During my "test", I would also make it a point to spectate other teammates, who had SRMs equipped, to see how their "HitReg" was going. Now I know there's some odd lag between what I'm seeing on the screen to what is actually happening but it's very minimal and almost not worth mentioning. That being said, I would see people aiming SRMs directly at a moving target and firing salvo after salvo, to only miss out on the SRMs full damage affect. Meanwhile, I'm pulling whats left of my hair out wondering why they're not leading the target. Basic Marksmanship Principles in my eyes, being a prior service. **Players do understand Missiles have flight time and are not pinpoint weapons, unlike Lasers?** Yet, game after game I would see the same thing, not leading targets or not paying attention to range and firing tons of SRMs at targets who were obviously out of range or trying to fire SRMs at smaller components(Legs/Arms), when they should be firing center mass.
Overall, playing through around 50 matches with SRM builds and watching others in Tier 1 matches, I came to the conclusion that SRM with Artimes are some of the most accurate weapons in the game, and SRMs without are exactly what they say they are in their description "Short range missiles fired in groups of 2/4/6". Will all the SRM's hit a Ravens legs while both You and the Raven are moving at full speed, absolutely not and you should expect them to to begin with. Will all the SRM's hit the Raven's CT or Center Mass(obviously taking in account missile spread), yes.
If me firing 6 missiles and me hitting with only 5 of them is "HitReg" some of you need to try and understand how weapons work. Hopefully, I went about this topic as professionally as possible. Hopefully, not too many people will flame hard.
Edited by Cillipuddi, 01 January 2016 - 07:34 AM.




























