

Huginn Builds And Tactics?
#1
Posted 27 December 2015 - 12:12 AM
Took advantage of the sale and got the Huginn. Loaded it up with the usual 2XSRM4, 4XMG, and 280XL. Haven't been at all successful, usually I do ok in lights.
What some builds and tactics (maybe more important?) you've been successful with?
#2
Posted 27 December 2015 - 12:37 AM
Another thing I try to do is meet up with the assaults as soon as the game starts (they'll typically be on the other side of the map to you but at Raven speeds that still doesn't take long). Hang with them until they make contact and start causing damage, which has the added bonus of helping to chase away any lights.
Of all the heros, Huginn is one of the most dangerous to both use and use against people, but it can definitely be satisfying if the dice all roll right. Good luck!
ps: That usual loadout is perfectly fine, I generally found there wasn't much point using artemis due to weight saving
#3
Posted 27 December 2015 - 07:35 AM
here's my build to wreck faces:
http://mwo.smurfy-ne...b055ba4fd8c5f37
Edited by Native, 27 December 2015 - 07:38 AM.
#4
Posted 27 December 2015 - 09:49 AM
Will give this a try and report back if I break 250 damage.
#5
Posted 24 January 2016 - 11:20 AM
Always really tempting to be the first one in because of the speed, but one wrong turn can cripple you for the rest of the match.
I find that going in when half of the team is engaged is about the right balance. Sometimes you can get through the front line and get to the back line LRM boats be under their 180 range and really help your team out.
Constantly have to remind myself discretion is the better part of valor. While fun to rambo into a crowd of enemy mechs and fire off a string of SRMs and machine guns, usually means I get wrecked in 30 seconds and 2 digit total damage.
Edited by Tiger Shark, 24 January 2016 - 11:31 AM.
#6
Posted 24 January 2016 - 12:15 PM
Note: I have found that the Huginn is cappable of putting out enough dps to take on most mediums in a straight up slug fest if you are smart about it.
This is honestly my favorite mech to play at the moment with 462 average damage, 1.64 W/L ratio, and 2.3 K/D ratio.
My build which includes the srm4 cooldown module. I have been able to pull almost 900 dmge games with it on occasion:
http://mwo.smurfy-ne...f18f6b5708b05e8
Hope this helps!
Edited by lyons19901, 24 January 2016 - 12:18 PM.
#7
Posted 13 February 2016 - 12:03 AM

-600 damage, ran out of missiles and couldn't line up a good airstrike.
-2x SRM4-A, 2x MGs
-Biggest engine and speed tweak = 149.3kph
Basically I just shoved the 300XL (fastest raven in game) into this build from metamechs.. http://mwo.smurfy-ne...f70876310a0fb49
However, just the build won't win you anything. You really have to know jump jet maneuvering (flying over, landing dead still, landing in new direction) and be incredibly fluid in the environment. It helps a lot that I've explored the maps well in ECM mechs and mimicked them without the benefit of ECM. This is a classic rogue's mech, you run through shadows and anticipate your opponents, then stab them in the back. Or the the front, if it's already open.
Dogan
Don't underestimate the SRMs.
Edited by Dogan, 13 February 2016 - 12:09 AM.
#8
Posted 27 February 2016 - 07:43 PM
or are mg's any good at all anymore?
#9
Posted 27 February 2016 - 08:03 PM
The oxide outshines it though.
#10
Posted 27 February 2016 - 08:10 PM
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