Jump to content

Steam Definitely Worked


156 replies to this topic

#141 N0MAD

    Member

  • PipPipPipPipPipPipPipPip
  • 1,757 posts

Posted 05 January 2016 - 06:55 PM

Bob great idea, problem is... to low a population.
If you were to go with a system like this, the Large group Q would be a ghost town, PGI and most players know this.
Enjoy how it is its never going to change, well apart from the fact that CW numbers will keep going down.

#142 Bonger Bob

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • 373 posts
  • LocationPerth, WA

Posted 05 January 2016 - 07:01 PM

View PostN0MAD, on 05 January 2016 - 06:55 PM, said:

Bob great idea, problem is... to low a population.
If you were to go with a system like this, the Large group Q would be a ghost town, PGI and most players know this.
Enjoy how it is its never going to change, well apart from the fact that CW numbers will keep going down.


but the seal clubbing teams would have us all believe they don't enjoy the seal clubbing rounds, and that pugs shouldn't be apart of CW.

Plus wasn't steam supposed to be the magic bullet for the population problems ??? gods forbid PGI actually have to do anything to build and retain a player base.

#143 Kjudoon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 7,636 posts
  • LocationWisconsin

Posted 05 January 2016 - 07:03 PM

12man only queues do not work. The population is too small not to mention unwilling to quit baby seals cold turkey if you made a group/solo queue distiction in cw too.

I still stand by my assessment you control this with economics and unit psr.

#144 Wintersdark

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • 13,375 posts
  • Google+: Link
  • Twitter: Link
  • LocationCalgary, AB

Posted 05 January 2016 - 07:22 PM

View PostTLBFestus, on 04 January 2016 - 08:46 AM, said:

Funny part is, the solution is right in front of them. Premium membership. Private matches. No need for seal clubbing at all.
After all, these competitive players spend more money per player than the average PUG, so why aren't they doing that? If they aren't, it kinda pokes a wee bit of a hole in the "we spend" argument.



Umm, they *do* do that. See: All the tournaments that go on all the time.

I'm not disagreeing with your post whole cloth here, but the comp crowd absolutely does use premium matches extensively.


But CW was made for units. I'm not arguing it should have been or not - that's another discussion. Nor am I arguing whether it should remain that way.

It's not just the large unit/comp crown "saying" it was made for them. That was the express and stated goal when CW actually launched.

So, yeah, I do agree with a lot of what you said in principle, but when you angle things that "Those large unit guys are all just jerks!" you do your argument a disservice.

View PostBonger Bob, on 05 January 2016 - 07:01 PM, said:

Plus wasn't steam supposed to be the magic bullet for the population problems ??? gods forbid PGI actually have to do anything to build and retain a player base.

No? Maybe some people said that, but PGI certainly didn't.

#145 Wintersdark

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • 13,375 posts
  • Google+: Link
  • Twitter: Link
  • LocationCalgary, AB

Posted 05 January 2016 - 07:28 PM

View PostBonger Bob, on 05 January 2016 - 05:36 PM, said:

make CW into 2 separate ques, one for teams only, one for pugs and small groups. Give the teams only mode a C-bill boost, leave the "pug/small group" que as normal. ( for arguments sake lets call a small group 4 ppl or less from same team tag )

Teams only que is the only one that earns LP, more CB, and affects the CW planet map.
PUGs / small groups que can still do CW like normal, just no LP or planet map effects, so its like a training mode for CW.

this way the hardcores can claim CW as their hard mode all they like, pugs aren't just there for seal clubbing rounds and small groups can still have a bash filling out their limited numbers with other small groups / pugs. Only thing that effects the pointless planet map is the "hard mode" players rounds.

now lets see what irrational scaremongering and "join and team or die" bile can come from this.


You maybe could get a solo queue into CW if you had a solo-only attack lane per faction... But I fear you'd see a hell of a lot of sync dropping anyways.

Lets put aside the emotional content here. Lets pretend, just for a minute, that solo players and the big unit players are all just players and want to have a fun game for everyone.

Then you've got a unit, lets say mine - CGBI, with 150 some odd players - who want Clan Ghost Bear to succeed overall. We see the unit attack lane is doing well, pushing ahead, but the solo lane is faltering. So, individual CGBI players start dropping in the Solo Player attack lane. We're not even attempting to solo queue.

