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Most Populated Clan Faction Being Destroyed


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#21 Malcolm Vordermark

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Posted 29 December 2015 - 10:49 AM

There just seems to be an overall lack of interest among the Wolf loyalist at the moment. Not really sure when it started or when it will end. I've only done one CW drop in a month or two now.

We see this at the start of each CW iteration though. The IS will have a big surge and push the Clans back. We'll see how it goes this time.

#22 Sazabi Steppenwulfe

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Posted 29 December 2015 - 10:55 AM

then suddenly, the Rasalhague Dominion. screw your timeline..

Edited by Steppenwulf, 29 December 2015 - 08:50 PM.


#23 CDLord HHGD

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Posted 29 December 2015 - 11:05 AM

As far as I know, you can't take a faction's capital planet so they will never fully be destroyed. Having said that, it is quite entertaining to see the difference today compared to a month ago when they have Terra surrounded.

#24 Antares102

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Posted 29 December 2015 - 11:08 AM

As soon as clan gets changed (not necessarily buffed) again many will switch to clan.
With the last balance patch a lot of units were clan and everybody obviously wants to test the reworked mechs.
At least I would.

#25 meteorol

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Posted 29 December 2015 - 11:16 AM

They don't even care to play, why would they care to comment?

The state of the CW map is obviously determined by large units that give a flying f*ck about CW. That would be MS, 228 and SWOL. And that's pretty much it iirc. All 3 of them switched to IS, and you can see the result. Happened during beta 1 and 2 aswell.

But the CW map currently has zero relevance for this game, so who cares. In its current state, they might aswell make the invasion gamemode a part of quickplay.

#26 C E Dwyer

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Posted 29 December 2015 - 11:18 AM

View PostMister D, on 29 December 2015 - 09:55 AM, said:

Its what happens when you take away Gauss (the only equal ballistic) away from the Clans.

That and alot of comp players switching to IS and stomping random pub players for the event.

Thats crap, the reason is wolf lost its two biggest units in this round of CW M.S are Steiner, S.W.O.L FRR

Once they left there is nothing to shore up Clan Wolf, and the small units in short term contracts run away.

CW is a numbers game, not skill, that's why P.G.I keep mooting reducing unit sizes

#27 MischiefSC

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Posted 29 December 2015 - 11:19 AM

Manipulating the data. By going IS and stomping Clans you try to mitigate IS/Clan balance decisions. Bluntly I don't trust MS/SWOL view on IS/Clan balance but a consensus from people I do trust implies it's very close, close enough to dial the tonnage back to even.

What it really shows is that population is what matters and the ability of groups to flip around makes any particular side "winning" irrelevant. CW design is self-defeating in order to promote mech sales.

#28 Roadkill

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Posted 29 December 2015 - 11:21 AM

View PostJun Watarase, on 29 December 2015 - 10:38 AM, said:

Now factor in quirks and you will see that clan ballistics in general are inferior.

No, you won't. Clan ballistics are still superior.

What you'll find is that IS is over-quirked.

Those are NOT the same thing. Quirks do not belong in a weapon balance discussion because they're designed to balance chassis, not weapons.

#29 Mystere

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Posted 29 December 2015 - 11:25 AM

View PostMischiefSC, on 29 December 2015 - 11:19 AM, said:

Manipulating the data. By going IS and stomping Clans you try to mitigate IS/Clan balance decisions. Bluntly I don't trust MS/SWOL view on IS/Clan balance but a consensus from people I do trust implies it's very close, close enough to dial the tonnage back to even.

What it really shows is that population is what matters and the ability of groups to flip around makes any particular side "winning" irrelevant. CW design is self-defeating in order to promote mech sales.


I think I am seeing things the other way around. It's a case of manipulating data by demanding balance then switching en masse to the buffed side to reap massive profits. It all just looks too convenient to be otherwise. Posted Image

Edited by Mystere, 29 December 2015 - 11:26 AM.


