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Range Reduction Like Ghost Heat


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#1 tenchugecko

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Posted 22 December 2015 - 05:21 PM

High Alpha range reduction on Lasers anyone?

high range poking is nice, but not for 5 clan medium lazors

Edited by tenchugecko, 22 December 2015 - 05:33 PM.


#2 Tarl Cabot

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Posted 24 December 2015 - 07:58 PM

View Posttenchugecko, on 22 December 2015 - 05:21 PM, said:

High Alpha range reduction on Lasers anyone?

high range poking is nice, but not for 5 clan medium lazors

Hmm...let me think about that...

Not at this time. Ghost heat in its current form would likely not have happened if the foundation of the game had a better balancing factor to the current heat scale, from how its capacity is determined to the max threshold. It is nice they added bad stuff at max but there should be 2-3 other semi-threshold issues, similar to the now current C-XL engine ST loss movement penalty.

Edited by Tarl Cabot, 24 December 2015 - 08:06 PM.


#3 Rogue Jedi

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Posted 25 December 2015 - 02:43 AM

so all Clan lasers have longer optimum range and max range than there nearest IS equivalents but you think that is unfair on the Clans?

sorry but I am trying to understand the logic here

Edited by Rogue Jedi, 25 December 2015 - 02:44 AM.


#4 Jack Spade Ward

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Posted 25 December 2015 - 10:10 AM

View PostRogue Jedi, on 25 December 2015 - 02:43 AM, said:

so all Clan lasers have longer optimum range and max range than there nearest IS equivalents but you think that is unfair on the Clans?

sorry but I am trying to understand the logic here


Play clan and you will understand ;)





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