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Cw Unplayable Clan Side


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#381 M T

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Posted 27 January 2016 - 03:40 PM

BUFF CLANS!!!!!!!!!!!!!!!!!!!!

View PostTokimonatakanimekat, on 27 January 2016 - 02:57 PM, said:

Premade vs premade match outcome is about 95% based on skill and teamworking abilities.

As for pugfest, the biggest reason for poor clan win rate I see is abundance of trial mechs, which are half-useless, half-microwaves.

Many new/casual players don't have a full deck of customized clan mechs, and if they have - I wouldn't expect them to be mastered and packed with modules and consumables.
Usually, by the point a player gets mastered deck of shiny clanners - he will already be part of some active unit, unless he has hardcore case of "lone wolf" syndrome.

IS deck is about twice cheaper to both customize and master, so even week-from-tutorials player can afford one.


Not really. If one side has mechs that are overall 25% weaker than the other faction, in theory thats going to be a massive shift of power. If you give one side mechs that only do half the damage of of the mechs on the other side, thats going to be a massive shift in damage. If both competitive teams are equally skilled guess the probability of the probable winning team?

Sure there's always a luck factor and (multiple) mis-steps involved, but still.

Edited by x MT x, 27 January 2016 - 03:41 PM.


#382 WaddisznoHUN

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Posted 27 January 2016 - 03:49 PM

I think at this time the cw unplayable because pugs. The matchmaker always drop full premades or 3 premades against the pug group...all is chanceless fight.

#383 Tokimonatakanimekat

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Posted 27 January 2016 - 05:06 PM

View Postx MT x, on 27 January 2016 - 03:40 PM, said:

Not really. If one side has mechs that are overall 25% weaker


How exactly are they weaker? Quirk disadvantage is usually compensated by superior speed from non-instapop XLs and ability to mount almost any possible weapon configuration on any mech. I'd rather run my clan deck for both IS and Clan contracts, since speed is a real jewel in this game and versatility allows me to shift my setups for certain maps without swapping chassis.

However, durability quirks and negatives on Clan side still give specialized IS mechs about 10% advantage, but not nearly as much as 25%.

I believe that removal of all durability quirks for IS (since they are ridiculous and make no sense) and weapon duration/heatgen negatives on clan side is the best balancing option at this time.

Edited by Tokimonatakanimekat, 27 January 2016 - 05:10 PM.


#384 JaidenHaze

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Posted 27 January 2016 - 05:59 PM

It's gotten worse. Just look at the CW map.

Right now, you can't win against against Atlas Atlas and two lights or Battlemaster Battlemaster blackjack and a light.

Did you ever face 12 assaults, all Atlas, Stalker or Battlemaster Mechs? There is nothing you can do against a defense like that on nearly all CW maps. We dropped with 2 waves of 12 Timber Wolfes and couldn't break them because the maps make any mobility advantages void and you overheat and die more quickly than similar heavy opponents.

So right now, in the current state, CW is a waste of time because you earn more money in quick play.

Edited by JaidenHaze, 27 January 2016 - 06:02 PM.


#385 iLLcapitan

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Posted 28 January 2016 - 04:11 AM

View PostJaidenHaze, on 27 January 2016 - 05:59 PM, said:

It's gotten worse. Just look at the CW map.

Right now, you can't win against against Atlas Atlas and two lights or Battlemaster Battlemaster blackjack and a light.

Did you ever face 12 assaults, all Atlas, Stalker or Battlemaster Mechs? There is nothing you can do against a defense like that on nearly all CW maps. We dropped with 2 waves of 12 Timber Wolfes and couldn't break them because the maps make any mobility advantages void and you overheat and die more quickly than similar heavy opponents.

So right now, in the current state, CW is a waste of time because you earn more money in quick play.


The CW map prooves nothing except that units switching factions has an impact on the map (surprise).

Of course you can, esp. against atlai - get at 500m and trade with them.

