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Atlas As7 - S And Atlas As7 - K Build


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#1 armin1928

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Posted 12 January 2016 - 11:16 AM

Ok, I was struggling with those. Many people say that Atlas As7 - K is the weirdest version of all atlases. I agree but I changed some things. I bought another atlas then, and I thought if I replace engines and then I can get 2 AMS in. Also, I totally changed S version. I would like if you check them both and tell me what do you guys think. Any suggestions and advices are welcome. I am not newbie to this game, I am just bit outdated because I played that game 6 years ago and it was MechWarrior vengeance 4. I have no command console in K anymore because of the tonnage. What would you guys change?



Build for K version: http://mwo.smurfy-ne...654600097d69487



Build for S version: http://mwo.smurfy-ne...2eb56e3322a38ee

Edited by armin1928, 12 January 2016 - 11:29 AM.


#2 levitas

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Posted 12 January 2016 - 11:35 AM

This is gman's S build from metamechs:

http://mwo.smurfy-ne...bb32bddfc481eb2

The atlas has some great geometry for brawling, and likewise terrible geometry for long range stuff. I find that I can't get back in cover quickly enough to trade effectively, especially since I have to expose my whole mech to shoot anything.

Your S build needs to stare to get work done with those lrms, which means you'll get cored extra quick. The structure added to your mech will go to waste if you don't twist, and you can't twist in a lrm mech without breaking locks. Likewise, a single hit to structure after armors gone will end your gauss and large laser in the K build, cutting your firepower to less than a commando.

Instead, gman's build is an ideal ambusher. Get around the corner from something, and PUSH. alpha, twist, alpha. Congrats, you've just done 150 damage in 3 seconds, and their team is down a mech.

#3 Metus regem

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Posted 12 January 2016 - 11:39 AM

Generally speaking LRMs+Atlas is a bit of a taboo...

This is the AS7-S that I use from time to time, her job is to get in, and wreak things up close, and due to her quirks shes very good at it.

You will see that the number of missile tubes on the AS7-S is listed as 10, 6 x 3, that means she has 1 set at 10 tubes and 4 more launchers at 6 tubes, the less tubes you have, the longer it takes to launch missiles.

If I owned a K model, I'd likely run it like this: AS7-K, the Atlas is a big beefy brawling monster, use it as such.

#4 Lumpypants

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Posted 12 January 2016 - 11:39 AM

There is nothing inherently wrong with those builds. The problem comes with taking 100 tons of very durable mech from the front lines where it can do the most good.

#5 mogs01gt

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Posted 12 January 2016 - 11:42 AM

In the current "speed" meta/play style, you need to keep up.
atlas k build
AS7-K
S build using LRMs since that is what you posted.
AS7-S
How I would run it
AS7-S

#6 armin1928

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Posted 12 January 2016 - 11:43 AM

Solar Levitas I think Atlas is too slow and has slow twist to sneak somewhere behind and use SRM6.

#7 Metus regem

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Posted 12 January 2016 - 11:45 AM

View Postmogs01gt, on 12 January 2016 - 11:42 AM, said:

S build using LRMs since that is what you posted.
AS7-S


Why would you put C.A.S.E. there? the chances of actually needing C.A.S.E. is so small, that's half a ton that could be spent on ammo....

#8 levitas

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Posted 12 January 2016 - 11:48 AM

View Postarmin1928, on 12 January 2016 - 11:43 AM, said:

Solar Levitas I think Atlas is too slow and has slow twist to sneak somewhere behind and use SRM6.


I promise, it's sub par at anything else. It's the best brawler as long as you prioritize good positioning.

If that's an issue, then perhaps an atlas isn't the right mech for you (no shame in that)

#9 mogs01gt

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Posted 12 January 2016 - 11:52 AM

View PostMetus regem, on 12 January 2016 - 11:45 AM, said:

Why would you put C.A.S.E. there? the chances of actually needing C.A.S.E. is so small, that's half a ton that could be spent on ammo....

Because people aim for STs on the Atlas and for new players its useful. I wouldnt run case there myself.

Edited by mogs01gt, 12 January 2016 - 11:53 AM.


#10 Bilbo

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Posted 12 January 2016 - 12:00 PM

View PostLumpypants, on 12 January 2016 - 11:39 AM, said:

There is nothing inherently wrong with those builds. The problem comes with taking 100 tons of very durable mech from the front lines where it can do the most good.

He'll probably be ammo starved in both designs and someone new should almost never be part of the front line in an Atlas, as it will likely be a death sentence for them.

#11 armin1928

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Posted 12 January 2016 - 12:04 PM

If you guys would have to chose on of those builds... Which one would you chose?

#12 Bilbo

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Posted 12 January 2016 - 12:07 PM

View Postarmin1928, on 12 January 2016 - 12:04 PM, said:

If you guys would have to chose on of those builds... Which one would you chose?

If I had to choose one of those I would take the S with an AC5 instead of the UAC5. A ton and half of ammo for the UAC will be gone far too quickly.

#13 mogs01gt

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Posted 12 January 2016 - 12:18 PM

View Postarmin1928, on 12 January 2016 - 12:04 PM, said:

If you guys would have to chose on of those builds... Which one would you chose?

The S

#14 Dawnstealer

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Posted 12 January 2016 - 12:47 PM

My thought on any mech is that you build to what makes it unique, be that quirks, hardpoints (not always possible), or whatever.

For the S, it's the 4 missile hardpoints. For the K, it's the dual AMS. Of course they're both Atlasessisises, so they should lean towards brawler. That said, I got a pair of free S's for loyalty thingies, so I built them out two ways. The K is the only Atlas that I don't have, but I'd build it out like so (I put AMS on everything I can - you can pull it if you want 1.5 more tons):

AS7-S

4 ML, AC20, 4 ALRM5s, AMS

NOT for the button-mashers out there, as this thing runs hot. I run four weapon groups: LA, RA, AC20 and CT LAZORS, and the LRMs set to a hose of chainfire. That third one is the problem, but with my mouse, that's the option. The design here is not an LRM boat - an Atlas should NEVER be an LRM boat.

Really, this is more of a troll build, but it was surprisingly effective. The thought being that you can contribute even while you're waddling up to brawl (you'll notice there's only a single ton of LRM ammo). It's also good at pressing pushing Lights and Mediums back under cover until you can get to optimum range.

Still, this isn't really what the Atlas is designed for.

This is probably more like it:

AS7-S

4 MLs, AC20, 4 SRM4s, AMS

Brutal mech up close, obviously you have to watch your heat. Not much will survive a pair of alphas from this thing, and that's a good thing, because you'll be overheated after doing it.

For the K, if I were to build one out? Probably something like this:

AS7-K

2 LLs, Gauss (quirks), 2 MPLs, 2 AMS

Runs pretty cool, the Gauss quirks actually make it useful, not hamstrung in a brawl...hm...maybe I'll pick up a K?

Edit: I didn't shift the armor forward on the K, but you get the idea: frontload the armor.

Edited by Dawnstealer, 12 January 2016 - 12:53 PM.






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