Faction Warfare Needs A Tutorial
#41
Posted 28 January 2016 - 03:24 PM
#43
Posted 30 January 2016 - 10:07 AM
Fen Tetsudo, on 02 January 2016 - 10:09 PM, said:
I know it took me a few drops to learn where omega was and what side to shoot.
This would probably be the least resource intensive way to do it. The turrets wouldn't necessarily even have to shoot player, just be there. They are really even not as important to memorise as figuring out what gens you are supposed to shoot and where.
Of course this wouldn't fully prepare the new players for the actual dynamics of CW matches, but at least they'd know what the objectives are. A new player selecting the FP tab for the first time should be strongly suggested to check training grounds before playing.
#44
Posted 24 March 2016 - 03:21 PM
it isn't a quick easy fix but i, as a noob/baby seal, can easily see the value of addressing this is a huge gain for everyone.
#45
Posted 05 May 2016 - 09:15 PM
During the scouting some people are just intel whoring, even changing to faster mechs when they see mine.
And we are getting killed going into the gates being hit 5 to 1 and some guy will be yelling, push, push, push and we all die and drop again.
I'm trying to use air strikes, I wish i could get another to help.
#46
Posted 06 May 2016 - 03:55 PM
Hell, we might put our heads together and make a Youtube video for it.
#48
Posted 09 May 2016 - 09:02 AM
I was surprised to see in the general section, other players saying the same, not motivating, too much queue time, pre made vs pug. It's what I feel and I dont have the time to be a veteran. Even they felt frustrated with the event/time limit and gave up.
Edited by ShinRazor, 18 September 2016 - 04:36 PM.
#49
Posted 09 May 2016 - 10:18 AM
I finished both, but it was 9-10 Sunday night before i was done with it all.
Edit: Just saw that they actually extended it through the 16th, so you have an extra week to finish it.
Edited by LadyDanams, 09 May 2016 - 10:19 AM.
#50
Posted 09 May 2016 - 11:43 AM
Quote
Have a look around the Academy subforum, and take note of how many posts you see by user Dave Forsey.
Yeah. PGI reads this forum at. The read the heck out of it. Well, Dave does anyway.
#51
Posted 09 May 2016 - 12:08 PM
Sister RAbbi, on 09 May 2016 - 11:43 AM, said:
Yeah. PGI reads this forum at. The read the heck out of it. Well, Dave does anyway.
You see some from Tina as well. I know Russ pays attention to what players are saying on Twitter as well. I assume he would also be reading at least parts of the forums too.
#52
Posted 09 May 2016 - 12:13 PM
I'm making an exception here just to note a couple of things:
- The Academy sub-forum administrator (me) is actually far more draconian than the regular forums
- There simply isn't that much traffic (topics of general interest don't stay here)
- The regulars here are remarkably well behaved, which may be an emergent property of the first two points... :-)
And this isn't the place to continue a discussion of why or why not PGI does or does not listen to feedback.
#53
Posted 09 May 2016 - 12:21 PM
Dave Forsey, on 09 May 2016 - 12:13 PM, said:
Yep, I should probably look into this place more, but haven't since I've been busy with trying to keep GD in order, should have stepped in before to address this.
Now I'm following this thread
#54
Posted 09 May 2016 - 02:08 PM
SO, back to the topic...
Anyone thinking of renewing the argument FOR a FW tutorial, since the addition of a Scouting mode? The introduction of Combat Identification, Satellite sweeps ("the sweeps, the bleeps, and the creeps"), and Long Tom?
What SHOULD we want a new player to learn right away, before launching into FW??
#55
Posted 10 May 2016 - 10:58 AM
ACT could include (no particular order, some events, some narrative drop-ins)
1) Turret Rush/Blitz/Push: take down as many as you can on the way to Omega!
2) dropship dance fight: twist as much damage as you can from the dropship (maybe not, since pushing into a dropship's AO isn't exactly encouraged.) Turret Rush might teach you to roll OP blue-laser-of-doom damage too.
3) Invasion 101: storming the castle, what am I doing on attack? (open gates, knock out o-gens, knock out omega@gun
4) Invasion 102: counterattack and you, who needs more kills, and when does omega field base actually matter? Attack vs defend differences, what does the field base look like, and where should I look (narrator's tutorial/hint: near the gun)
5) where are the o-gens? Where's the omega gen@the gun?
6) there's more, I'm sure, but I'm cutting myself off here
An Intel Beacon Rodeo might be useful, where the beacons spawn somewhat randomly in a set of grids, and you've got to pick up as many as possible in so many minutes. Helpsnget a feel for timing.
Intel Beacon Rodeo could perhaps be done in a back corner of the River City map, or if that's getting too cluttered, pehaps in a designated hinterland on Taiga, Hellebore, or whichever map is selected for ACT.
