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The Eventuality Of The Mode Voting System


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#1 Nightfire

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Posted 26 December 2015 - 06:16 AM

Want to play conquest in your light? Well, too bad!
Posted Image
755 tons VS 480 Tons in skirmish.

Seriously, how is this supposed to be fun? Well, I guess it is for one side ...

#2 Boulangerie

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Posted 26 December 2015 - 06:19 AM

That's a matchmaking fail, not a voting fail.

#3 5LeafClover

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Posted 26 December 2015 - 06:30 AM

Wow, unlucky. The timby was the only thing over 50T.

I take it this was pug queue?

If so, there's no excuse for the MM not to share out ***/heavy/Med/Light evenly.



#4 El Bandito

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Posted 26 December 2015 - 06:32 AM

View Post5LeafClover, on 26 December 2015 - 06:30 AM, said:

Wow, unlucky. The timby was the only thing over 50T.

I take it this was pug queue?

If so, there's no excuse for the MM not to share out ***/heavy/Med/Light evenly.



Nah, this seems to be group queue. OP probably got matched with an 8 man group or something, in which case the MM allocates them less tonnage.

#5 Darian DelFord

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Posted 26 December 2015 - 06:47 AM

Aye this is a Group Match, you can tell by the mechs

#6 Ghogiel

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Posted 26 December 2015 - 06:48 AM

Not entirely the MM fault when your premade intentially under tons itself.

#7 Nightfire

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Posted 26 December 2015 - 08:21 AM

View PostGhogiel, on 26 December 2015 - 06:48 AM, said:

Not entirely the MM fault when your premade intentially under tons itself.


This is an interesting comment.
You're saying it is OUR (as in the 3 man group) for not using as much of the available tonnage as possible. You realise that the logical extension of that argument is that lights should only ever be seen in large groups that have tonnage issues.

If everyone then tonns up like you seem to suggest then another comment I heard tonight becomes valid.
"You never play conquest on conquest maps" because, well, everyone would then be in large, slow mechs.

The fact that you have to choose your mech before your game mode means that eventually, you will get these mis-matches when people pick the mech for the mode they want to play. Otherwise, let's just admit that we're all headed for sameness in a bland world of heavy/assaults and deathballing.

#8 Kira Onime

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Posted 26 December 2015 - 08:29 AM

View PostNightfire, on 26 December 2015 - 08:21 AM, said:


This is an interesting comment.
You're saying it is OUR (as in the 3 man group) for not using as much of the available tonnage as possible. You realise that the logical extension of that argument is that lights should only ever be seen in large groups that have tonnage issues.



A 3 man group has 275 tons to play with.
It's not MM's fault if you only decide to use less than half of it.

This is not something that can be pointed onto 1 specific group, at least for this game. Seems like everyone on your team decided to run very light therefore it's a bit everyone's fault on your team.

#9 pbiggz

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Posted 26 December 2015 - 09:58 AM

OP, i hope you know, the group queue population is abysmal. at least half of the karl berg release valves have to open just to get a match there. If you're looking for a real even match you need to be in solo queue, you're giving that up if you go to group queue. There was a big argument here months back about letting solos fill in the group queue if they wanted but every time someone mentions it kjudoon and others literally phase through walls to start cussing at you and nobody is sure why.

#10 Kjudoon

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Posted 26 December 2015 - 10:03 AM

I have no problem with map voting with the new weighting system. I still have severe problems with mode voting. With the size of the population growing, the neccessity of this has diminished. Of course, maybe the player base ISN'T growing but merely transfering over. I don't know.

Mode voting is still a carbunkle on the buttocks of this game.

#11 Mystere

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Posted 26 December 2015 - 10:08 AM

View Postpbiggz, on 26 December 2015 - 09:58 AM, said:

OP, i hope you know, the group queue population is abysmal. at least half of the karl berg release valves have to open just to get a match there. If you're looking for a real even match you need to be in solo queue, you're giving that up if you go to group queue. There was a big argument here months back about letting solos fill in the group queue if they wanted but every time someone mentions it kjudoon and others literally phase through walls to start cussing at you and nobody is sure why.


Once again, let solo players who wish to do so drop into the group queue.

There I said it. Posted Image

#12 Kjudoon

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Posted 26 December 2015 - 10:09 AM

View PostMystere, on 26 December 2015 - 10:08 AM, said:


Once again, let solo players who wish to do so drop into the group queue.

There I said it. Posted Image

We've both been saying it since the 5+ system was allowed and found to be an abomination.

#13 SelectiveCape12

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Posted 26 December 2015 - 10:10 AM

As most of the people here have already said, this doesn't really represent a failure in map/mode voting. HPG is often a good map to play any mode on.

What would be a map/mode voting fail would be if the map choices never changed between a handful of the same maps. I mean how many times will maps like Terra Therma, Forest Colony, or Caustic Valley show up in the map choices before some of maps are brought up for voting? It's a colossal failure of the map/mode voting system when you have to play Terra Therma four times in a row while the majority of the players wanted a different map.

#14 Johny Rocket

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Posted 26 December 2015 - 10:13 AM

Mode voting is all about match making speed. It sucks and is thanks to QQing about MM taking to long. The issue was created when they introduced the Oceanic servers because population on it was so bad. Im not going to include a server that takes my ping from 50 to 350.

Mode voting needs to go even if it means Oceanic has to go. Or they can accept their fate and deal with wait times.





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