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Triple Er-Ll Jenner-F


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#21 AlmightyAeng

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Posted 29 December 2015 - 07:06 AM

View PostDominoran, on 23 December 2015 - 07:16 AM, said:



Shock factor

2 er large laser builds have become the norm for long range light mechs.

The damage one receives with 2 erll is expected, but 3 gives the damage dealt a little more weight of consideration. If you dealt this damage to say a medium mech, you would have given him a worse burn that would shake his or her confidence. Likewise, if you find an unwary light mech standing at optimum distance, you can strip the armor or even outright destroy a leg.


Without the extra tonnage for better heat, while you may surprise them, it won't be effective. If I see a light with 3 ERLL my first thought is "LOL, I will chase that down because he can't continually fire that without shutting down."

Also, an "unwary light mech standing" is doing it wrong. Why isn't it moving?

Quote

Support

This is a point I didn't discuss earlier, but when you're in a position to help out a team mate against a lone opponent or two, dealing a massive alpha is going to help tip the tide. I find most opponents do target the larger mechs first when faced with multiple opponents.


In a prolonged engagement, you'll be of more use to your team by being able to repeatedly fire 2 ERLL into a mech engaged in a brawl that shooting 3 ERLL 3 times and shutting down.





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