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Difference Is Vs Clan Vs Iic Mech Customization Difference


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#1 zolop

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Posted 15 December 2015 - 08:14 PM

Difference IS vs Clan vs IIC mech customization difference

I know the difference between Clan and IS MEchs (Omnipods, Clan XL's Can lose a Side Torso)

What is the difference between IIC vs IS?
What is the difference between IIC and Clan?
Are the IIC Considered Clans or IS or Both?

Could not find the FAQ for this information...

Thank you.

Edited by zolop, 15 December 2015 - 08:15 PM.


#2 Palor

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Posted 15 December 2015 - 08:45 PM

IIC is a clan mech that can modified like an IS mech, ie Engines, upgrades etc. No fixed equipment.

#3 Nerdboard

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Posted 15 December 2015 - 11:45 PM

All clan mechs up to this point have been omni mechs. Omni mechs allow you to change the hardpoints by changing omnipods. The IIC variants are - like all IS mechs so far - not omni mechs. This means they have no omnipods but apart from that full clan technology. To make up for that you are allowed to change engines and upgrades on these just like on IS mechs (note that Clan and IS XL engines are different, the STD engines are however the same).

IIC mechs are considered clan mechs but are not omni mechs.

#4 Duvanor

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Posted 16 December 2015 - 10:12 AM

In lore the IIC designs were Mechs the Star League troops brought with them when they left the Inner Sphere at the beginning of the Sucession Wars. Those Mechs got upgrades when the emerging Clans improved their weapon technology, but are viewed as inferior to the Omnimechs.

Here they are just Clanmechs that can be modified in the same manner as IS Mechs and thus they are just as flexible as Omnis, just in another way.

#5 Rogue Jedi

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Posted 16 December 2015 - 10:58 AM

View PostDuvanor, on 16 December 2015 - 10:12 AM, said:

In lore the IIC designs were Mechs the Star League troops brought with them when they left the Inner Sphere at the beginning of the Sucession Wars. Those Mechs got upgrades when the emerging Clans improved their weapon technology, but are viewed as inferior to the Omnimechs.

not completely correct, they are not upgrades of old Mechs, they instead were new Mechs designed and built with Clan technology based on those old designs,
in many cases the IIC designs are a different weight to the original e.g. the Griffin IIC is 40 tones where as the origional Griffin is 55.

the Clans view Omnimechs as superior to Battlemechs so Battlemechs like the IIC designs are relegated to second line units and garrison duty

#6 Duvanor

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Posted 16 December 2015 - 11:58 AM

True. The Phoenix Hawk IIC gains 35 tons compared to the IS version. But the IIC Mechs currently in game are just upgrades with the same weight and mostly the same geometry compared to their IS counterparts.

#7 Unreliable Mercenary

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Posted 16 December 2015 - 06:21 PM

Essentially they are the best of both worlds.

#8 Brian Davion

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Posted 16 December 2015 - 06:24 PM

View PostDuvanor, on 16 December 2015 - 11:58 AM, said:

True. The Phoenix Hawk IIC gains 35 tons compared to the IS version. But the IIC Mechs currently in game are just upgrades with the same weight and mostly the same geometry compared to their IS counterparts.

that's mostly because some of the more extreme IICs where "kinda stupid" I'm looking at you Pheonix Hawk IIC.

#9 zolop

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Posted 20 December 2015 - 09:11 AM

Thank you for the responses. Was curious about how they function differently from IS and Clan (non IIC).

Edited by zolop, 20 December 2015 - 09:13 AM.


#10 Rogue Jedi

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Posted 20 December 2015 - 01:56 PM

the only differences form the IS Mechs is that they use Clan tech, and count as Clan for Faction play (Community Warfare)

when it comes to customization they are completely different to the Clan Omnimechs (all the current none IIC Clan Mechs)

#11 Not A Real RAbbi

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Posted 20 December 2015 - 02:44 PM

^^^ Rogue Jedi pretty much said it all.

Sorry, I might get a little long-winded here.

See, when we first got this game in beta, well over three years ago, there were ONLY IS battlemechs. There were no Clan mechs, and we really didn't know when we would see them. So, we all got into the best practices of laying out IS battlemech builds.

Along comes the Clan invasion. Waves I, II, and III were all Clan OMNImechs. Those are the ones with hardpoints and some locked equipment fixed in the omnipods. They are front-line, first-to-fight kind of equipment for the Clans.

The IS fought back, with the Resistance I and II battlemechs (as the kinda-sorta-divergent MWO timeline goes). Ignore Urbanmech, as that was PGI giving in with a very heavy sigh to our demands that the infamous little trashcan be added. And it is loved by many.

And now, especially given some IS counterattacks against Clan-held territory, we have the II-C variants showing up. As you've no doubt read above, those are Clan-reimagined IS battlemechs.

The physical differences in-game for us?

IS battlemechs use only IS equipment and do not use omnipods.
Clan omnimechs use Clan equipment and DO use omnipods.
Clan battlemechs (II-C) use Clan equipment and do not use omnipods.

Clan tech is generally lighter and smaller than IS tech. Engines are the exception to the weight, where a Clan and IS XL engine of the same rating also weigh the same (but the Clan XL is two critical slots smaller). Clan lasers have longer durations and produce more heat, but also generally do more damage and have a longer maximum range, than IS lasers of the same class. Clan energy weapons do not have 'regular' versions; there are only ER and pulse lasers, and only ER PPCs. Clan NARC has a longer range, too, IIRC. Clan armor, at least the FerroFibrous stuff, is a little bit lighter, too. And IS mechs have QUIRKS, making some of them heavily specialized for certain situations or weapon systems.

That's about it.

I want my Locust II-C now.





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