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Hbk-Iic: Seriously Needs More +/- Pitch Range (Now Plus Ideas For Fixing All The Iics)


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#41 Bishop Steiner

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Posted 22 December 2015 - 03:13 PM

View PostUltimatum X, on 22 December 2015 - 03:11 PM, said:


deal, and glad to see I ain't the only one who caught it. Team UltiBish will pitch a fit about getting some Pitch, come January 4th.....

and glad to see mine aren't the only tweets that get pointless and totally unrelated "filibuster" material stuck on to them.

Why do people feel the need to "respond" to tweets with totally unrelated crap? Make your own tweets on your own subjects, people,
Posted Image

Edited by Bishop Steiner, 22 December 2015 - 03:17 PM.


#42 Bishop Steiner

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Posted 02 January 2016 - 08:18 AM

So January Roadmap doesn't look too promising for fixing what ails the poor ol Suicide Box.

Monday will be time to start bugging Russ again.

#43 Ultimax

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Posted 02 January 2016 - 09:16 AM

View PostBishop Steiner, on 02 January 2016 - 08:18 AM, said:

So January Roadmap doesn't look too promising for fixing what ails the poor ol Suicide Box.

Monday will be time to start bugging Russ again.



Yes, I think he needs a reminder. Posted Image

#44 Cyborne Elemental

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Posted 02 January 2016 - 10:08 AM

Hbk-IIC doesn't need anything, its already the most powerful medium in the game.

#45 Bishop Steiner

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Posted 02 January 2016 - 10:14 AM

View PostMister D, on 02 January 2016 - 10:08 AM, said:

Hbk-IIC doesn't need anything, its already the most powerful medium in the game.

trolling...or still drunk from New Years Eve? Posted Image

#46 Wintersdark

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Posted 02 January 2016 - 10:47 AM

View PostBishop Steiner, on 21 December 2015 - 07:21 PM, said:

Yeah I really regret not getting the early adopter just because that Charlie would fit my CQB needs to perfection. Those arm hardpoints are HUGE for me.
I feel that way about all the Origins mechs.

The Orion C and Highlander C both are the ones I'd like to run... probably both with 2xUAC10's. The HBK IIC-C is just flat out superior to the HBK-IIC, as those missing arm lasers are really an issue.

Frustrates me now. I'd happily buy all three with MC if given the option. It's like I'm just levelling the others as standbys.

View PostMister D, on 02 January 2016 - 10:08 AM, said:

Hbk-IIC doesn't need anything, its already the most powerful medium in the game.



It's not even close. Not even remotely close.

#47 C E Dwyer

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Posted 02 January 2016 - 11:11 AM

Hunchback IIc just proves how dumb assed the Clans really are, who designs a mech with limited traverse, and pitch and thinks its good, arms are there for a reason its to fight things on higher elevation.

This is going to be one of those moments were the lore and sensible engineering are forgotten, and the Hunch IIc gets the ability to kiss its own butt, because clan designers thought that not putting weapons on the arms was a good idea.

I'm torn between realising that the pitch is limited and doing something about it for game play, and thinking tough, because what happens next, do catapult C4's get to be double jointed because, people can't shoot down UAV's with their torso mounted non canon AC20's ?

Sure I haven't got it, so its easy for me to say, but getting pitch buffs opens up a whole new can of worms, on what is in theory once it has its hit boxes changed, (and those invisible hit boxes on the arms are going to cause lots of my shots aren't hitting where I aim, hit reg is screwed comments) one of the best brawlers for its weight in the game.

#48 Bishop Steiner

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Posted 02 January 2016 - 11:41 AM

View PostCathy, on 02 January 2016 - 11:11 AM, said:

Hunchback IIc just proves how dumb assed the Clans really are, who designs a mech with limited traverse, and pitch and thinks its good, arms are there for a reason its to fight things on higher elevation.

This is going to be one of those moments were the lore and sensible engineering are forgotten, and the Hunch IIc gets the ability to kiss its own butt, because clan designers thought that not putting weapons on the arms was a good idea.

I'm torn between realising that the pitch is limited and doing something about it for game play, and thinking tough, because what happens next, do catapult C4's get to be double jointed because, people can't shoot down UAV's with their torso mounted non canon AC20's ?

Sure I haven't got it, so its easy for me to say, but getting pitch buffs opens up a whole new can of worms, on what is in theory once it has its hit boxes changed, (and those invisible hit boxes on the arms are going to cause lots of my shots aren't hitting where I aim, hit reg is screwed comments) one of the best brawlers for its weight in the game.

If PGI followed my suggestion (and it sounds like it maybe close) the arm hitboxes will still make quite a bit of sense, actually.

And no, the HBK-IIC is not the only mech with the pitch issue, this is true. It is however a Medium, which PGI decided would be distinguished by their agility. Being able to not be buttpuckered by a simple UAV and LRMs will hardly make it the most powerful brawler medium, or anything else. It WILL make the mech much more viable, but since it's still going to be a glass cannon, I gotta say your anti clan Bias is showing.

