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Tell Steam Newbies To Stay Away From Cw

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#41 Ex Atlas Overlord

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Posted 22 December 2015 - 11:23 PM

View PostEzekeel666, on 22 December 2015 - 07:59 AM, said:


And instead of all that gibberish PGI should just write in big bold letters: In Faction Play solo players are put into PUGs and then roflstomped by premades. No one would touch it.


Just like now :D

#42 Lyoto Machida

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Posted 22 December 2015 - 11:25 PM

View PostThomasMarik, on 22 December 2015 - 06:49 PM, said:

Let's see. Faction warfare has a chat channel where they can ask questions and meet experienced players outside of drops. Quick play does not. Hmm.

I say make faction play mandatory before they get shuffled off to quick play and learn bad habits.


Or how about just folding quick play into faction play...

#43 Karl Marlow

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Posted 23 December 2015 - 02:32 AM

View PostLyoto Machida, on 22 December 2015 - 11:25 PM, said:


Or how about just folding quick play into faction play...
that has my vote as well. You could even do something similar to what they are doing with the scouting

Plug in skirmish depending on how many matches you win/lose can dynamically change the weight limits I. Invasion.

Plug in conquest. Whoever is losing more matches has to start dealing with repair and rearm in invasion mode due to low supplies

I have an idea for assault as well but it's larger in scope than what those two and scouting call for.





#44 Mechwarrior Buddah

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Posted 23 December 2015 - 03:25 AM

View PostLupis Volk, on 22 December 2015 - 04:30 AM, said:

I think the community's attitude towards them is truing them off quicker. why play when everyone hates you for being new.



great way for a game to grow right? Its always been like this

#45 Lyoto Machida

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Posted 23 December 2015 - 06:30 PM

View PostLupis Volk, on 22 December 2015 - 04:30 AM, said:

I think the community's attitude towards them is truing them off quicker. why play when everyone hates you for being new.


Add PGI to the list of people that hate new players. I mean...they must hate new players or they wouldn't have had a garbage new player experience FOR YEARS.

View PostThomasMarik, on 23 December 2015 - 02:32 AM, said:

that has my vote as well. You could even do something similar to what they are doing with the scouting

Plug in skirmish depending on how many matches you win/lose can dynamically change the weight limits I. Invasion.

Plug in conquest. Whoever is losing more matches has to start dealing with repair and rearm in invasion mode due to low supplies

I have an idea for assault as well but it's larger in scope than what those two and scouting call for.


I hope we can one day have the player base size to allow only being teamed up with people of the same faction or allies (for example, all Davions on your team or your team being comprised of only Davion/Steiner players...same for Kurita/Liao/Marik or Clans). They'd have to address the Clan/IS balance issue if that was going to happen with Clans vs IS battles though.





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