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Huginn Builds And Tactics?


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#1 Tiger Shark

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Posted 27 December 2015 - 12:12 AM

Hi All,
Took advantage of the sale and got the Huginn. Loaded it up with the usual 2XSRM4, 4XMG, and 280XL. Haven't been at all successful, usually I do ok in lights.
What some builds and tactics (maybe more important?) you've been successful with?

#2 Audacious Aubergine

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Posted 27 December 2015 - 12:37 AM

The very first thing I learnt (and also the first thing I forget when I go back to using them) is to be VERY patient - your loadout excels in carrion pickings, that is finishing off enemies with stripped armour and/or enemies already distracted by the heavier elements in your team. Under no circumstance should you be the first person to try and cause significant damage to anyone, since while fast firing srms might do a bit of damage and cause distractions, you'll get shot to pieces fairly quickly. Instead, use your speed to dart in and out of engagements (or sprint across the map like I've done before in Viridian Bog).
Another thing I try to do is meet up with the assaults as soon as the game starts (they'll typically be on the other side of the map to you but at Raven speeds that still doesn't take long). Hang with them until they make contact and start causing damage, which has the added bonus of helping to chase away any lights.
Of all the heros, Huginn is one of the most dangerous to both use and use against people, but it can definitely be satisfying if the dice all roll right. Good luck!
ps: That usual loadout is perfectly fine, I generally found there wasn't much point using artemis due to weight saving

#3 Native

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Posted 27 December 2015 - 07:35 AM

your gonna feel like a douche at first by doing this, but hold back until the match is at least half way over. I tend to hang back until I feel we're at a tipping point, then swoop in and finish off the wounded. nets 3 to 5 kills normally before I run out of ammo. and can significantly turn a losing battle into a winning one. your teammates will love you when they see 3+ mechs go down in short order.

here's my build to wreck faces:
http://mwo.smurfy-ne...b055ba4fd8c5f37

Edited by Native, 27 December 2015 - 07:38 AM.


#4 Tiger Shark

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Posted 27 December 2015 - 09:49 AM

Sounds unlike other IS lights or other Ravens, where you scout/poke or deal with other lights, patience is key. And jump into the fray at the right time fresh.
Will give this a try and report back if I break 250 damage.

#5 Tiger Shark

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Posted 24 January 2016 - 11:20 AM

Timing is everything, when to jump in and joining in.
Always really tempting to be the first one in because of the speed, but one wrong turn can cripple you for the rest of the match.
I find that going in when half of the team is engaged is about the right balance. Sometimes you can get through the front line and get to the back line LRM boats be under their 180 range and really help your team out.
Constantly have to remind myself discretion is the better part of valor. While fun to rambo into a crowd of enemy mechs and fire off a string of SRMs and machine guns, usually means I get wrecked in 30 seconds and 2 digit total damage.

Edited by Tiger Shark, 24 January 2016 - 11:31 AM.


#6 lyons19901

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Posted 24 January 2016 - 12:15 PM

The Key to playing this mech is picking targets of opportunity(imho the fatter the better) just after the main fight begins. Do Not be afraid or timid in this mech get on the backside of a slow heavy or assault that is occupied and teach him to fear lights via srm4 spam. When you start becoming the focus of enemy attention pull out and come at the fight from another angle. . If you find that the main event is a ways off you can always rofl stomp enemy lights on the flanks. rinse and repeat for the most part.

Note: I have found that the Huginn is cappable of putting out enough dps to take on most mediums in a straight up slug fest if you are smart about it.

This is honestly my favorite mech to play at the moment with 462 average damage, 1.64 W/L ratio, and 2.3 K/D ratio.

My build which includes the srm4 cooldown module. I have been able to pull almost 900 dmge games with it on occasion:
http://mwo.smurfy-ne...f18f6b5708b05e8

Hope this helps!

Edited by lyons19901, 24 January 2016 - 12:18 PM.


#7 Dogan

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Posted 13 February 2016 - 12:03 AM

I just cranked out the Valentines Weekend event with my Huginn...
Posted Image

-600 damage, ran out of missiles and couldn't line up a good airstrike.
-2x SRM4-A, 2x MGs
-Biggest engine and speed tweak = 149.3kph

Basically I just shoved the 300XL (fastest raven in game) into this build from metamechs.. http://mwo.smurfy-ne...f70876310a0fb49

However, just the build won't win you anything. You really have to know jump jet maneuvering (flying over, landing dead still, landing in new direction) and be incredibly fluid in the environment. It helps a lot that I've explored the maps well in ECM mechs and mimicked them without the benefit of ECM. This is a classic rogue's mech, you run through shadows and anticipate your opponents, then stab them in the back. Or the the front, if it's already open.

Dogan
Don't underestimate the SRMs.

Edited by Dogan, 13 February 2016 - 12:09 AM.


#8 SirBrokenSword

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Posted 27 February 2016 - 07:43 PM

So, With the change to the quirks now being only +5% for srm4's What do you all think of going with 2x asrm/6's? and no mg's?

or are mg's any good at all anymore?

#9 levitas

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Posted 27 February 2016 - 08:03 PM

Nah, you're right. Asrm6X2 is the way to go for now.

The oxide outshines it though.

#10 Windscape

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Posted 27 February 2016 - 08:10 PM

2 lrm10 + range module for the lulz





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