I'll stop now, because I'm tired of explaining stuff while all people want in this thread is the self-confirmation, that it's not their inability to adapt, lack of teamplay or skill, but the bad bad balancing, pathetic.

#386 JaidenHaze

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Posted 28 January 2016 - 05:01 AM

View PostiLLcapitan, on 28 January 2016 - 04:11 AM, said:


The CW map prooves nothing except that units switching factions has an impact on the map (surprise).

Of course you can, esp. against atlai - get at 500m and trade with them.

I'll stop now, because I'm tired of explaining stuff while all people want in this thread is the self-confirmation, that it's not their inability to adapt, lack of teamplay or skill, but the bad bad balancing, pathetic.


Thats not really true. Yes, units switching factions has an impact, esp. since the experience of the combatants are vastly different, with the Mercs at the top end of that. But you still need enough players of both sides and right now, the hard single digits to 48 stomps are not fun for anyone.

And about the Assault companies: You cant engage favorably when the terrain doesnt allow anything. We played on Hellebore Springs where you only have 2 ways of attacking and whatever path you choose, you cant avoid a well setup firing line at their optimal range when the enemy has even a shred of awareness.

I understand your point but to be honest, there isnt really anything to adapt right now. I dont see any Smoke Jag units making progress so apparently you guys cant adapt as well? Why is it so hard for you to accept that there is something fundamentally broken within the current setup of Community Warfare, one sided Quirks, the way the balancing was handled within the last months (aka constant nerfing of Clan and constant buffing of IS mechs) and the still strong incentive for Merc units to switch side to avoid each other and farm worse players to gain Mech Bays, CBills and other incentives?

#387 Rushin Roulette

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Posted 28 January 2016 - 05:24 AM

View PostRusshuster, on 27 January 2016 - 11:44 AM, said:

Just get a Direwhale and play it,.. You will look at the Kingcrab or the Atlas with different eyes
Compared to a Whale these are swift Ballerinas


I have the Direwhales.. and I have played them (quite a while ago before the Skilltree nerfs I do agree). They NEVER were fast agile brawlers or good at torso twisting... They NEVER will be. Yes, they are now even slower... but that doesnt change the fact that they were always slow. If you are trying to play a Direwolf like an Atlas or a King Crab you are playing it completely wrong. You might as well want to play a Jenner like an Atlas.

What they were and still are good at is taking an amazing amount of front loaded weapons and playing as a mid to back line mech while others tank for them, but where you are still targetable/shootable and can help partially spread damage away from the frontline so that they arent competlely alone.

On the otherhand if you can manage to somehow flank the enemy and surprise them from behind you can manage something like in the screenshots below. 6 solo kills... which was more luck than planning i do confess. Giving the Direwhale ECM and then saying... well the IS have the Dackacrab.... the Dakacrab which has no ECM either. There it is. The DDC has ECM but less weapons than either the Dakacrab or the Direwhale while being faster than either, the Direwhale has more weapons than either but is slower due to that. Each mech has its advantages and disadvantages.

Posted Image
Posted Image

#388 iLLcapitan

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Posted 28 January 2016 - 08:03 AM

View PostJaidenHaze, on 28 January 2016 - 05:01 AM, said:


Thats not really true. Yes, units switching factions has an impact, esp. since the experience of the combatants are vastly different, with the Mercs at the top end of that. But you still need enough players of both sides and right now, the hard single digits to 48 stomps are not fun for anyone.

And about the Assault companies: You cant engage favorably when the terrain doesnt allow anything. We played on Hellebore Springs where you only have 2 ways of attacking and whatever path you choose, you cant avoid a well setup firing line at their optimal range when the enemy has even a shred of awareness.

I understand your point but to be honest, there isnt really anything to adapt right now. I dont see any Smoke Jag units making progress so apparently you guys cant adapt as well? Why is it so hard for you to accept that there is something fundamentally broken within the current setup of Community Warfare, one sided Quirks, the way the balancing was handled within the last months (aka constant nerfing of Clan and constant buffing of IS mechs) and the still strong incentive for Merc units to switch side to avoid each other and farm worse players to gain Mech Bays, CBills and other incentives?


