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Grab Bag = Salvage In Cw


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#1 Semper Fi

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Posted 01 November 2014 - 12:09 PM

So, we should use this Grab bag idea for Salvaged parts in CW. It would be a great thing, using points to determine amount of salvage, what is salvaged, and allow IS players to build a Clan Mech, or use Clan Tech.

Idea goes to Lord Skippy.

Semper FI

#2 Rebas Kradd

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Posted 01 November 2014 - 12:13 PM

Indeed. Would give a huge incentive to grind if players were capable of getting random weapons or other parts. Massive "free goodie" mechanic.

Make any item in destroyed components salvageable, unless the weapon was destroyed before the component was. Then slap a small modifier onto it and require a player to actually kill the mech in question in order to be eligible for the salvage.

I'm not sure about Crosstech salvage, though. Maybe just for private matches.

Edited by Rebas Kradd, 01 November 2014 - 01:57 PM.


#3 MadPanda

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Posted 01 November 2014 - 12:48 PM

View PostSemper Fi, on 01 November 2014 - 12:09 PM, said:

allow IS players to build a Clan Mech, or use Clan Tech.


Just no. Stop with this stupid idea. Never gonna happen.

#4 RapierE01

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Posted 01 November 2014 - 12:51 PM

but i like the Random Salvage idea :) +2 for this.

-1 for the Crosstech idea

#5 Squally160

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Posted 01 November 2014 - 12:51 PM

View PostSemper Fi, on 01 November 2014 - 12:09 PM, said:

So, we should use this Grab bag idea for Salvaged parts in CW. It would be a great thing, using points to determine amount of salvage, what is salvaged, and allow IS players to build a Clan Mech, or use Clan Tech.

Idea goes to Lord Skippy.

Semper FI



Does clan get to use IS tech as well then? because BALANCE.

#6 DocBach

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Posted 01 November 2014 - 12:56 PM

Perfect opportunity to monetize the system, too -- freebie mode for a little bit of stuff, c-bill sink mode for more stuff, mc mode for a whole lot of stuff.

#7 Squally160

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Posted 01 November 2014 - 01:03 PM

View PostDocBach, on 01 November 2014 - 12:56 PM, said:

Perfect opportunity to monetize the system, too -- freebie mode for a little bit of stuff, c-bill sink mode for more stuff, mc mode for a whole lot of stuff.



The only thing though... is rather than like, straight up just salvage and stuff all teh time, id like the ability to get camo specs, and one use colors and such.

And deckles when that system is released.

#8 Livewyr

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Posted 01 November 2014 - 01:16 PM

Clan tech on IS chassis...

Yeah, that would not be broken...at all.

#9 Vassago Rain

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Posted 01 November 2014 - 01:17 PM

Not gonna happen, or it would have already.

#10 DocBach

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Posted 01 November 2014 - 01:20 PM

View PostVassago Rain, on 01 November 2014 - 01:17 PM, said:

Not gonna happen, or it would have already.


I was pretty drunk when we talked about it, but I think Russ said that it would be hard to do a salvage system for money because of Canadian gambling laws.

#11 Triordinant

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Posted 01 November 2014 - 01:46 PM

View PostSemper Fi, on 01 November 2014 - 12:09 PM, said:

So, we should use this Grab bag idea for Salvaged parts in CW. It would be a great thing, using points to determine amount of salvage, what is salvaged, and allow IS players to build a Clan Mech, or use Clan Tech.

Idea goes to Lord Skippy.

Semper FI

Official word is there will be NO mixing of Clan and IS tech. Each side will use only its own tech.

#12 Lyoto Machida

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Posted 01 November 2014 - 01:50 PM

View PostDocBach, on 01 November 2014 - 01:20 PM, said:


I was pretty drunk when we talked about it, but I think Russ said that it would be hard to do a salvage system for money because of Canadian gambling laws.


Just avoid giving out actual money to avoid that...though, they're already giving out MC so I don't see what the problem would be in giving people virtual items in CW.

#13 KamikazeRat

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Posted 01 November 2014 - 02:06 PM

something tells me this may be a test for something like salvage.

the format is too refined for a simple weekend event if you ask me.

also...if they do this, it will get more people to come to forums to check their salvage.

#14 MarineTech

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Posted 01 November 2014 - 07:51 PM

View PostSemper Fi, on 01 November 2014 - 12:09 PM, said:

and allow IS players to build a Clan Mech, or use Clan Tech.



Oh heck no.

Quarterdeck. Go now move.

#15 Brody319

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Posted 01 November 2014 - 07:57 PM

There should never be clan tech on IS mechs, that would be broken. The weakness of IS mechs is they have to always sacrafice something to be better equipped at other things. You have 3 points of a mech. Speed, Firepower, and Armor. One must always suffer if you want the others to succeed, you can be fast and armored but you must give up weapons.

Giving IS mechs clan weapons and equipment basically dooms this system. IS mechs will get to bring a ton of fire power, customize their engines, and have a ton of armor, there is no restrictions or giving up anything!

The weakness of Clan mechs is they are stuck with the engine they have, they cannot run any faster or slower than the base speed (speed tweak doesnt really count since all mechs get it) this means they have hardwired restricted equipment that cannot be gotten rid of. Giving IS mechs Clan equipment means they suffer no disadvantages and with the new quirk pass coming up very shortly, it would completely destroy the balance of clan vs is mechs.

#16 Eboli

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Posted 01 November 2014 - 08:06 PM

Well, maybe salvage can go to units. Get enough salvage components for the same chassis will allow units to rebuild mechs for unit use. May have to be restricted so IS units cannot use Clan mechs but IS faction wars can help units build up their mech resources

Same idea could be used for solo players.

You will need to make sure you have spare mech bay and if you can only use parts from the same chassis to make the same mech. So, if you want to build a specific mech variant you need to hunt such variant.

I am sure the above contains issues that may make it impossible to implement anyway :)

Cheers,
Eboli.

#17 LordKnightFandragon

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Posted 01 November 2014 - 08:45 PM

And about Clan and IS mix tech, wouldnt there be an issue of even placing the different techs on the mechs??

IS are w/e and Clans are omnis that hard wire stuff in......it would seem the electrical system and internals wouldnt really work well without serious modification and absurd amounts of cbills and w/e else...

#18 Desolator

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Posted 01 November 2014 - 08:50 PM

Cool idea and completely undoable. The logistics alone make it impossible.

#19 VanillaG

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Posted 01 November 2014 - 09:01 PM

View PostLordKnightFandragon, on 01 November 2014 - 08:45 PM, said:

And about Clan and IS mix tech, wouldnt there be an issue of even placing the different techs on the mechs??

IS are w/e and Clans are omnis that hard wire stuff in......it would seem the electrical system and internals wouldnt really work well without serious modification and absurd amounts of cbills and w/e else...

The only lore possible way to have mix tech would be IS omni mechs mounting Clan weapons. The lore states that the omnipod system was reverse engineered so the pod weapons can be used on both IS and Clan weapons. I would not see a big issue with allowing that if IS omni mechs had the same restrictions in regards to fixed internals/engines.

#20 J0anna

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Posted 01 November 2014 - 09:07 PM

What's even better will be when clans can use IS AC's - salvage works both ways!!!





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