It's my favorite skirmishing assault mech running at over 80kph
Unconventional Mech Builds Thinking Out Of The Box
#21
Posted 23 December 2015 - 07:42 AM
It's my favorite skirmishing assault mech running at over 80kph
#22
Posted 23 December 2015 - 07:48 AM
#23
Posted 23 December 2015 - 07:50 AM
Then there's the 1xSRM4 + 2xSRM6 + 3xMG + 1xLPL Shadowhawk 2H with a 275 XL. It's also fun.
#24
Posted 24 December 2015 - 11:53 PM
Widowmaker1981, on 23 December 2015 - 03:45 AM, said:
The CERML is literally pointless in that build, it has zero synergy with the ERPPC (different aim points due to hitscan vs projectile speed, different firing profiles in snap shot vs beam duration, different operation ranges). You never, ever want to fire the C-ERML because if fired with the PPC it removes the advantage of the PPC being able to snapshoot - which is the PPCs only advantage over the LPL - and you never want to fire the C-ERML by itself as there is no time when its worth exposing the squishy cat for 1.15 seconds to do 7 dmg. Seriously, remove it for a heatsink or ton of SSRM ammo.
Bregor Edain, on 23 December 2015 - 04:45 AM, said:
The problem with these posts (with good advice) in these kind of topics is that you will often get an almost standard reply. "It works for me", " It is unconventional", "The X has a use for when Y happens" etc. These replies can give genuinely good unconventional builds a bad reputation.
I will be honest; I went with this build it's because it's visually appealing. I went with it because it closely resembles the SHC Prime but with Energy Weapons. It doesn't have to be super effective, it just had to look nice for me to want to play it. It's the same reason why I put LRMs on my Timberwolf; TBR looks atrocious without the LRM racks.
So yeah, I give unconventional builds a bad name, who knew.
#25
Posted 24 December 2015 - 11:56 PM
XL 340
#26
Posted 25 December 2015 - 12:22 AM
#27
Posted 25 December 2015 - 12:37 AM
This similar mid-range Blackjack is also surprisingly effective.
#28
Posted 25 December 2015 - 04:11 AM
Phashe, on 23 December 2015 - 07:48 AM, said:
Except that srm4 combined with medium laser was actually useful and not just amusing...
Why they had to spoil it PGI why ?
I could do the why meme right now but it would be superfluous
#29
Posted 25 December 2015 - 04:23 AM
Widowmaker1981, on 23 December 2015 - 03:45 AM, said:
The CERML is literally pointless in that build, it has zero synergy with the ERPPC (different aim points due to hitscan vs projectile speed, different firing profiles in snap shot vs beam duration, different operation ranges). You never, ever want to fire the C-ERML because if fired with the PPC it removes the advantage of the PPC being able to snapshoot - which is the PPCs only advantage over the LPL - and you never want to fire the C-ERML by itself as there is no time when its worth exposing the squishy cat for 1.15 seconds to do 7 dmg. Seriously, remove it for a heatsink or ton of SSRM ammo.
There is a time when it it very useful.
During periods of high heat burden when firing the ER-PPC whould trigger a shutdown but using the ER-Medium wouldn't allows for this build to maintain an offensive stance even when burdened with high heat. There are plenty of times I can remember where having a lower heat weapon available would have allowed me to finish off a target without leaving me shut down after and vulnerable to retaliation.
#30
Posted 25 December 2015 - 04:31 AM
4x Medium Lasers
2x AC5
1x AC2
This development came about after realizing I ran short on ammo with a 3x AC5 build with the faster cycle rate of the AC2 the overall drop in DPS is minimal traded for much longer sutainability with 2 tons more ammo.
#31
Posted 25 December 2015 - 04:39 AM
Yeonne Greene, on 25 December 2015 - 12:37 AM, said:
I have no doubt that works. I now want to try it on my BJ-1, maybe as a full-blown, symmetrical Mini-Rifleman.
#32
Posted 25 December 2015 - 07:29 AM
2 Artemis LRM15s
7 tons LRM ammo
4 Medium Lasers
BAP
TAG
2 x Jumpjets
Cap armor for 75 tons
300 std engine.
Why is it better?
LRMs are not located in the big boxy easy to destroy arms.
Easily shielded LRM launchers by keeping the left torso facing away from incoming fire.
Secondary weapons are arm mounted instead of torso mounted allowing for superior point defense.
More armor on a 75 ton frame.
Has 5 energy hardpoints allowing for 4 medium lasers for secondary weapons while retaining a TAG.
#33
Posted 25 December 2015 - 08:42 AM
Arctic Cheetah. 6 ER medium lasers, some patience, and a steady hand.
