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Poll: How Many People Support The Gauss Nerf?


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#21 Amsro

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Posted 30 December 2015 - 06:24 PM

View PostLivewyr, on 30 December 2015 - 06:20 PM, said:

Gauss nerf wasn't long enough.

(All Long range weapons need a RoF nerf... and Gauss moreso.)


Can you show me where the Gauss touched you? Posted Image

#22 9thDeathscream

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Posted 30 December 2015 - 06:57 PM

30 PP damage with no heat. Yeah nerf was fine.

Gauss is a ranged weapon. Not to be used in a brawl. Take it for what it is. A big *** sniper rifle.

#23 Khobai

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Posted 30 December 2015 - 07:48 PM

Quote

30 PP damage with no heat. Yeah nerf was fine.


I tend to agree gauss needed a nerf.

Heat is the primary damage limiter in the game. So any weapon that can do a lot of damage without heat seriously violates that.

Gauss needed to be nerfed. I do tend to think it was overnerfed though. I think +0.75s cooldown wouldve been enough. +1.5s seemed like overkill.

#24 Mister Blastman

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Posted 30 December 2015 - 08:03 PM

I do.

#25 N0MAD

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Posted 30 December 2015 - 08:14 PM

View PostMischiefSC, on 30 December 2015 - 02:52 PM, said:


Cooldown as a balancing factor doesn't really apply toward DPS it applies towards 'how long between alphas'.


How can you say cooldown doesnt affect DPS,, Damage per second, if a weapon is made to fire less (if it fires 4 times a minute instead of 5 times a minute thats less DPS over that minute)in the end thats lower DPS.
Really Michief?

#26 Ultimax

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Posted 30 December 2015 - 08:20 PM

3 hours dropping in the team queue, including multiple rounds vs. SJR, SRS, etc.


Wasn't hit by a single Gauss rifle the entire time, because no one is using them.

Edited by Ultimatum X, 30 December 2015 - 08:20 PM.


#27 Khobai

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Posted 30 December 2015 - 08:22 PM

everyone is using lasers now...

its funny how laser vomit was the biggest weapon balance problem

so PGI nerfed everything but lasers.

#28 MischiefSC

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Posted 30 December 2015 - 09:50 PM

View PostN0MAD, on 30 December 2015 - 08:14 PM, said:

How can you say cooldown doesnt affect DPS,, Damage per second, if a weapon is made to fire less (if it fires 4 times a minute instead of 5 times a minute thats less DPS over that minute)in the end thats lower DPS.
Really Michief?


Because Gauss was never a DPS weapon. In fact that's part of the benefit; I can do 15 pts with an AC5 in less time than a Gauss, who is going to argue that an AC5 is a better weapon to take all other things being equal?

Gauss isn't about DPS. Unless cooldown is so bad you can't reliably use it to take the shots you need to take (in which case it's too bad to use) then it is, conversely, a better overall weapon than any other ballistic. 15pt PPFLD with the best range and projectile speed and 1 heat.

The problem is that it's the perfect synergy weapon for lasers, adding a 15pt snap to your laservomit for 1 heat and it's nearly hitscan at the same range you're effectively using lasers (400-600m depending). It's also good for tapping someone at almost 2k if the need demands.

#29 El Bandito

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Posted 30 December 2015 - 09:52 PM

I supported the nerf, and it looks like the many others did does, as well. More than those who had opposed, at the least.

Edited by El Bandito, 30 December 2015 - 09:52 PM.


#30 Revis Volek

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Posted 30 December 2015 - 09:53 PM

View Poststjobe, on 30 December 2015 - 02:56 PM, said:

Feathers: Unruffled.
Jimmies: Unrustled.
Panties: Neither bunched nor wadded.
Gauss Rifle: Still one of the best weapons in the game.

View PostBishop Steiner, on 30 December 2015 - 03:31 PM, said:

Knickers: Untwisted?
F***s: None given?



Not a single jimmie was rustled that day....

Posted Image

#31 Champion of Khorne Lord of Blood

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Posted 30 December 2015 - 10:01 PM

View PostMischiefSC, on 30 December 2015 - 09:50 PM, said:


Because Gauss was never a DPS weapon. In fact that's part of the benefit; I can do 15 pts with an AC5 in less time than a Gauss, who is going to argue that an AC5 is a better weapon to take all other things being equal?

Gauss isn't about DPS. Unless cooldown is so bad you can't reliably use it to take the shots you need to take (in which case it's too bad to use) then it is, conversely, a better overall weapon than any other ballistic. 15pt PPFLD with the best range and projectile speed and 1 heat.

The problem is that it's the perfect synergy weapon for lasers, adding a 15pt snap to your laservomit for 1 heat and it's nearly hitscan at the same range you're effectively using lasers (400-600m depending). It's also good for tapping someone at almost 2k if the need demands.


Issue I found with mixing laser vomit with Gauss is that in the long run its entirely less effective than just pure laser vomit.

lets say its on a clan mech, 12 tons plus 3 tons of ammo would be 15 tons. 15 tons that could be used for more heatsinks allowing you to just put out another laser alpha or support more lasers or heavier lasers in its place.

