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Kitfox Has Found Shield Arms!


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#1 Fox With A Shotgun

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Posted 29 December 2015 - 11:23 PM

So, whoever came up with the idea of dynamic geometry...

....I'd like to present the Kit Fox, in all its shield-armed glory. Now with 100% more arm surface area, larger than a Centurion's left bicep! It's apparently been working out at MechGym somewhere in Steiner territory, and boozing it up in FRR, because it's so huge.

Posted Image

Posted Image

Okay. Maybe the SRM6x4 kitfox is already pretty huge. BUT WHAT IF IT GOT EVEN BIGGER?

I present to you the LRM60 fox. Yes, I know this probably won't even come up in a fight - you'd only get half a ton of ammo at best with all armor on. But still, for the sake of hilarity:

Posted Image

Biceps and forearms for days, man. It's so huge, it'd probably intercept an AC20 round and bend it between two fingers. Can I have an anchor paintjob on its shoulder, too?

In all seriousness though, these missile hardpoints are pretty ludicrous. They make an already huge mech (for its weight class, it behaves like a very small KGC) into something absolutely gargantuan. This mech showcases the very worst of mech scaling problems compounded with dynamic geometry problems.

Edited by ArcturusWolf, 29 December 2015 - 11:24 PM.


#2 Scar Glamour

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Posted 29 December 2015 - 11:27 PM

Wait until they implement melee. Those LRM 15 launchers gonna increase toHit by 5 and damage by 2 each.

#3 Nighthog

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Posted 30 December 2015 - 12:35 AM

wait for the explosion on impact effect with ammo loaded into those TNT boxes. Instant kill!

#4 Valdherre Tor

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Posted 30 December 2015 - 12:38 AM

That arm can't shield anything with the skill tree nerfs the way they are.

#5 Alistair Winter

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Posted 30 December 2015 - 01:44 AM

I think it's ok. A big weapon needs to look relatively bigger on a small mech. It makes little sense for light mechs to have tiny ppc's, lrm's and ballistic weapons, when those are much bigger on bigger mechs. Even worse, PGI has tried to shrink big weapons on big mechs, so they won't look so big on a light mech.

If you put 14 tons of weaponry in the arms of a 30 ton mech, of course it's going to look weird.

Edited by Alistair Winter, 30 December 2015 - 01:46 AM.


#6 Tarogato

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Posted 30 December 2015 - 01:49 AM

and the sad part is... it will still die by CT without taking damage anywhere else.

#7 Juodas Varnas

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Posted 30 December 2015 - 02:28 AM

Posted Image

#8 Bishop Steiner

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Posted 30 December 2015 - 06:47 AM

View PostAlistair Winter, on 30 December 2015 - 01:44 AM, said:

I think it's ok. A big weapon needs to look relatively bigger on a small mech. It makes little sense for light mechs to have tiny ppc's, lrm's and ballistic weapons, when those are much bigger on bigger mechs. Even worse, PGI has tried to shrink big weapons on big mechs, so they won't look so big on a light mech.

If you put 14 tons of weaponry in the arms of a 30 ton mech, of course it's going to look weird.

And this is the point.

Slap a 7 ton PPC on a 20 ton locust... um you just added a weapon that's more that 1/3 it's total mass.... so yeah, the mech should look like it's build around that weapon, not like it has a squirtgun. 12 Gun gauss rifle on a 30 ton KitFox? Ditto.

#9 PerfectDuck

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Posted 30 December 2015 - 07:23 AM

Posted Image

#10 MeiSooHaityu

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Posted 30 December 2015 - 07:31 AM

That is some heavy shields lol.

Anyway, if you want to create an LRM60 Kitfox, I expect it to look rather clunky.


I will say this though. If the Clan LRM mechanic fires a stream of missile vs a large group at once (like the IS force), couldn't the Clanners get away with a limited number of tubes anyway? I mean, why have 20 exposed tubes on a clan mech when 5 or possibly less would suffice in firing the stream of LRMs it fires anyway. Just saying Posted Image .

Edited by MeiSooHaityu, 30 December 2015 - 07:31 AM.


#11 cazidin

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Posted 30 December 2015 - 07:48 AM

...You made a previously adorable Kit Fox into an abomination against mankind and perhaps even nature itself for the sake of "The Meta". Shame on you, sir. Shame! Just give it Ghost Arms or some structure quirks but keep in mind that Lights are, well, lightly armored for a reason.

#12 Escef

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Posted 30 December 2015 - 08:20 AM

I'm starting to wonder if you guys know what a bicep is.

#13 Robot Kenshiro

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Posted 30 December 2015 - 08:24 AM

View PostPerfectDuck, on 30 December 2015 - 07:23 AM, said:

Posted Image

You forgot to mention no armor no internals no life support no gyros etc. Lolz :-)

#14 LordBraxton

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Posted 30 December 2015 - 08:27 AM

View PostEscef, on 30 December 2015 - 08:20 AM, said:

I'm starting to wonder if you guys know what a bicep is.

hahahahaha !!

thinking the same thing

#15 Fox With A Shotgun

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Posted 30 December 2015 - 09:55 AM

View PostEscef, on 30 December 2015 - 08:20 AM, said:

I'm starting to wonder if you guys know what a bicep is.


