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#61 Mawai

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Posted 21 December 2015 - 06:32 AM

View PostPardomaru, on 20 December 2015 - 10:13 AM, said:

So you nerf clan XL engines, nerf clan double heatsinks, give IS mechs more and more and more free structure and armor and mobility quirks and now like all that wasnt enough you increase the IS drop tonnage in CW to 265 tons?
REALLY?
Do you really want clan pilots to stop playing overall?
How many more buffs to IS and nerf to clans do you have to give them before they will be satisfied?


Think about it.

PGI has the performance numbers for EVERY mech in the game. There are as many clan fans working at PGI as there are IS fans, if not more.

WHY would PGI implement nerfs to clan mechs and change the drop tonnage to 250 clan vs 265 IS?

Can you tell me?

1) they hate clan mechs and want to nerf them into the ground?
2) they hate people who play clan mechs ,, they are stuck up vat grown snobs?
3) they want to alienate half the player base or more since pretty close to half the player base prefers clan mechs?

Or

Maybe, just maybe ...

4) They looked at the numbers and clan mechs are STILL more effective than their IS counterparts even AFTER the recent adjustments to weapons/heat sinks/agility/quirks ... so they adjust CW tonnage to see if that helps.

Personally, I lean toward the logical explanation but if you want to go on thinking that PGI hates clan players, feel free.

#62 Clownwarlord

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Posted 21 December 2015 - 06:35 AM

View PostPardomaru, on 20 December 2015 - 10:13 AM, said:

So you nerf clan XL engines, nerf clan double heatsinks, give IS mechs more and more and more free structure and armor and mobility quirks and now like all that wasnt enough you increase the IS drop tonnage in CW to 265 tons?
REALLY?
Do you really want clan pilots to stop playing overall?
How many more buffs to IS and nerf to clans do you have to give them before they will be satisfied?

I think you did not read all the changes, but just those that pertain to your clan mechs ... huh?

#63 dario03

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Posted 21 December 2015 - 12:35 PM

View PostMawai, on 21 December 2015 - 06:32 AM, said:


PGI has the performance numbers for EVERY mech in the game. There are as many clan fans working at PGI as there are IS fans, if not more.


Where are you getting that from. The only time I remember seeing any devs say which side they like was in a vlog. They asked ~4 devs who they liked and they all said IS.

#64 Aresye

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Posted 21 December 2015 - 01:08 PM

View PostMawai, on 21 December 2015 - 06:32 AM, said:

PGI has the performance numbers for EVERY mech in the game. There are as many clan fans working at PGI as there are IS fans, if not more.

WHY would PGI implement nerfs to clan mechs and change the drop tonnage to 250 clan vs 265 IS?


Because just like the spreadsheet warriors, all PGI is looking at are numbers. Do you really think PGI is looking at other factors such as the Clans having nearly every single top competitive team and the 2 largest Community Warfare units both being Clan?

Here's a better question: Considering that IS mechs are BETTER and Clan mechs are WORSE in Tukayyid 2 than they were in Tukayyid 1, why did Clans have a HIGHER win rate and better stats in the latter event?

And here's another question: If Clan mechs are still OP, and I personally enjoy the Clan lore and looks of their mechs more than IS, then why did I switch to play CW for the IS? Why have I ceased playing my Clan mechs in public queue and competitive play almost entirely?

Maybe...
Posted Image

it's not...
Posted Image

the tech...
Posted Image

that's the problem...
Posted Image

Edited by Aresye Kerensky, 21 December 2015 - 01:09 PM.


#65 Aresye

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Posted 21 December 2015 - 01:14 PM

Btw, all those pictures were just from this past week. In fact, all 3 of those nearly 4,000 damage CW games were done within the past 2 days, and I started playing solo IS CW about....2 days ago.

#66 Mystere

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Posted 21 December 2015 - 02:53 PM

View PostBishop Steiner, on 20 December 2015 - 01:00 PM, said:

Tukayyid..that big CW event the clans won twice now. Despite higher tonnage on the IS side.


Is that the same event in which most of the units allegedly went Clans? Posted Image

<just stirring the pot>

#67 Aresye

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Posted 21 December 2015 - 09:10 PM

Oh look at this. Another one:
Posted Image

I'm sorry, but if you still think Clans are better than IS, you're simply delusional, and this screenshot absolutely proves that for 3 reasons:

1. We were counter-attacking on Boreal Vault. I think it goes without saying that Clans defending a counter-attack on Boreal Vault has been long established as being the most favorable map and side for Clans.

2. My team was comprised of 12 solos, and we were facing (at least) a 5man (Lord and -DW- are usually together). -DW- won MRBC Season 6 Division B, and will be a Division A team next season. They are a VERY good team, and I definitely should NOT have won this match.