Edited by Virlutris, 10 May 2016 - 11:00 AM.
#56
Posted 14 May 2016 - 07:16 PM
Edited by Ace Selin, 14 May 2016 - 07:16 PM.
#57
Posted 01 June 2016 - 02:42 PM
Sister RAbbi, on 21 December 2015 - 07:11 AM, said:
This makes too much sense. There were others like me that not only did nt know what a Gen was or when it was, but did not know that you had to aim for the window in it.
The main plan seems to be. Open one gate. Go into the one gate. And then mill around and die since no one has a idea of where to go.
We had a great Pug lost yesterday but I doubt it will happen again. In chat, during the hour or so of waiting, we decided to only use jump able lights on the first drop. We were against another premade on TS and we just thought, let's do something different then just die the same old way
We were on the map with the two gates far apart. 10 of us went into the left gate (btway, saying left or right gate is much easier) and two of us went to the right one. We destroyed the turrents and then dropped only the right gate.
Normally dropping only gate is the first mistake we make. Because more and more the premades will come rushing out and end up in our drop zone. Last week i was able to run a few with two Wolf units and we did this.
So the right side or the diversion side drops the gate and pokes a little and just shoots a lot etc to get their attention. And sure enough, at least 10 of the enemy was at the gate ready for them. So we 10 at the left gate jumped the gate and ran inside. We destroyed all the turrents and one and 1/2 Gens plus 2 enemy Mechs that came back to see what was going on. The remaining lights went up into their DZ until we were whiped out.
We lost this one but we came very close to winning. And considering that only the last 10 or so invasions we did not even hit a Gen, some of us took it for a plus and it was FUN. Plus we liked the fact that whatever plan that premade had, we ruined it.
I have a winning record in all the QP's and a horrible one in Invasions. And they take sooo long or never to get a drop. We often have to drop with the Jade Falcons just to get a match.
All games need new players. But if those new players are given no help, no direction and are even made fun of by the older players....Then they are going to be lost.
#58
Posted 01 June 2016 - 06:41 PM
LikeUntoGod, on 01 June 2016 - 02:42 PM, said:
This makes too much sense. There were others like me that not only did nt know what a Gen was or when it was, but did not know that you had to aim for the window in it.
The main plan seems to be. Open one gate. Go into the one gate. And then mill around and die since no one has a idea of where to go.
We had a great Pug lost yesterday but I doubt it will happen again. In chat, during the hour or so of waiting, we decided to only use jump able lights on the first drop. We were against another premade on TS and we just thought, let's do something different then just die the same old way
We were on the map with the two gates far apart. 10 of us went into the left gate (btway, saying left or right gate is much easier) and two of us went to the right one. We destroyed the turrents and then dropped only the right gate.
Normally dropping only gate is the first mistake we make. Because more and more the premades will come rushing out and end up in our drop zone. Last week i was able to run a few with two Wolf units and we did this.
So the right side or the diversion side drops the gate and pokes a little and just shoots a lot etc to get their attention. And sure enough, at least 10 of the enemy was at the gate ready for them. So we 10 at the left gate jumped the gate and ran inside. We destroyed all the turrents and one and 1/2 Gens plus 2 enemy Mechs that came back to see what was going on. The remaining lights went up into their DZ until we were whiped out.
We lost this one but we came very close to winning. And considering that only the last 10 or so invasions we did not even hit a Gen, some of us took it for a plus and it was FUN. Plus we liked the fact that whatever plan that premade had, we ruined it.
I have a winning record in all the QP's and a horrible one in Invasions. And they take sooo long or never to get a drop. We often have to drop with the Jade Falcons just to get a match.
All games need new players. But if those new players are given no help, no direction and are even made fun of by the older players....Then they are going to be lost.
And THAT RIGHT THERE is what I'm talkin' about. BEEN talkin' about.
#59
Posted 09 June 2016 - 03:51 PM
Quote
After two weeks of thorough search, I have yet to find a quality video or post explaining how faction play actually works. Not even from this website.
The question I have been trying to answer for the past 10 days straight is: "How do I gain faction reputation?" And for people who are already knee deep in faction warfare play obviously know the answer, but I've been trying to scour the entire internet for such a simple answer so that I don't have to ruin other people's games (I'm a T-4 pilot using trial mechs, come on even I wouldn't want to play in a game with myself). I still have yet to find an answer. I've been trying to find out on my own these past 10 days. I've played over a dozen matches in CW and I've finally won once about an hour ago. Still 0 faction reputation.
So I want to ask directly at the source. How do you gain Faction Reputation as a Mercenary (or whatever Reputation as a Loyalist)?
Edited by 90upznoobz, Yesterday, 06:51 PM.
From nextdoor in the NPH forum. Just gonna leave that right there....
#60
Posted 07 July 2016 - 02:38 AM
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