

Enforcer Builds Enf-4R/enf-5D
#1
Posted 25 December 2015 - 12:48 AM
i tried the enforcer and must say, the ENF-4R is quite a nice Mech to start with.
After i read me through some threads and builds i found myself a rather nice PEW PEW wobble build with the 4R.
Its set up with: 2 LRG Pulse Laser, 3x Med Pulse Laser. klick me for the build
You shouldn´t overheat expect in constantly Alpha Strikes or on heat planets (damn theses things)
The other build im working on, is the Ballistic quirks optimiced 5D
i build it with a AC/10 for longrance and some Medium Laser for shorter range. Klick me for the build
So, i would be thankful if some of the experienced player could help me with some tips about these builds.
#2
Posted 25 December 2015 - 10:13 AM
The second, while basically sound, needs a little more work. First, swap the ferro-fibrous armor back to standard armor and add endo-steel structure instead- for the same number of slots, ES yields more tonnage than FF does. This will let you add a couple points of armor to your legs and equip some jump jets. Second, the ammo needs to be re-arranged. Two half-tons in the RT is not a good idea- people will be focusing your sides, since Enforcers usually run XL engines, ammo explodes when it gets critted out, and having a ton of ammo occupy two slots instead of one increases the chances of one or the other getting critted (if one blows up, it will set the other off anyway). Likewise, your gun arm will catch a fair bit of fire, so the ammo there is vulnerable. Instead, stick one ton of ammo in your head, and the other two in your legs- the least vulnerable locations on any 'Mech over 40 tons. Keeping the stock engine is fine here; 1.7kph from XL255 over XL250 is hardly a noticeable upgrade and costs way too much to be worthwhile.
#3
Posted 25 December 2015 - 11:12 AM
#4
Posted 25 December 2015 - 03:38 PM
http://mwo.smurfy-ne...22ebe3f0a8c3a2e
It works pretty well and I use it in CW quite alot.
Edited by Ponyboy, 25 December 2015 - 03:42 PM.
#5
Posted 25 December 2015 - 04:46 PM
ENF-4R- Not much to see here. AC10? Check. Pile of MLs? Check.
ENF-4P- Worth mentioning here... this 'Mech is currently the only variant of any 'Mech in the game that has an arm-mounted AC20 with horizontal flexibility. That alone makes it worth having. If you still need a 3rd variant, this one is both user-friendly and very powerful. Probably one of the best AC20 'Mechs that nobody pays attention to.
ENF-5D- I'll be honest, I had a lot of trouble running ballistics on this variant. If it could run AC20 (which obviously it can't), that'd be one thing; I could just drop in my BJ-1 config, add a few tons of stuff, and call it a day. Otherwise, 3E and one large ballistic is extremely underwhelming. I went with 3xLPL because it lets me corner-peek better and actually get results with an otherwise underperforming variant (since I bought Resistance 1, it galled me to have one of the special viariants sitting unused). My results have been much better since switching.
ENF-5P- This is probably the toughest ENF to master. It only really supports a handful of decent builds (AC10+ERPPC+JJ for poptarting would be another option), and the one it's quirked for requires a lot of facetime... which is generally unhealthy for a 50-tonner. The ML is really only there for the odd match where my arms get focused and knocked off. I hate being turned into a stick. You might notice that there's only a little bit of back armor, and that's because of the facetime issue.
You'll note that all of my Enforcers have the same exact engine... this is because I currently have a bit of an engine shortage and the four variants only have two engines between them, so they need to be interchangeable. The stock engines all wound up in other 'Mechs that could make better use of them (the XL250s, for instance, wound up in my Panthers, and the STD250s wound up in a Centurion and a Hunchback, respectively).
#6
Posted 26 December 2015 - 10:01 AM
The cost should be minor since the Enforcer 5P/5D have the necessary engines you can borrow.
Edited by Spheroid, 26 December 2015 - 10:04 AM.
#7
Posted 26 December 2015 - 11:49 AM
It's not a brawler, but not every mech has to be. I've been quite successful using its jumpjets and the long range weapons, with the medium lasers being used instead of the ER large when shorter range combat is necessary.
#9
Posted 27 December 2015 - 01:57 PM
#10
Posted 27 December 2015 - 06:16 PM
ENF-5D
ENF-4R
ENF-4R
ENF-4P
ENF-4P
I wouldn't recommend trying the 5P with a STD. It's enough of a squeeze fitting a reasonable weapon load in that thing even with XL. The others, at least, can run viable configs with STDs- the base requirement for that being enough energy hardpoints to either make lasers your primary weapon or mount a decent amount as backup for a single ballistic main.
The strongest STD configs would probably be the energy-based ones, since with those you can use the whole right side for shielding without sacrificing weapons when the RT inevitably gets shot away. Again, the 4R, 4P, and 5D are your best options.
Edited by PS WrathOfDeadguy, 27 December 2015 - 06:18 PM.
#11
Posted 27 December 2015 - 11:37 PM
#12
Posted 28 December 2015 - 01:21 AM
#13
Posted 30 December 2015 - 09:56 PM
#15
Posted 02 January 2016 - 12:43 AM

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