I don't get your point here, sorry. If MS switches faction, you'll notice that on the map.

I won't discuss certain maps, there are viable strategies for all of them. Btw this is not a Clan/IS related topic.
The more people on your team are also in your unit/with you on TS - the more tactical options you get. Working as intended - hence community warfare.

The terrain doesn't allow anything? Seems you play a different game. Get creative/get JJs.

Since we switched to clans again, we lost 2 matches (of -idk- 30?) while dropping with 4+ unit members. Same rate as on IS side, we adapt. To make this clear for you: I can't care less if our unit tag is on a planet, it's meaningless to hold a planet and that will hopefully change in CW3. We go where the quickest match is.

You fail to see that clans were still superior and needed further nerfs. Balance is better then ever, with some few over the top quirks. Not many, few. If you can't make smth out of that, I have to conclude that you miss the (unfair) edge in your Omnis.

#389 Mi Ro Ki

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Posted 28 January 2016 - 09:52 AM

This thread is pathetic. Just buy your mercs back.

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#390 Inkarnus

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Posted 28 January 2016 - 10:04 AM

View PostMi Ro Ki, on 28 January 2016 - 09:52 AM, said:

This thread is pathetic. Just buy your mercs back.

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hihi thats why PGI is curbing around at things like droptonnage and **** :P

#391 Scout Derek

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Posted 28 January 2016 - 11:22 AM

Depends on the following:

Experience

Coordination

Knowledge of the map



If all players, per say are pugs but have these qualities, they can even rival Pre-Mades that are good.

I've had this happened once when we were in a premade. The Pug group was seemingly smart, popping Uavs all the time and moving consistently together, when we moved, they moved or pushed back.

It's the name of the game.

#392 Russhuster

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Posted 28 January 2016 - 11:30 AM

@Rushin Roulette
You can not compare the Whale bevore Skilltree and december Nerf and the situation now
Have you seen A Whale played other than pug lately?
Bevore Nerf a light or medium mech could do the death run around you now even a heavy or boars head can
Just try it out now

Yes, a Whale can load a good fist of weaponry but is now a glass cannon as Torso twist is to slow to spread any damage properly against quick mega range IS Peek a boo Robots Whilst an Arlas or KingCrab has almost doubled its survivability through structure or AR Quirks The Whale has got? ah 12,5% Heat Penalty
Its so slow now you cant even get in cover bevore a IS Quirkbucket has finished its 1600m Laser alpha
so I can not recommend a Whale at all at this point of Nerfbatting its just a Clay pigeon

And Sorry, Flanking in a Direwhale? after Nerf , almost impossible except the IS is snoaring
You must be joking

So the Direwhale is next to useless slow, non maneuverable Non ECM Robot with a good Load of weapons but a glasscannon
with gigantic Hitboxes

#393 Battlemaster56

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Posted 28 January 2016 - 01:20 PM

Well the Dire is not suppose to flank for jack, it is a weapon platform that best to my experience hold a position and bring in the pain, if anyone want a clan assault that can flank that's what the Gargoyle and Executioner for(Not sure about the Highlander IIC as I don't own one yet). The Dire just a sub-mobile weapon platform with huge hitboxes that you can never miss when shooting at.Posted Image

#394 Inkarnus

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Posted 28 January 2016 - 09:12 PM

everything is fine since clan cant take laservomit on every map but IS can its balanced Posted Image

Edited by Inkarnus, 28 January 2016 - 09:12 PM.


#395 Gattsus

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Posted 28 January 2016 - 09:38 PM

Your clan tears are delicious.

Having said this, git gud scrub.

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View PostInkarnus, on 28 January 2016 - 09:12 PM, said:

everything is fine since clan cant take laservomit on every map but IS can its balanced Posted Image


For what I've seen, clan laser vomit all day everyday.




