Jun Watarase, on 20 December 2015 - 04:41 PM, said:
Clan lasers are so OP that med lasers on a certain battlemaster variant have nearly the same range and much better heat efficiency compared to the c-med pulse despite being half the weight.
It's true - every Inner Sphere mech is a Battlemaster. Good eye, most people don't catch that one.
PS WrathOfDeadguy, on 20 December 2015 - 04:54 PM, said:
CSPL deals the same damage as ISMPL for half the tonnage. CMPL deals almost as much damage as ISLL for less than half the tonnage. CLPL deals more damage than any other laser weapon in the game, at damn near ERLL ranges, for one ton less than ISLPL.
That's why they have longer burn times. Give them the same burn times, and you get Clan 'Mechs steamrolling everything... which is exactly what happened when the burn durations were shorter, just after the first Invasion wave released. They're far from terrible even as they are right now. Since PGI doesn't want to do 10v12 game modes, a higher skill gate for holding your beam on target is the price you have to pay for dealing more damage per shot for the same tonnage in weaponry.
Quiet you! You're talkin' sense. Can't have that on these here forums.
Jun Watarase, on 20 December 2015 - 04:55 PM, said:
Uh, actually, because they were so OP, they became the de-facto to win button for every situation. Which is why when you see someone bring a huge horde of clan pulses to the table, you just get up and leave.
In Table Top the Clan Large Pulse laser was a +2 PPC.
PPC = 10 heat, 10 damage 18 long range +0 to hit
CLPL = 10 heat, 10 damage 20 long range + 2 to hit
Literally the best weapon in Tabletop, especially combined with Clan pilots and Clan targeting computers. The only thing to do is get up and leave. =P