It's more known than the collection of lower arm muscles Posted Image I know it isn't right, but hey. It's more recognisable than ulnar flexor! Also this thread isn't quite serious. I made it because I took a look at the kitfox's huge arms after missiles got taped on, and had a good laugh at how brawly it became. It actually managed to soak up huge amounts of fire (not really a good thing, but hey, it stops the ST from being blown out that often)

View PostPerfectDuck, on 30 December 2015 - 07:23 AM, said:

-raven with huge guns-



That looks about as tacticool as Posted Image

Edited by ArcturusWolf, 30 December 2015 - 10:04 AM.


#16 Y E O N N E

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Posted 30 December 2015 - 09:52 PM

Posted Image

U WOT M8?

#17 Revis Volek

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Posted 30 December 2015 - 09:56 PM

View PostYeonne Greene, on 30 December 2015 - 09:52 PM, said:

Posted Image

U WOT M8?



LOLZ

and thats SRM6's!

Edited by DarthRevis, 30 December 2015 - 09:56 PM.


#18 Deathlike

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Posted 31 December 2015 - 10:28 AM

View PostYeonne Greene, on 30 December 2015 - 09:52 PM, said:

Posted Image

U WOT M8?


This mech makes me more sad than the Cute Fox.

#19 Y E O N N E

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Posted 31 December 2015 - 02:37 PM

View PostDeathlike, on 31 December 2015 - 10:28 AM, said:


This mech makes me more sad than the Cute Fox.


I was running them ALL NIGHT last night; with about a 50-50 split between passable runs and failed runs. I can say definitively that they definitely need help. I ended up playing the 4xCERML build the most because everything else was just way too risky.

By my seat-of-the-pants observation, it needs the following:
  • Hitpoint increase to arms; I think 16 points of armor with 8 points of structure would be a good starting place...and PGI? Don't put these on the useless pods. We aren't going to take the useless pods. Ever.
  • Hitpoint increase to torso; far more modest, I think maybe 4 ghost armor to the sides and 6 to the CT. Structure is fine.
  • Hitpoint increase to legs; needs +12 armor, not +12 structure. Structure is bad on legs, especially one that is expected to jump.
  • Greater turn/accel quirks. 75% turn and 60% accel/deccel. I know it's already got 60/40, but it's still too slow.
  • It needs more powerful energy heat-gen quirks; 15% on the CT would be great, alternatively add a 2.5% to each E-equipped Omnipod to stack on with the existing 10%. This thing can't mount an alpha greater than 28 without being super squish, so there's nothing to abuse.
  • Energy duration; to make it comparable to IS 'Mechs sporting similar alphas at similar ranges, a 20% duration quirk for ER lasers is necessary. I have better range in my Locust 1E once you factor in the 2x max, and the lasers burn shorter. The LCT-1E isn't OP, this thing is just UP.
  • Energy cool-down; the MLX could use about a 10% buff to cool-down on energy; it doesn't actually feel too undergunned, at least not to a level where a little more RoF won't help it a lot. Its primary limiter is heat preventing it from firing.
Pie in the sky wish: 5-7.5% speed quirk. Summoner got one, Highlander got one, why not MLX?

Edited by Yeonne Greene, 31 December 2015 - 02:40 PM.


#20 Deathlike

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Posted 31 December 2015 - 05:32 PM

View PostYeonne Greene, on 31 December 2015 - 02:37 PM, said:


I was running them ALL NIGHT last night; with about a 50-50 split between passable runs and failed runs. I can say definitively that they definitely need help. I ended up playing the 4xCERML build the most because everything else was just way too risky.

By my seat-of-the-pants observation, it needs the following:
  • Hitpoint increase to arms; I think 16 points of armor with 8 points of structure would be a good starting place...and PGI? Don't put these on the useless pods. We aren't going to take the useless pods. Ever.
  • Hitpoint increase to torso; far more modest, I think maybe 4 ghost armor to the sides and 6 to the CT. Structure is fine.
  • Hitpoint increase to legs; needs +12 armor, not +12 structure. Structure is bad on legs, especially one that is expected to jump.
  • Greater turn/accel quirks. 75% turn and 60% accel/deccel. I know it's already got 60/40, but it's still too slow.
  • It needs more powerful energy heat-gen quirks; 15% on the CT would be great, alternatively add a 2.5% to each E-equipped Omnipod to stack on with the existing 10%. This thing can't mount an alpha greater than 28 without being super squish, so there's nothing to abuse.
  • Energy duration; to make it comparable to IS 'Mechs sporting similar alphas at similar ranges, a 20% duration quirk for ER lasers is necessary. I have better range in my Locust 1E once you factor in the 2x max, and the lasers burn shorter. The LCT-1E isn't OP, this thing is just UP.
  • Energy cool-down; the MLX could use about a 10% buff to cool-down on energy; it doesn't actually feel too undergunned, at least not to a level where a little more RoF won't help it a lot. Its primary limiter is heat preventing it from firing.
Pie in the sky wish: 5-7.5% speed quirk. Summoner got one, Highlander got one, why not MLX?



You spent too much time thinking this up.

I'm still trying to figure out if there's more than like 1 viable build that isn't pure troll (ERPPC). :P





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