#30 C E Dwyer

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Posted 29 December 2015 - 11:47 AM

View PostMischiefSC, on 29 December 2015 - 11:19 AM, said:

Manipulating the data. By going IS and stomping Clans you try to mitigate IS/Clan balance decisions. Bluntly I don't trust MS/SWOL view on IS/Clan balance but a consensus from people I do trust implies it's very close, close enough to dial the tonnage back to even.

What it really shows is that population is what matters and the ability of groups to flip around makes any particular side "winning" irrelevant. CW design is self-defeating in order to promote mech sales.

Considering how certain Ex clan wolf units Gamed, if not out right exploited the system in CW2, manipulating data would not surprise me

#31 MischiefSC

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Posted 29 December 2015 - 11:51 AM

View PostMystere, on 29 December 2015 - 11:25 AM, said:


I think I am seeing things the other way around. It's a case of manipulating data by demanding balance then switching en masse to the buffed side to reap massive profits. It all just looks too convenient to be otherwise. Posted Image

Toe-MAY-toe, toe-MAH-toe.

I would say it's more reactionary than intentional.

Still. Manipulating the data.

#32 Malcolm Vordermark

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Posted 29 December 2015 - 11:59 AM

Is it possible they've been on the Clan side for a while and wanted to try out their shiny newly quirked IS mechs, or does it have to be a conspiracy theory?

#33 El Bandito

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Posted 29 December 2015 - 12:06 PM

Can't comment now, too busy stomping Davions. Posted Image

#34 Hillslam

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Posted 29 December 2015 - 12:10 PM

If MWO would just add meaningful PVE then SO many issues would go away. One of them the strategic map having a purpose.
Imagine COOP missioning with your unit... quests... storylines... escort missions... convoys... dropships and jumpships that matter... galactic travel time that matters...

Oh the game we never had.

#35 Gas Guzzler

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Posted 29 December 2015 - 12:19 PM

View PostHillslam, on 29 December 2015 - 12:10 PM, said:

If MWO would just add meaningful PVE then SO many issues would go away. One of them the strategic map having a purpose.
Imagine COOP missioning with your unit... quests... storylines... escort missions... convoys... dropships and jumpships that matter... galactic travel time that matters...

Oh the game we never had.


No one cares about PVE except for like 10 people who think they represent everyone.

#36 Mystere

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Posted 29 December 2015 - 12:24 PM

View PostHillslam, on 29 December 2015 - 12:10 PM, said:

If MWO would just add meaningful PVE then SO many issues would go away. One of them the strategic map having a purpose.
Imagine COOP missioning with your unit... quests... storylines... escort missions... convoys... dropships and jumpships that matter... galactic travel time that matters...

Oh the game we never had.


I have nothing against PGI developing PvE, unless it comes at the expense of the PvP side of the game. In other words, PGI is going to have to hire additional resources and not take away from the latter.

#37 Steve Pryde

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Posted 29 December 2015 - 12:26 PM

No surprise if no one is playing clans in cw.

#38 MischiefSC

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Posted 29 December 2015 - 12:26 PM

View PostRouken, on 29 December 2015 - 11:59 AM, said:

Is it possible they've been on the Clan side for a while and wanted to try out their shiny newly quirked IS mechs, or does it have to be a conspiracy theory?


Yep. And it's possible that they only played Clans while Clans were OP because totally unrelated reasons, then switched to IS immediately when balance swung back the other way.

That's a few coincidences. Since people largely blame big merc orgs who actively avoid playing against each other to maximize pug stomping opportunities it's pretty easy to say that their coincidental decision to switch to whatever looks like it has even a small advantage is no coincidence.

#39 El Bandito

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Posted 29 December 2015 - 12:33 PM

View PostEl Bandito, on 29 December 2015 - 12:08 PM, said:

Clans are not dead. People are just abandoning ship like scared little lemmings--boo to those scared former Clan units. CW is a numbers game, and yes, both sides are very close to being balanced.

The IS had manned up during all these years, the Clanners can do the same.


#40 Alistair Winter

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Posted 29 December 2015 - 12:34 PM

Doesn't matter. They will reset the map for CW phase 3. Then they will reset it again after a while and they'll keep resetting it, because it's all pointless anyway.





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