

Fix Map Hitboxes
#1
Posted 18 January 2016 - 03:26 PM
#2
Posted 18 January 2016 - 03:29 PM
#3
Posted 18 January 2016 - 03:34 PM
Bilbo, on 18 January 2016 - 03:29 PM, said:
It's so damn common in EVERY map to have your cross hairs looking like they're 6 to 15 feet away from a terrain object/wall to only hit "invisible" hit boxes in the open air.
What's worse, most ballistics are even more subject to this problem as I'm guessing that the game treats ballistic round "sizes" as LARGER than energy weapons. I, MANY A TIME, in my King Crab will have my lasers pass through JUST FINE, but my gauss round is BLOCKED by invisible wall, EVEN THOUGH, the ARMS are MUCH further out from the side than the damn lasers.
All PGI has to do is invest a few hours looking over vids to see PLENTY of examples of this. HPG, Canyon Network, Tourmaline, River City, Mining Colony, sometimes seem to be comprised of NOTHING BUT invisible BS walls...
Edited by Dimento Graven, 18 January 2016 - 03:35 PM.
#4
Posted 18 January 2016 - 03:40 PM
Dimento Graven, on 18 January 2016 - 03:34 PM, said:
It's so damn common in EVERY map to have your cross hairs looking like they're 6 to 15 feet away from a terrain object/wall to only hit "invisible" hit boxes in the open air.
What's worse, most ballistics are even more subject to this problem as I'm guessing that the game treats ballistic round "sizes" as LARGER than energy weapons. I, MANY A TIME, in my King Crab will have my lasers pass through JUST FINE, but my gauss round is BLOCKED by invisible wall, EVEN THOUGH, the ARMS are MUCH further out from the side than the damn lasers.
All PGI has to do is invest a few hours looking over vids to see PLENTY of examples of this. HPG, Canyon Network, Tourmaline, River City, Mining Colony, sometimes seem to be comprised of NOTHING BUT invisible BS walls...
Fair enough, but putting that info in their hands yourself is probably more likely to get something fixed than complaining in a random forum post.
#5
Posted 18 January 2016 - 03:41 PM
#6
Posted 18 January 2016 - 04:02 PM
Bilbo, on 18 January 2016 - 03:40 PM, said:
Honestly, that's not how it should be.
#7
Posted 18 January 2016 - 04:05 PM

#8
Posted 18 January 2016 - 04:09 PM
Dimento Graven, on 18 January 2016 - 04:02 PM, said:
Honestly, that's not how it should be.
We work with what we have to work with. Past experience says you need to give them the evidence of a problem.
#11
Posted 18 January 2016 - 04:53 PM
But yeah its as bad as in any game I have ever played especially one that's been in development for 4 years
Edited by Green Mamba, 18 January 2016 - 04:54 PM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users