Steam newb here! I recently got back into the game after playing around for a wee bit during the beta days. The game's vastly more fun now, I gotta say - I'm really enjoying myself.
Now, here's the question I want t ask: I purchased the Steam Heavy Performance Pack. Seemed like good value, being 20% off and all. The primary reason I got it, though, was the Timber Wolf with the C-Bill bonus. I’ve been a bit of a TBR fanboi for as long as I’ve known the darn the thing. I’ve used it wherever I could, be it previous MechWarrior games or the TableTop. As you might’ve guesses, I was mighty excited since everyone seemed to consider the TBR “the best ‘Mech in the game” on the forums and on Reddit. Not the primary reason to get it, but it’s a nice plus, right?
I played the Trial version of the TBR, got the TBR-A and the TBR-C(S) from the HPP. Went through a few different builds, too.
I’ll be honest here: I don’t get why people consider the TBR the best ‘Mech in the game. Not after playing with the Thunderbolt that came with the HP Pack or the Quickdraw I got.
Playing the TBR, I’m trying to keep myself covered most of the time, peek at stuff and get a few hits with the lasers in. Should be easy enough in theory, right? Thing is, the hardpoints aren’t in the greatest of locations for that sort of stuff, unless I’m running the TBR-A (I think?) left torso – which has those negative quirks. I still generally try to stick to cover, get a good alpha strike off and retreat. I suppose this is pretty awesome if you’ve got a coordinated group, popping up from cover and pumping a volley of high-damage alphas into a single target, taking it out in an instant. In a PUG, though, that feels a little… meh?
The TDR-9SE(S) and QKD-4G I’ve got are a huge contrast. Their alphas are considerably less potent but they run way cooler. With those, I can continually push out damage and while the range is lower, I do get access to my full offensive capabilities at a singular distance. There are three primary benefits to this, as far as I can tell: First, I can actually suppress and opponent with a continued barrage of LPL fire. Second, I can operate out of cover much more effectively. Third, an opponent catching me out of position or pushing up on me isn’t nearly as devastating as I don’t need to break away to cool down as early. Add to that that the TDR and QKD feel more tanky (despite running an XL engine in the QKD) than the TBR (which has more armor on paper, I think) and those two are able to come out on top if an opponent decides to drag me into a slugfest.
In theory, I might just equip my TBR with two weapon systems to cover the longer ranges and have some sort of backup if someone engages me, but I’ve yet to find a solution I feel comfortable with. I don’t have enough slots for C-ERSMLs to pack enough of a punch, C-ERMLs run too hot, a UAC/20 with some ammo is quite heavy for that sort of thing and using the Gauss for long range, backing it up with C-ERMLs for medium/short range, feels meh due to the Gausses cooldown.
So, tl;dr: The TBR is supposedly the best ‘Mech in the game, but my TDR and QKD both feel tankier, come with a one-size-fits-all sort of weapon loadout, require less heat management and there’s no trade-off to be made between hardpoints and negative quirks. The QKD is faster, to boot.
What am I missing? Does the TBR require a coordinated group? Does it get a huge boost from being mastered/having double basic efficiencies?