isn't quirked hard enough to stand up to Clans. They refuse to take advantage of the quirked mechs, get rekt by Clans because Clan mechs are indeed better than unquirked IS, and they complain on these forums for more Clan nerfs as a result. Meanwhile, any serious IS unit that wants to win is taking advantage of mechs that are already quirked far beyond their own good, and they're steamrolling Clan teams. Only difference is Clan mechs are more or less the same. Clans don't have a, "super quirked" option that can stand up to the BJ-3's poking ability, or WVR-6K's range, or the Atlas's ability to close range while tanking an entire nuclear blast.
I could go on and on, but I'm going to stop. I'm literally losing my **** right now over this, it's so laughably obvious.