3. From December 2014 (When CW Launched) to exactly 4 days ago, I have been with Clan Wolf. Out of an entire year of CW playing as Clan, I've only had ONE game that was above 4000 damage. Now, LESS THAN THREE days of playing CW as IS, I not only got my first IS 4k+ game, but I BEAT my Clan 4k score by at least 150-200 damage.

I can't wait to get my first 5k+ game. I tried really hard to get 5k as Clan, but I think it's simply impossible to achieve outside of using nothing but Streak boats and perfectly placed artillery strikes, while somehow surviving the entire time fighting within the close ranges required to utilize streak boats. I not only believe I will achieve a 5k+ damage game while running as IS, but I think I'm going to get multiple 5k+ games.

The dropdeck I'm using is 2 WVR-6Ks and 2 BJ-3s. If it's a short range map like Vitric I'll bring out my TDR-9SE and CPLT-J. It's so laughably easy to protect the XLs in these things due to the structure quirks, and most damage is mitigated anyway thanks to the shorter laser durations and thus less face time. I can literally poke out twice with my BJ-3 before an EBJ can fire its lasers a second time. I do 66 pinpoint (nearly frontloaded too) damage to the EBJ's CT. I take maybe 10-20 damage total in return because I can spread it and get back into cover quickly, completely negating its advantage of being able to do a full 54 point alpha.

This is NOT balanced. I have severe doubts that anybody claiming Clan mechs are "ezmode" have even played Clan mechs. If they have, they definitely haven't played them against IS players who actually KNOW what they're doing. To me, IS mechs are sooooooooo much easier to utilize it's downright laughable. Like my WVR-6K with 4 ERLL that can reach out and touch mechs as far as 1822m, with a laser duration LESS than that of a CERML, and a lenient ghost heat penalty of 3+ that allows me to alpha all 4 twice without risking shutdown.

I've said it before and I'll say it again: I want BALANCE. What we have now is NOT balance. What we have now are a bunch of whiny, loud-mouthed IS fanboys crying because their favorite mech isn't quirked hard enough to stand up to Clans. They refuse to take advantage of the quirked mechs, get rekt by Clans because Clan mechs are indeed better than unquirked IS, and they complain on these forums for more Clan nerfs as a result. Meanwhile, any serious IS unit that wants to win is taking advantage of mechs that are already quirked far beyond their own good, and they're steamrolling Clan teams. Only difference is Clan mechs are more or less the same. Clans don't have a, "super quirked" option that can stand up to the BJ-3's poking ability, or WVR-6K's range, or the Atlas's ability to close range while tanking an entire nuclear blast.

I could go on and on, but I'm going to stop. I'm literally losing my **** right now over this, it's so laughably obvious.

#68 Mcgral18

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Posted 21 December 2015 - 09:20 PM

View PostAresye Kerensky, on 21 December 2015 - 09:10 PM, said:

I've said it before and I'll say it again: I want BALANCE. What we have now is NOT balance. What we have now are a bunch of whiny, loud-mouthed IS fanboys crying because their favorite mech isn't quirked hard enough to stand up to Clans. They refuse to take advantage of the quirked mechs, get rekt by Clans because Clan mechs are indeed better than unquirked IS, and they complain on these forums for more Clan nerfs as a result. Meanwhile, any serious IS unit that wants to win is taking advantage of mechs that are already quirked far beyond their own good, and they're steamrolling Clan teams. Only difference is Clan mechs are more or less the same. Clans don't have a, "super quirked" option that can stand up to the BJ-3's poking ability, or WVR-6K's range, or the Atlas's ability to close range while tanking an entire nuclear blast.

I could go on and on, but I'm going to stop. I'm literally losing my **** right now over this, it's so laughably obvious.


I was never a fan of balancing with quirks...balance the bad mechs, sure, but balance the entire faction by giving boatloads of quirks? Not adjust the base stats themselves?

#69 Otto Cannon

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Posted 21 December 2015 - 09:36 PM

View PostPardomaru, on 20 December 2015 - 10:13 AM, said:

So you nerf clan XL engines, nerf clan double heatsinks, give IS mechs more and more and more free structure and armor and mobility quirks and now like all that wasnt enough you increase the IS drop tonnage in CW to 265 tons?
REALLY?
Do you really want clan pilots to stop playing overall?
How many more buffs to IS and nerf to clans do you have to give them before they will be satisfied?


Thank you for providing today's chuckle and headshake moment.

#70 Sylvia Redstar

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Posted 21 December 2015 - 09:36 PM

You guys are entirely more versed in this game that I am, but as a casual Clan player I can say that after the last balance update, I`m doing much less damage and heating a lot faster then before, while I see IS mechs vomit lasers at me, over and over again, blowing everything up without overheating. It really has spoiled the fun for me, and I am considering migrating to IS mechs, which is, I'm my opinion, what PGI wants since all IS mechs are cheaper, have more models and are the focus of the whole MWO market campaign (just look at all their artworks).