However, as soon as a couple guys get into a match together, they will almost certainly continue to get matches together. This essentially adds premades to the queue, even if they're trying not to.

Now, lets assume there are 12 players (a tiny portion of the unit) all playing solo in the solo attack lane. They're almost certainly going to end up filing into just a couple matches in no time at all. If there aren't a lot of battles playing simultaneously, it gets way worse.

And that's assuming they aren't *trying* to get into matches together. If they ARE trying? You're highly likely to face 12 mans in the solo queue. It's a logistics problem.

#146 N0MAD

    Member

  • PipPipPipPipPipPipPipPip
  • 1,757 posts

Posted 05 January 2016 - 07:31 PM

View PostBonger Bob, on 05 January 2016 - 07:01 PM, said:


but the seal clubbing teams would have us all believe they don't enjoy the seal clubbing rounds, and that pugs shouldn't be apart of CW.

Plus wasn't steam supposed to be the magic bullet for the population problems ??? gods forbid PGI actually have to do anything to build and retain a player base.

Well last time i checked the steam stats for MWO (4 days ago), only 35% of steamers had gone onto winning 1 match, considering that many regular MWO players started playing thru steam and many others created alt accounts there, i supose to bolster numbers... well the number speaks for itself.

#147 Bonger Bob

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • 373 posts
  • LocationPerth, WA

Posted 05 January 2016 - 07:55 PM

View PostN0MAD, on 05 January 2016 - 07:31 PM, said:

Well last time i checked the steam stats for MWO (4 days ago), only 35% of steamers had gone onto winning 1 match, considering that many regular MWO players started playing thru steam and many others created alt accounts there, i supose to bolster numbers... well the number speaks for itself.


I would love it if PGI would give some transparency on this........Im sure that at least have some clue, but its obvious they fear what the possible outcome would be.

Hell, id love to see a box on the mech lobby that allows you to see the actual live players online numbers at any given time just so i know which times are peak / off peak.

at the moment, the steam numbers are more misleading than they are informative. IE : if they record 3000 players in a day, how many of those just played one round and logged, or how many spent 14hrs online all day. to many unknowns and PGI are the only ones with the truth to reveal.

#148 Mechwarrior Buddah

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,459 posts
  • LocationUSA

Posted 05 January 2016 - 08:03 PM

View Postgeodeath, on 29 December 2015 - 05:03 PM, said:


For now. Steam users will bore of this game quickly and move on to something else. Then we will be right back to Community Waitfare again.


Posted Image

youre not wrong

#149 Speedkermit

    Member

  • PipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 103 posts
  • LocationEngland

Posted 06 January 2016 - 04:24 AM

New steam player saying hello.

Started played less than 2 weeks ago and and currently really enjoying the game, and am improving every day. However having been reading these forums for a few days. I wouldn't touch CW with a bargepole. I can take losing but I'm not here to be "farmed".

I do want to play CW though, but not as a "pug". What I have read has really put me off. Am I wrong?

#150 PFC Carsten

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 2,188 posts
  • LocationOn your six

Posted 06 January 2016 - 05:33 AM

Over the course of yesterday into this morning very early I checked on the steam population for MWO. It was only listed in the top 100 games being played at around 1 am CET (should be about 7 pm EST a day before) with roughly 2.500 players near the bottom of the list.

In my books that's not too much. Is there a way to reliably check those stats over a significant period of time?

#151 Lucky Noob

    Member

  • PipPipPipPipPipPipPipPip
  • The Sovereign
  • The Sovereign
  • 1,149 posts

Posted 06 January 2016 - 06:27 AM

View PostPFC Carsten, on 06 January 2016 - 05:33 AM, said:

Over the course of yesterday into this morning very early I checked on the steam population for MWO. It was only listed in the top 100 games being played at around 1 am CET (should be about 7 pm EST a day before) with roughly 2.500 players near the bottom of the list.

In my books that's not too much. Is there a way to reliably check those stats over a significant period of time?



here you go

https://steamdb.info.../342200/graphs/

#152 KahnWongFuChung

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • 372 posts
  • LocationLuthien

Posted 06 January 2016 - 08:07 AM

WOW those numbers are worse than I thought even with the steam count and regular log on players I would assume MAYBE 5,000-10,000 players a month playing a avg 1-2 hours per sessions. Well its PGI and the devs fault for not making the game more appealing before steam launch.

