Not thread topic: Whining about PSR system, or saying it "needs to be removed QQQQ".
All statistics are as a solo pug player, I haven't grouped for more than 20 matches before the start of this december.
So as a tier 2 player slowly creeping towards tier 1 the PSR system seems to be doing it's job under one specific circumstance:
It matches me as a "carry the team, this person is strong" player in most of the matches. And this is the role I tend to play in the matches in which I play very specific mechs that I am very experienced with. In these chassis I pull a 60+% win rate. Which translates as an individual player adding a 10%+ chance for my team to win (which is pretty suprising).
This system doesn't compensate for "the fun factor" of piloting chassis that I am absolutely terrible at, or that just don't perform in general due to build limitations. This causes the matchmaker to think i'm a "solid player, that is trying very hard", and results in a significant detriment to my team. The extreme example of this is a Chassis that I contribute a detriment of -10% chance to win to my team. Thats a swing of expected value to the team of around 22% win chance. And even on one anomalous chassis I seem to contribute a 30% increase in loss rate.
So, long story short: If PSR system is sticking around, please refine it to consider per mech skill modifiers when placing people on teams. I and many players I know would love to run goofy fun builds without being expected to carry hard.
Edited by Remains Intact, 30 December 2015 - 01:25 PM.