#71 MauttyKoray

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Posted 21 December 2015 - 10:50 PM

View PostJherek C, on 21 December 2015 - 06:26 AM, said:


Clan mechs are OP in all battletech versions. That's why you had 12 vs 10 matches usually. But this game doesn't allow this, so we need a different way of balance, which is done here by quirks. Clan still have much wider range. Your mlas have the range of IS las. You need to use your clan advantages correctly to match up with the quirks.

You can't simultaneously nerf the clans down to IS level, and then buff the IS to the Clan's previous level. It just doesn't work that way.

I'm honestly just sick of either my IS mechs being terrible or ungodly amazing and having to usually take the same meta mechs in CW on Clan to try to squeeze out a win when it is bad.

Edited by MauttyKoray, 21 December 2015 - 10:52 PM.


#72 1Grimbane

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Posted 21 December 2015 - 11:13 PM

View Postadamts01, on 20 December 2015 - 10:53 AM, said:

I play mostly Clan, their motors needed this nerf. As to heat, the increased cooling made up for it.

You're right about CW though. If PGI wants to try to make Clan and IS equal, giving IS more tonnage is just idiotic.

am i the only one who'd be like.. please make my xl engines even better? don't know about ya'll but i'll take the advantage over my enemy any ole day. Don't Nerf me Bro!!! i love me some OP goodness

Edited by 1Grimbane, 21 December 2015 - 11:13 PM.


#73 Wolfways

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Posted 22 December 2015 - 03:04 AM

View PostMad Dog Max, on 21 December 2015 - 09:36 PM, said:

You guys are entirely more versed in this game that I am, but as a casual Clan player I can say that after the last balance update, I`m doing much less damage and heating a lot faster then before, while I see IS mechs vomit lasers at me, over and over again, blowing everything up without overheating. It really has spoiled the fun for me, and I am considering migrating to IS mechs, which is, I'm my opinion, what PGI wants since all IS mechs are cheaper, have more models and are the focus of the whole MWO market campaign (just look at all their artworks).

I feel the same way, but I'm too stubborn to abandon Clan Wolf and play those ugly IS mechs (especially after 4 years of them). I'll probably just quit the game instead unfortunately.

#74 TWIAFU

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Posted 22 December 2015 - 04:04 AM

View PostNovakaine, on 20 December 2015 - 12:08 PM, said:

And here we go again.......
Posted Image



LOL

Loves me some Godzilla .gifs.

<S> Novakaine.

#75 Lugh

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Posted 22 December 2015 - 04:14 AM

View Postadamts01, on 20 December 2015 - 10:53 AM, said:

I play mostly Clan, their motors needed this nerf. As to heat, the increased cooling made up for it.

You're right about CW though. If PGI wants to try to make Clan and IS equal, giving IS more tonnage is just idiotic.

Nothing PGI does can fix stupid.

#76 Chados

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Posted 22 December 2015 - 04:22 AM

I was o e of those that thought IIC would break the game, and I was wrong. They are powerful, yes. But not invincible. It's getting close to the point that a good IS crew can fight a good Clan crew.

#77 reign

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Posted 22 December 2015 - 05:23 AM

See the Pretty Green area... there be Lords and 228...

See the Wolfies.. (who have been actually loosing peices recent days) there be MS and Star Wolves

Now look at Jags and Ghost Bear..

Do you see any issues there?

Posted Image

#78 Kieva

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Posted 22 December 2015 - 07:21 AM

All you have to do is look at Aresye's post, and you'll see that your argument that IS isn't OP is invalid.

Also, that map post is not reflective of all the changes. After the tonnage changes, Clan Wolf has lost over 6 planets, and FRR is totally keeping -MS- at a stand still.

#79 adamts01

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Posted 23 December 2015 - 09:32 PM

View Post1Grimbane, on 21 December 2015 - 11:13 PM, said:

am i the only one who'd be like.. please make my xl engines even better? don't know about ya'll but i'll take the advantage over my enemy any ole day. Don't Nerf me Bro!!! i love me some OP goodness

Nah. You're in the majority. Most people flock to the OP mech of the month. That's why CW turned in to Thunderbolt Vs Stormcrow, and why we had "try to kill the raven" when ECM came out.

#80 Jun Watarase

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Posted 23 December 2015 - 09:54 PM

I attack on CJF all the time and most of the enemy teams i face are comprised of at least 50% newbies in trial mechs. Really not a surprise that CJF is taking planets that way. When decent IS teams show up to defend, it usually turns into a stomp vs the CJF attackers.





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