#49 Bishop Steiner

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Posted 04 January 2016 - 10:27 AM

.....aaaand it's Monday. Russ says pitch angle will get discussed today.
https://twitter.com/...9690240?lang=en

#50 Jon Gotham

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Posted 04 January 2016 - 11:02 AM

View PostKrazedOmega, on 21 December 2015 - 08:05 PM, said:

I love Hunchbacks but I'm not feeling it with these IIC, they have the survivability of a wet paper bag. I don't think I've ever owned a mech that will drop a ST as fast as these do. The only build that seems half decent is the 2x uac10, 2x ml.

Overall I feel I've just wasted my money on them.

I'm the same. My clan account has had all 3 waves and now this IIc pack. When I first played them i was gobsmacked as to how fragile they are. The HBK in particular is spectacularly disappointing.
People have to remember, we are currently in quirkboatwarrior online right now. A lot of Is mechs can alpha faster, more times and with less wasted damage at pin point or VERY near to pin point.
When you have what is effectively a pre quirkening Is mech with hotter, less efficient weapons you have a recipe for utter disaster.
My IS Jenners eat my IIc ones alive.
My Is Hunchbacks eat them and the next three generations alive.
My Is Orions are super tanky and run WAY cooler.
Not played the Highlander as I lost heart.

i enede up just selling the non [O] variants, the first set of mechs I have ever given up on. As the game stands now, the quirks just devastate anything not Is-especially weak things like the IIc mechs.

If mech A has:
Shorter burn time or pin point weapons
Less heat per shot
Structure quirks with same armour level
Weapon cycle/heat/duration/range quirks
Fully customisable engines

If mech b has:
Longer burn time or more spread weapons
More heat per shot with lower heat cap
No structure or armour quirks with same armour level
Barely above 2% quirks or none at all
Fixed engines (IIC can change but due to HS tax and weapon efficiency tax-std less viable)

Now face those 2 mechs off over multiple 2-5 second contact windows-which one do you think will win the vast majority of the time? This is currently Sphere vs Clan balance in MWO, the lack of any quirks for IIc mechs just acts as a force multiplier.
$80 for weaker mechs?

MWo is about manouvering, getting the majority of your damage exactly where it's aimed more often than your opponent whilst taking less damage than their return. Currently this favours lower heat, shorter duration weapons. Quirks that give torso twist bonus and accel/deccel also aid the taking less damage portion of that. Also when you have structure quirks too-even when you mess up and twist poorly you STILL have something to help out.
the IIc mechs have NONE of this. they are badly, desperately outclassed.

#51 Lorian Sunrider

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Posted 04 January 2016 - 01:47 PM

As usual I find myself agreeing with you Bishop. My poor Hunchie IIC's need some love somehow.

Its kind of sad when I feel tankier in my Commano's that I'm leveling than when I'm in a Hunchback IIC.

#52 Bishop Steiner

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Posted 04 January 2016 - 09:50 PM

View PostLorian Sunrider, on 04 January 2016 - 01:47 PM, said:

As usual I find myself agreeing with you Bishop. My poor Hunchie IIC's need some love somehow.

Its kind of sad when I feel tankier in my Commano's that I'm leveling than when I'm in a Hunchback IIC.

Agreed.

Well, Russ says he's gonna push on it tomorrow, so we'll see what works out. Doubt it would make January's patch even if everything comes up roses, as that patch is already in internal testing, but hey, if we get something to look forward to in the February patches, I'll chalk that as a win.

And just play my Warhammer until then. Posted Image

#53 Bishop Steiner

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Posted 18 January 2016 - 02:41 PM

As of tomorrow, pitch will be increased from 20º to 25º. I think it will still need at least 5º more, but it's a start, and only actual playtesting will tell.

This, of course, is on top of the change to the arm hitboxes.

#54 Roadkill

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Posted 18 January 2016 - 03:44 PM

I won't say no to another 5 degrees, but I really haven't had any problems with the pitch angle as it is. The only time I've noted it is when trying to shoot down UAVs, which is generally solvable by saying "enemy UAV in [coordinates], I can't elevate to shoot it" over chat.

I think the IIC Hunchies are the best of the IICs... making them better is going to be awesome!

#55 Jman5

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Posted 18 January 2016 - 03:55 PM

View PostBishop Steiner, on 18 January 2016 - 02:41 PM, said:

As of tomorrow, pitch will be increased from 20º to 25º. I think it will still need at least 5º more, but it's a start, and only actual playtesting will tell.

This, of course, is on top of the change to the arm hitboxes.

Well keep in mind it's 5 degrees both ways so it's gaining 10 degrees of motion.

#56 Bishop Steiner

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Posted 18 January 2016 - 04:12 PM

View PostJman5, on 18 January 2016 - 03:55 PM, said:

Well keep in mind it's 5 degrees both ways so it's gaining 10 degrees of motion.

Hopefully it's enough. According to Russ it's the max range the model allowed as built.

#57 Lightfoot

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Posted 18 January 2016 - 04:37 PM

Hmm, the Orion Protector is actually my best mech even before it was quirked very much. You just have to know how to use it. The Orion IIc can't come close, it explodes too fast and if you put missile launchers on it the 50% larger size absorbs 50% more damage so you frequently lose the left arm on the first shot then the left torso on the second. Fix that first I guess because it doesn't seem real for a mech.

#58 Narcissistic Martyr

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Posted 18 January 2016 - 05:15 PM

I must admit I hate yelling at my team to get a UAV down because of the low pitch of the mech.

The orion and highlander don't work so well for me. But... humanoid mechs and I don't seem to get along in general.





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