Sigh I read so many good ideas for MWO but the game basically has remained the same 3 game mode core game for 3 years for solo and CW and it is boring and repetitive real quick.

#153 TLBFestus

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,519 posts

Posted 06 January 2016 - 09:48 AM

View PostWintersdark, on 05 January 2016 - 07:22 PM, said:



Umm, they *do* do that. See: All the tournaments that go on all the time.

I'm not disagreeing with your post whole cloth here, but the comp crowd absolutely does use premium matches extensively.


But CW was made for units. I'm not arguing it should have been or not - that's another discussion. Nor am I arguing whether it should remain that way.

It's not just the large unit/comp crown "saying" it was made for them. That was the express and stated goal when CW actually launched.

So, yeah, I do agree with a lot of what you said in principle, but when you angle things that "Those large unit guys are all just jerks!" you do your argument a disservice.


No? Maybe some people said that, but PGI certainly didn't.



I too will concede some points to your post. When I refer to "those large unit guys who are all just jerks", just to be clear, I'm referring to the ones that actually are jerks and are spoiling the rep of the rest of them.

When I point out the problems with CW with respect to groups versus PUGs, I'm not always trying to blame the groups. It's the nature of the way CW was created. it's horrendously flawed and the economics of the game are going to dictate which party has the leverage that drives the changes PGI will make. My personal opinion is that the PUGs are the monetary driver of this game and PGI will make changes to CW that make it more PUG friendly because of this.

As for the "Expressed and Stated Goal" for CW that PGI made, well we all know how good PGI's word on those sort of things are. They can always turn around and say that "that was our position at the time, but it's not now" like they did for those "Pillar" things, 3PV (which I know is next to useless) and the time frame originally promised for CW.

Edited by TLBFestus, 06 January 2016 - 09:52 AM.


#154 KahnWongFuChung

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • 372 posts
  • LocationLuthien

Posted 06 January 2016 - 09:57 AM

LOL MWO design in a nutshell =

Posted Image

Posted Image

#155 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 06 January 2016 - 11:28 AM

View PostLuke George, on 06 January 2016 - 04:24 AM, said:

New steam player saying hello.

Started played less than 2 weeks ago and and currently really enjoying the game, and am improving every day. However having been reading these forums for a few days. I wouldn't touch CW with a bargepole. I can take losing but I'm not here to be "farmed".

I do want to play CW though, but not as a "pug". What I have read has really put me off. Am I wrong?

well
no, you're not wrong

Here's the thing, PUG is all I play CW as 90% of the time and do just fine. I also either drop lead myself or make sure we have a drop lead in the drop.
Always check your faction chat when you jump into CW. It will make finding other players, coordinating, and getting into the "groove" much easier.

Find players and units dropping and join up with them on that planet.

I can't speak for other factions or units, but FWLM generally types in faction chat, the number of players needed to form a 12man, the planet we're dropping on, and our TS information in case anyone wants to join us on TS.

Then anyone who wants to join us can but aren't "forced" or talked down to if they don't want to. Our TS server is set up so that you don't have to sign up with our units or on our website to come hang out and drop with us.

Most of our sub-units have their own private servers for training and practice so our public TS is just that, public. We allow anyone who's not a dbag to come hang out and play even if they're in another faction (clanners gotta submit for screening though lol)

Seriously though, I would just use faction chat and find some groups to play with even if you don't want to join them on their TS, it will help you learn and get adjusted to CW much more quickly.

#156 Kurbeks

    Member

  • PipPipPipPipPipPip
  • Shredder
  • Shredder
  • 337 posts

Posted 06 January 2016 - 01:59 PM

View PostKahnWongFuChung, on 06 January 2016 - 08:07 AM, said:

WOW those numbers are worse than I thought even with the steam count and regular log on players I would assume MAYBE 5,000-10,000 players a month playing a avg 1-2 hours per sessions. Well its PGI and the devs fault for not making the game more appealing before steam launch.

Sigh I read so many good ideas for MWO but the game basically has remained the same 3 game mode core game for 3 years for solo and CW and it is boring and repetitive real quick.


Those are just Steam stats

#157 Kjudoon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 7,636 posts
  • LocationWisconsin

Posted 06 January 2016 - 02:05 PM

View PostKurbeks, on 06 January 2016 - 01:59 PM, said:


Those are just Steam stats

With a high percentage of them being current players who transfered over.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users