Tokimonatakanimekat, on 27 January 2016 - 02:57 PM, said:
As for pugfest, the biggest reason for poor clan win rate I see is abundance of trial mechs, which are half-useless, half-microwaves.
Many new/casual players don't have a full deck of customized clan mechs, and if they have - I wouldn't expect them to be mastered and packed with modules and consumables.
Usually, by the point a player gets mastered deck of shiny clanners - he will already be part of some active unit, unless he has hardcore case of "lone wolf" syndrome.
IS deck is about twice cheaper to both customize and master, so even week-from-tutorials player can afford one.
Not really. If one side has mechs that are overall 25% weaker than the other faction, in theory thats going to be a massive shift of power. If you give one side mechs that only do half the damage of of the mechs on the other side, thats going to be a massive shift in damage. If both competitive teams are equally skilled guess the probability of the probable winning team?
Sure there's always a luck factor and (multiple) mis-steps involved, but still.
Edited by x MT x, 27 January 2016 - 03:41 PM.