

The Banshee Should Be Slimmer
#1
Posted 28 December 2015 - 05:28 AM
Incidentally, I find that it has been discussed here before when I was browsing the net for Banshee pics:
http://mwomercs.com/...ted-a-bit-more/
It also needs its "sunglasses" and "gaping demonic mouth" to be more accentuated as I find they to be muted and not instantly recognized, especially the mouth part.
So, what do you think?
#2
Posted 28 December 2015 - 05:47 AM
#3
Posted 28 December 2015 - 05:48 AM
Other than that, La Malinche would also can help her mouth-placed laser to be properly centered. Also, her weapon quirks should be redistributed from specific to general weapon bonuses (10/10% => 5/15%), and I think she needs another Missile or Energy hardpoint in the RT. La Malinche has significantly less hardpoints, and I don't see any compensation for it.
#4
Posted 28 December 2015 - 06:54 AM
If the Atlas is the standard bearer for the IS 100 ton mechs, and the Locust is the standard bearer for IS 20 ton mechs, PGI should be able to size each and every mech using those two as base models. Every weight class should be withing X amount of specified size **in volume**. I would like to think that between all the variables that could go in to building a mech that all IS 70 ton mechs could be within +/- 5% of whatever is the determined amount.
There is a chart showing just how off the mechs are. The Clan 50 ton Nova and the IS 80 ton Victor have the biggest (no pun intended) variances from their weight class of any two mechs. EDIT: The IS Catapult is another "winnah" of the "off scale" sizing.
With that in mind, I think based on the superior technology the Clan mechs could actually be a tad bit smaller than their IS counter parts when comparing ton for ton.
Edited by BigBenn, 28 December 2015 - 09:11 AM.
#5
Posted 28 December 2015 - 06:59 AM
BigBenn, on 28 December 2015 - 06:54 AM, said:
If the Atlas is the standard bearer for the IS 100 ton mechs, and the Locust is the standard bearer for IS 20 ton mechs, PGI should be able to size each and every mech using those two as base models. Every weight class should be withing X amount of specified size **in volume**. I would like to think that between all the variables that could go in to building a mech that all IS 70 ton mechs could be within +/- 5% of whatever is the determined amount.
....
This was posted on the the linked thread in my OP:

The Banshee is taller than an Atlas (as it should be) and could lose some weight to reach 95% of its volume (or mass).
#6
Posted 28 December 2015 - 07:17 AM
most assault mechs are in a really bad place right now. they dont get the speed/agility of heavies. they get the same firepower as heavies (because they hit the same heat brick wall as heavies). they have way worse hitboxes than heavies. And all they get is a paltry armor bonus in exchange for losing all that speed/agility and having bigger hitboxes... its not enough. most heavies are outright better.
they really need to introduce weight class specific skill trees in order to make assaults feared again. heavies should be terrified of assaults and theyre not... because heavies know theyve got the same firepower with better hitboxes and speed which amounts to better survivability in general.
the atlas and banshee would both benefit immensely from having an assault specific skill tree that buffed assault durability and firepower. so would most of the other fatass 90+ ton assaults.
Edited by Khobai, 28 December 2015 - 07:25 AM.
#7
Posted 28 December 2015 - 07:20 AM
It does't need to be slimmer.
Quickdraw, Centurion and a few others are the ones in need of a diet.
#8
Posted 28 December 2015 - 07:32 AM
DivineEvil, on 28 December 2015 - 05:48 AM, said:
Other than that, La Malinche would also can help her mouth-placed laser to be properly centered. Also, her weapon quirks should be redistributed from specific to general weapon bonuses (10/10% => 5/15%), and I think she needs another Missile or Energy hardpoint in the RT. La Malinche has significantly less hardpoints, and I don't see any compensation for it.
It was supposed to have JJ but PGI got scared of P2W whinging for having the only banshee with JJ be a hero mech.
Juodas Varnas, on 28 December 2015 - 07:20 AM, said:
It does't need to be slimmer.
Quickdraw, Centurion and a few others are the ones in need of a diet.
Honestly... I think the cent is fine. Yeah it's huge but, it's a durable SOB and that left arm shield really makes it long lived.
Edited by Narcissistic Martyr, 28 December 2015 - 07:37 AM.
#9
Posted 28 December 2015 - 07:49 AM
Narcissistic Martyr, on 28 December 2015 - 07:32 AM, said:
But imagine if it was even better!
Would also look better if it was skinnier, closer to its source material too.
#12
Posted 28 December 2015 - 08:08 AM
Juodas Varnas, on 28 December 2015 - 08:05 AM, said:
Fine, then closer to its MWO Concept art, where it's obviously skinnier and sleeker.
I'm willing to compromise and have it look like the concept art.
#13
Posted 28 December 2015 - 08:24 AM
Hit the Deck, on 28 December 2015 - 05:28 AM, said:
Incidentally, I find that it has been discussed here before when I was browsing the net for Banshee pics:
http://mwomercs.com/...ted-a-bit-more/
It also needs its "sunglasses" and "gaping demonic mouth" to be more accentuated as I find they to be muted and not instantly recognized, especially the mouth part.
So, what do you think?