Timberwolf. 2 gauss rifles, 3 ER medium lasers, 4 tons of ammo, careful aim, and a good sense of timing and shot placement.
Thunderbolt 9SE. 3 large pulse, 2 medium lasers, and the biggest XL you can fit.
Hunchback IIC. 4 UAC/2's, a good sense of positioning, and a metric buttload of ammo.
Black Knight. 9 small pulse, an STD, and a pair of balls.
Shadow Cat. 2 (or 3) UAC/2's, a craving for dakka, and some low standards.
Cicada 3M. One AC/20, two small lasers, ECM, and one pjssed off pilot.
#35
Posted 25 December 2015 - 09:04 AM
Lykaon, on 25 December 2015 - 07:29 AM, said:
2 Artemis LRM15s
7 tons LRM ammo
4 Medium Lasers
BAP
TAG
2 x Jumpjets
Cap armor for 75 tons
300 std engine.
Why is it better?
LRMs are not located in the big boxy easy to destroy arms.
Easily shielded LRM launchers by keeping the left torso facing away from incoming fire.
Secondary weapons are arm mounted instead of torso mounted allowing for superior point defense.
More armor on a 75 ton frame.
Has 5 energy hardpoints allowing for 4 medium lasers for secondary weapons while retaining a TAG.
Pfffft, replace that STD with an XL and you can fit a TAG and Command Console for ever better LRMs.
#36
Posted 25 December 2015 - 11:01 AM
jss78, on 25 December 2015 - 04:39 AM, said:
I have no doubt that works. I now want to try it on my BJ-1, maybe as a full-blown, symmetrical Mini-Rifleman.
I used to do that, but it simply runs too hot. The beauty of the build is that you have a moderate (~10-ish) but highly-sustainable DPS that just forces big 'Mechs to get back into cover since you are blasting them from outside their ability to effectively return fire. If you want to run two ERLL, then you need to drop it to a single AC/2 so you can get more heat-sinks in.
If IS had ERML, then a full mini-Rifleman would be more doable. Actually, I do run that build on a Shadowcat using twin UAC/2. It is more effective than it has any right to be, though I wouldn't call it good.
All that said, I'm hoping the Rifleman gets Blackjack-level AC/2 quirks, because I want to make it my dedicated AC/2 platform. Right now, there is no 'Mech in the game that does AC/2 better than a Blackjack 1 or 1DC.
#37
Posted 25 December 2015 - 11:40 AM
EXE-Prime
-2 CMPL
-2 CUAC5 w/ 8 tons ammo
alt:
-2 CERML
-2 CAUC10 w/ 4 tons ammo
EXE-A
-4 CERML
-3 CMPL
-1 CUAC10 w/ 3 tons ammo
2 external heatsinks
EXE-B
-1 CERLL
-1 CLPL
-1 CUAC20 w/ 3 tons ammo
Some of the ammo counts may seem ridiculous but its because I take these with in CW. I want to say my average damage in quick play is about 400 a match.
Edited by MauttyKoray, 25 December 2015 - 11:46 AM.
#38
Posted 25 December 2015 - 11:52 AM
Takes a little practice to get used to, but you can do really well with it. I ran this all last summer so its not some BS theorycraft that falls apart outside the mechlab.
Because the direwolf is so slow it often has trouble getting clear lines of sight. The LRMs give you the opportunity to contribute while you're jockeying for position. Once you get a clear line of sight the Dual UAC/10 and UAC/5 really pour on the damage.
It runs pretty cool, but to increase your efficiency, chainfire the LRMs to avoid ghost heat. For weapon modules, I used UAC/10 cooldown to sync them with the UAC/5 better and LRM 10 cooldown. You can play around with ammo/armor/heatsinks to fit you.
#39
Posted 25 December 2015 - 02:03 PM
1st: 6x uac2 (10tons of ammo), 1 erppc in ct, 6 extra dhs
wierd but fun. plenty of range,crits and blind your target with uac2's.
2nd: 3x uac10 (7tons of ammo), 2x ssrm6, 1x ssrm 4 (3 tons of ammo), bap, 2 extra dhs
Build it to combat all the arctic cheetah and jenner IIC's. still 60 points of dmg on double tap from the uac
also my double gauss IS mech isnt the jagermech, its the phract 3D with jj, 3x ml and is asymetric
Got a wierd summoner aswell. 4x lrm5+a, 1x lrm15+a, bap (i guess any summoner is unconvetional tho)
and lastly a hellbringer with lurms. 6x erml, 1x lrm 15, 1x lrm5, ecm. its just for CW basicly. great support mech
and just like Kesmai, i also have a gauss urbie
#40
Posted 25 December 2015 - 02:18 PM
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