#396 Jack Spade Ward

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Posted 29 January 2016 - 01:08 PM

View PostJon Gotham, on 27 January 2016 - 09:02 AM, said:

Nope,just responding to gorgo...other posts I reffed were by other people;) it is just something I hate to see.

Just ignore them Jon, as i have. They cant be argued with or reasoned with.
Full demos of Egos, false assumption of inteligence and all. They forget that there are other people on the game that have experience, are founders and also tier1 players.
As i said to them, i do play with alot of comp players and i know some of them. Ive presented proof. And still, they think that either the clans are OP or the game balanced just because they say so.
Igonre them man ;)

#397 DivineEvil

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Posted 29 January 2016 - 10:13 PM

View PostSpadejack, on 29 January 2016 - 01:08 PM, said:

Just ignore them Jon, as i have. They cant be argued with or reasoned with.
Full demos of Egos, false assumption of inteligence and all. They forget that there are other people on the game that have experience, are founders and also tier1 players.
As i said to them, i do play with alot of comp players and i know some of them. Ive presented proof. And still, they think that either the clans are OP or the game balanced just because they say so.
Igonre them man Posted Image
And you say that crap after questioning people's opinions based on experience? And I provide proof of my MWO experience, you "just ignore it". And suggest to do the same to another player, even though his reaction is a direct result of you own behavior? Double standards much?

#398 Jack Spade Ward

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Posted 30 January 2016 - 01:14 PM

View PostDivineEvil, on 29 January 2016 - 10:13 PM, said:

And you say that crap after questioning people's opinions based on experience? And I provide proof of my MWO experience, you "just ignore it". And suggest to do the same to another player, even though his reaction is a direct result of you own behavior? Double standards much?

I wont ignore you just this time, just to say this:
- I provided proof! You, Der Hesse (even after i kicked his *** in 1v1) and Gas Guzler decided to ignore
- My behaviour comes from frustration in how unbalanced and away from the lore this game has become. while your behaviour comes from trolling! Look at page 13 in how you replied, that says it all!
- This all discussion is pointless now! After last night's Town Hall, Russ has said that IS will receive nerfs regarding Lasers range, BJ structure quirks and all, while clans will receive buffs (for the first time!!!). That prooves in how OP IS was!
Since i played Clans for a long of time, and now im playing IS, i do know how strong IS has become.

After what Russ has said, this all is a non-discussion! And trust me, wont answer again.

After all, Russ just pointed out what me, and alot of other players have been saying since last nerfs.
It kinda makes you and your opinion nullified...

#399 Roland09

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Posted 31 January 2016 - 12:04 AM

"Der Hesse (even after i kicked his *** in 1v1)"

Wasn't the result of those 1-on-1 fights 1 victory each for both of you? So, how exactly did you kick Der Hesses' behind? 1:1 doesn't exactly equate to a sweeping roflstomp in my book. It's more like proof of what Der Hesse has been saying all along, that balance at the moment is better than it has ever been before, no?

#400 Der Hesse

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Posted 31 January 2016 - 02:39 AM

View PostSpadejack, on 30 January 2016 - 01:14 PM, said:

I wont ignore you just this time, just to say this:
- I provided proof! You, Der Hesse (even after i kicked his *** in 1v1) and Gas Guzler decided to ignore
- My behaviour comes from frustration in how unbalanced and away from the lore this game has become. while your behaviour comes from trolling! Look at page 13 in how you replied, that says it all!
- This all discussion is pointless now! After last night's Town Hall, Russ has said that IS will receive nerfs regarding Lasers range, BJ structure quirks and all, while clans will receive buffs (for the first time!!!). That prooves in how OP IS was!
Since i played Clans for a long of time, and now im playing IS, i do know how strong IS has become.

After what Russ has said, this all is a non-discussion! And trust me, wont answer again.

After all, Russ just pointed out what me, and alot of other players have been saying since last nerfs.
It kinda makes you and your opinion nullified...



What the heck? Do you have some perceptual disorder?





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