KrazedOmega, on 21 December 2015 - 08:05 PM, said:
I love Hunchbacks but I'm not feeling it with these IIC, they have the survivability of a wet paper bag. I don't think I've ever owned a mech that will drop a ST as fast as these do. The only build that seems half decent is the 2x uac10, 2x ml.
Overall I feel I've just wasted my money on them.
I'm the same. My clan account has had all 3 waves and now this IIc pack. When I first played them i was gobsmacked as to how fragile they are. The HBK in particular is spectacularly disappointing.
People have to remember, we are currently in quirkboatwarrior online right now. A lot of Is mechs can alpha faster, more times and with less wasted damage at pin point or VERY near to pin point.
When you have what is effectively a pre quirkening Is mech with hotter, less efficient weapons you have a recipe for utter disaster.
My IS Jenners eat my IIc ones alive.
My Is Hunchbacks eat them and the next three generations alive.
My Is Orions are super tanky and run WAY cooler.
Not played the Highlander as I lost heart.
i enede up just selling the non [O] variants, the first set of mechs I have ever given up on. As the game stands now, the quirks just devastate anything not Is-especially weak things like the IIc mechs.
If mech A has:
Shorter burn time or pin point weapons
Less heat per shot
Structure quirks with same armour level
Weapon cycle/heat/duration/range quirks
Fully customisable engines
If mech b has:
Longer burn time or more spread weapons
More heat per shot with lower heat cap
No structure or armour quirks with same armour level
Barely above 2% quirks or none at all
Fixed engines (IIC can change but due to HS tax and weapon efficiency tax-std less viable)
Now face those 2 mechs off over multiple 2-5 second contact windows-which one do you think will win the vast majority of the time? This is currently Sphere vs Clan balance in MWO, the lack of any quirks for IIc mechs just acts as a force multiplier.
$80 for weaker mechs?
MWo is about manouvering, getting the majority of your damage exactly where it's aimed more often than your opponent whilst taking less damage than their return. Currently this favours lower heat, shorter duration weapons. Quirks that give torso twist bonus and accel/deccel also aid the taking less damage portion of that. Also when you have structure quirks too-even when you mess up and twist poorly you STILL have something to help out.
the IIc mechs have NONE of this. they are badly, desperately outclassed.