Most Populated Clan Faction Being Destroyed
#21
Posted 29 December 2015 - 10:49 AM
We see this at the start of each CW iteration though. The IS will have a big surge and push the Clans back. We'll see how it goes this time.
#22
Posted 29 December 2015 - 10:55 AM
Edited by Steppenwulf, 29 December 2015 - 08:50 PM.
#23
Posted 29 December 2015 - 11:05 AM
#24
Posted 29 December 2015 - 11:08 AM
With the last balance patch a lot of units were clan and everybody obviously wants to test the reworked mechs.
At least I would.
#25
Posted 29 December 2015 - 11:16 AM
The state of the CW map is obviously determined by large units that give a flying f*ck about CW. That would be MS, 228 and SWOL. And that's pretty much it iirc. All 3 of them switched to IS, and you can see the result. Happened during beta 1 and 2 aswell.
But the CW map currently has zero relevance for this game, so who cares. In its current state, they might aswell make the invasion gamemode a part of quickplay.
#26
Posted 29 December 2015 - 11:18 AM
Mister D, on 29 December 2015 - 09:55 AM, said:
That and alot of comp players switching to IS and stomping random pub players for the event.
Thats crap, the reason is wolf lost its two biggest units in this round of CW M.S are Steiner, S.W.O.L FRR
Once they left there is nothing to shore up Clan Wolf, and the small units in short term contracts run away.
CW is a numbers game, not skill, that's why P.G.I keep mooting reducing unit sizes
#27
Posted 29 December 2015 - 11:19 AM
What it really shows is that population is what matters and the ability of groups to flip around makes any particular side "winning" irrelevant. CW design is self-defeating in order to promote mech sales.
#28
Posted 29 December 2015 - 11:21 AM
Jun Watarase, on 29 December 2015 - 10:38 AM, said:
No, you won't. Clan ballistics are still superior.
What you'll find is that IS is over-quirked.
Those are NOT the same thing. Quirks do not belong in a weapon balance discussion because they're designed to balance chassis, not weapons.
#29
Posted 29 December 2015 - 11:25 AM
MischiefSC, on 29 December 2015 - 11:19 AM, said:
What it really shows is that population is what matters and the ability of groups to flip around makes any particular side "winning" irrelevant. CW design is self-defeating in order to promote mech sales.
I think I am seeing things the other way around. It's a case of manipulating data by demanding balance then switching en masse to the buffed side to reap massive profits. It all just looks too convenient to be otherwise.
Edited by Mystere, 29 December 2015 - 11:26 AM.
#30
Posted 29 December 2015 - 11:47 AM
MischiefSC, on 29 December 2015 - 11:19 AM, said:
What it really shows is that population is what matters and the ability of groups to flip around makes any particular side "winning" irrelevant. CW design is self-defeating in order to promote mech sales.
Considering how certain Ex clan wolf units Gamed, if not out right exploited the system in CW2, manipulating data would not surprise me
#31
Posted 29 December 2015 - 11:51 AM
Mystere, on 29 December 2015 - 11:25 AM, said:
I think I am seeing things the other way around. It's a case of manipulating data by demanding balance then switching en masse to the buffed side to reap massive profits. It all just looks too convenient to be otherwise.
Toe-MAY-toe, toe-MAH-toe.
I would say it's more reactionary than intentional.
Still. Manipulating the data.
#32
Posted 29 December 2015 - 11:59 AM
#33
Posted 29 December 2015 - 12:06 PM
#34
Posted 29 December 2015 - 12:10 PM
Imagine COOP missioning with your unit... quests... storylines... escort missions... convoys... dropships and jumpships that matter... galactic travel time that matters...
Oh the game we never had.
#35
Posted 29 December 2015 - 12:19 PM
Hillslam, on 29 December 2015 - 12:10 PM, said:
Imagine COOP missioning with your unit... quests... storylines... escort missions... convoys... dropships and jumpships that matter... galactic travel time that matters...
Oh the game we never had.
No one cares about PVE except for like 10 people who think they represent everyone.
#36
Posted 29 December 2015 - 12:24 PM
Hillslam, on 29 December 2015 - 12:10 PM, said:
Imagine COOP missioning with your unit... quests... storylines... escort missions... convoys... dropships and jumpships that matter... galactic travel time that matters...
Oh the game we never had.
I have nothing against PGI developing PvE, unless it comes at the expense of the PvP side of the game. In other words, PGI is going to have to hire additional resources and not take away from the latter.
#37
Posted 29 December 2015 - 12:26 PM
#38
Posted 29 December 2015 - 12:26 PM
Rouken, on 29 December 2015 - 11:59 AM, said:
Yep. And it's possible that they only played Clans while Clans were OP because totally unrelated reasons, then switched to IS immediately when balance swung back the other way.
That's a few coincidences. Since people largely blame big merc orgs who actively avoid playing against each other to maximize pug stomping opportunities it's pretty easy to say that their coincidental decision to switch to whatever looks like it has even a small advantage is no coincidence.
#39
Posted 29 December 2015 - 12:33 PM
El Bandito, on 29 December 2015 - 12:08 PM, said:
The IS had manned up during all these years, the Clanners can do the same.
#40
Posted 29 December 2015 - 12:34 PM
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