Usually I'd throw in a C-LPL extra and some heatsinks rather than a gauss. The extra cooling you get and the weapon synergy of having all lasers was too much for me to pass up when I looked at the gauss rifles which already were tied for longest cooldown in a ballistic weapon and had the charge up that added to it further. Not to mention it exploding, and running out of ammo much faster than anything with infinite ammo would.

Then again I'm the kind of guy who would argue that an AC2 (even lower than an AC5) would be better to take than a gauss rifle in many cases purely because it has higher DPS and the same ease in landing shots and is less than half the weight and if you do happen to miss you have another shot ready before you can say "aw".

#32 KrazedOmega

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Posted 30 December 2015 - 10:07 PM

A single gauss rifle didn't need a nerf, other than maybe bumping up its heat a bit. The problem was when two were fired at the same time. In that case the longer firing delay should have been added only if you had two or more gauss equipped on a mech at the same time.

#33 Palor

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Posted 30 December 2015 - 10:18 PM

I never use them so the nerf did not do anything to me. I would however like to see that charge time go away. It seems to be a bit of overkill that it takes forever cool down and then needs to charge up.

#34 Narcissistic Martyr

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Posted 30 December 2015 - 10:35 PM

What is popular is not always what is right.

#35 Yozzman

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Posted 30 December 2015 - 11:55 PM

Gauss? Who still uses this?
I never use it anymore... Not worth the tonnage

#36 Mechwarrior Buddah

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Posted 31 December 2015 - 12:02 AM

as I asked in the other thread

View PostJack Shayu Walker, on 30 December 2015 - 01:12 PM, said:

It strikes hard, without warning, from long distance.


and thats bad why exactly?

#37 El Bandito

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Posted 31 December 2015 - 12:05 AM

View PostYozzman, on 30 December 2015 - 11:55 PM, said:

Gauss? Who still uses this?
I never use it anymore... Not worth the tonnage


I still see plenty of Gauss on my matches. Especially on CW.

#38 Ultimax

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Posted 31 December 2015 - 12:17 AM

View PostMischiefSC, on 30 December 2015 - 09:50 PM, said:


Because Gauss was never a DPS weapon. In fact that's part of the benefit; I can do 15 pts with an AC5 in less time than a Gauss, who is going to argue that an AC5 is a better weapon to take all other things being equal?

Gauss isn't about DPS. Unless cooldown is so bad you can't reliably use it to take the shots you need to take (in which case it's too bad to use) then it is, conversely, a better overall weapon than any other ballistic. 15pt PPFLD with the best range and projectile speed and 1 heat.



All weapons are DPS weapons, DPS is very important in skirmishes and in open brawls where its not about a big alpha and hiding all of the time. (This is the current meta).

With this being the case, Gauss was always worse at close ranges due to its low DPS. (This is why many old poptart builds ran 2x UACs/AC 5s sometimes by the way, it was because when it came time for the push the DPS was valuable).


If the DPS wasn't important than everyone complaining that "Gauss was also good at close range" was a liar.

On top of that, reducing the CD very specifically crushes its DPS ability - so then why specifically a CD nerf since that doesn't actually affect a single alpha? (it makes the weapon extremely undesirably outside of anything but the start of long range, and then for the longest ranges you're better off with ER laser boating anyway)



View PostMischiefSC, on 30 December 2015 - 09:50 PM, said:

The problem is that it's the perfect synergy weapon for lasers, adding a 15pt snap to your laservomit for 1 heat and it's nearly hitscan at the same range you're effectively using lasers (400-600m depending). It's also good for tapping someone at almost 2k if the need demands.



Really? Now it has "perfect synergy" with Lasers?

A weapon combination people once laughed at?



This thread is rich, just watching people say literally anything because its a playstyle they didn't like.


Enjoy the relentless laser meta, or 10-12 man brawl zerg rushes.

You will get to suck on it for months or until PGI pulls its head out of its bum and un-crapifies Gauss and PPCs.

Edited by Ultimatum X, 31 December 2015 - 12:18 AM.


#39 Mechwarrior Buddah

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Posted 31 December 2015 - 12:18 AM

View PostEl Bandito, on 31 December 2015 - 12:05 AM, said:


I still see plenty of Gauss on my matches. Especially on CW.


View PostNarcissistic Martyr, on 30 December 2015 - 10:35 PM, said:

What is popular is not always what is right.


especially in CW

#40 Ultimax

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Posted 31 December 2015 - 12:25 AM

View PostEl Bandito, on 30 December 2015 - 09:52 PM, said:

I supported the nerf, and it looks like the many others did does, as well. More than those who had opposed, at the least.



Keep watching the votes.

I posted the poll to HPG, and while there are a tiny handful of players who say they like the nerf - very quickly the yes/no is now within 1 vote of each other.

There is a large gap in the types of players that mostly post here vs. the ones that post at HPG - I'll let you make your own conclusions.





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