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Paperdoll Update Ideas

Gameplay Cockpit

7 replies to this topic

#1 wamX

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Posted 24 December 2015 - 09:13 PM

Greetings Mechwarriors,

So, I popped an idea out of my head late one night. While I enjoy the paper doll, to a very limited degree, I was thinking about how it was, well, bland, and sometimes confusing.

So I did some artwork.

Instead of the paper doll indicating ones own mech being the stock figure it is now, one would think that a mech would know what chassis it was.

Restating that: The Chassis is listed under your own battlemech's paper doll, so you know what you are piloting. I would guess a computer system on these things would know what the chassis was and would be able to distinguish it a bit more easily than other mechs in the field.

This distinction to the home computer aboard the mech would allow for a more detailed damage readout, not too much more detailed, but at least in the shape of one's own mech. Like so:

For an Atlas Pilot:

Posted Image

Or a Spider Pilot:

Posted Image

(Size would be about the same in game)

The paper doll of enemy mechs being kept the same as the computer on a battlemech I would assume would be kept versatile and flexible to a wide range of targets.

This could also allow the creation of "special" boxes, such as the Timberwolf's paperdoll becoming:

Posted Image

With special boxes being labeled S1,S2,S3..so on.

These would then reduce to a lineart once the armor is destroyed on a location, looking something like this:

Posted Image

Creating a damaged Spider in game looking a bit like this:

Posted Image
- A Spider with a missing Right arm and torso, and a missing left leg, all other components armored with varying degrees of damage.

Just a thought.

#2 Mcgral18

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Posted 24 December 2015 - 09:20 PM

I don't mind the current one, and it already supports "special slots" for Timby ears and such. They just haven't been implemented.

Posted Image

UI bug Circa 2013, but things can change.


Current one is uniform and is easy to learn. Yours might be more evident where hitboxes start or stop, or where the cockpit is located, on certain mechs. Look at Stalker VS Cat, same shape, but very different hitboxes.

Edited by Mcgral18, 24 December 2015 - 09:21 PM.


#3 Deathlike

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Posted 24 December 2015 - 10:02 PM

This is completely Lostech. That and HTAL.

If the paperdoll could actually be a "bar" that could show you how much armor you had in that section.. based on how much it was filled, it would probably the closest thing to adding HTAL w/o actually being it.

#4 Madcap72

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Posted 26 December 2015 - 10:57 AM

Great idea, might be worth looking into...


once everything else is handled.



Current one works fine and rewards people that pay attention. Bads don't use it anyways and tier 1 lords are already good enough that it works fine.

#5 Davegt27

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Posted 26 December 2015 - 01:53 PM

I just want to be able to toggle the paper doll location with the mini map

So if you want the paper doll is in the center and the mini map is in the upper right


#6 Quaamik

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Posted 26 December 2015 - 02:07 PM

What is the benefit of having the "ears" on the Timberwolf, if they are counted as part of the side torso anyway for hits?

#7 Johnny Z

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Posted 26 December 2015 - 02:12 PM

This is great of course. Really depends how much trouble it is?

So many other things need work....

#8 Tarogato

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Posted 26 December 2015 - 02:19 PM

All I want for Christmas is HTAL.

... oh wait





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