courtesy Carrion Crows
Edited by Bishop Steiner, 28 December 2015 - 08:24 AM.
#14
Posted 28 December 2015 - 08:54 AM
The second step is doing something about it. Maybe the Banshee just needs some Ultra Slim Fast. It worked for Tommy, it can work for the Banshee.

#15
Posted 28 December 2015 - 09:00 AM
MeiSooHaityu, on 28 December 2015 - 08:54 AM, said:
Well, she can certainly blame her parents (although it will change nothing) for giving her undesirable genes, or in this case, PGI.
MeiSooHaityu, on 28 December 2015 - 08:54 AM, said:

I hope that she'll like it.
#16
Posted 28 December 2015 - 09:13 AM
Hit the Deck, on 28 December 2015 - 06:59 AM, said:

The Banshee is taller than an Atlas (as it should be) and could lose some weight to reach 95% of its volume (or mass).
My bad for not clicking on your link (I might have read too fast/not seen it). Where does it sit in the volume chart compared to the IS 90 and 100 ton mechs?
**digs for the pixels "volume" chart**
#17
Posted 28 December 2015 - 09:38 AM
BigBenn, on 28 December 2015 - 09:13 AM, said:
My bad for not clicking on your link (I might have read too fast/not seen it). Where does it sit in the volume chart compared to the IS 90 and 100 ton mechs?
**digs for the pixels "volume" chart**
I think this is the one you're looking for:

According to the chart, it's about right size wise but...... it shouldn't be this fat! Slim it down but also make it taller or something. #pgiplz
#18
Posted 28 December 2015 - 09:52 AM
Hit the Deck, on 28 December 2015 - 05:28 AM, said:
Incidentally, I find that it has been discussed here before when I was browsing the net for Banshee pics:
http://mwomercs.com/...ted-a-bit-more/
It also needs its "sunglasses" and "gaping demonic mouth" to be more accentuated as I find they to be muted and not instantly recognized, especially the mouth part.
So, what do you think?
What a coincidence. I was planning on messing with the Banshee next in my fan project. http://mwomercs.com/...ch-proportions/
I've already did the Centurion. So if you guys want to see how it MIGHT look according to the old designs, then there's an alternative in the link.
#19
Posted 28 December 2015 - 10:02 AM
SelectiveCape12, on 28 December 2015 - 09:52 AM, said:
I've already did the Centurion. So if you guys want to see how it MIGHT look according to the old designs, then there's an alternative in the link.
Very nice!!! Thanks for showing us the link!
I might not agree with, or like, all of them but some are indeed nice and interesting. For example, I think I prefer your Timby to PGI's.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users