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Hitreg Or Can't Aim?


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#1 C I L L I P U D D I

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Posted 01 January 2016 - 06:56 AM

I've looked through the forums (lost a bit of my sanity) and noticed some people say certain weapons have "HitReg" problems. Many of those weapons I use, namely SRMs. And I thought to myself, "Am I having Hitreg issues?","If I was having them, would I even know?". So, I played a test sample of games and tried to really focus on "Are my SRMs actually all hitting my target?" Surprisingly, the answer was, yes. If I aimed properly, I would hit with all my SRMs. Now, that being said, when I would play on the EU or Oceanic Servers I would obviously have to take in account for my ping and the occasional rubber band **Note: I do not have the same Latency/Lag issues some players have** Overall, though, I would hit with near 90-100% of my SRMs that I fired within range. I get triggerhappy sometimes and fire some of them a bit before I should, and those obviously shouldn't hit.

During my "test", I would also make it a point to spectate other teammates, who had SRMs equipped, to see how their "HitReg" was going. Now I know there's some odd lag between what I'm seeing on the screen to what is actually happening but it's very minimal and almost not worth mentioning. That being said, I would see people aiming SRMs directly at a moving target and firing salvo after salvo, to only miss out on the SRMs full damage affect. Meanwhile, I'm pulling whats left of my hair out wondering why they're not leading the target. Basic Marksmanship Principles in my eyes, being a prior service. **Players do understand Missiles have flight time and are not pinpoint weapons, unlike Lasers?** Yet, game after game I would see the same thing, not leading targets or not paying attention to range and firing tons of SRMs at targets who were obviously out of range or trying to fire SRMs at smaller components(Legs/Arms), when they should be firing center mass.

Overall, playing through around 50 matches with SRM builds and watching others in Tier 1 matches, I came to the conclusion that SRM with Artimes are some of the most accurate weapons in the game, and SRMs without are exactly what they say they are in their description "Short range missiles fired in groups of 2/4/6". Will all the SRM's hit a Ravens legs while both You and the Raven are moving at full speed, absolutely not and you should expect them to to begin with. Will all the SRM's hit the Raven's CT or Center Mass(obviously taking in account missile spread), yes.

If me firing 6 missiles and me hitting with only 5 of them is "HitReg" some of you need to try and understand how weapons work. Hopefully, I went about this topic as professionally as possible. Hopefully, not too many people will flame hard.

Edited by Cillipuddi, 01 January 2016 - 07:34 AM.


#2 Tyler Valentine

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Posted 01 January 2016 - 09:49 AM

There are some hitreg issues with this game, notably with SRMs, and hitting with two heavy weapons (PPCs, big ACs) at once, but they certainly aren't a big deal. When I started playing a year and a half ago it was much worse but they have made steady improvements. High server loads during peak hours will make it more noticeable.

Thanks for the aiming tips! ;)

#3 1Grimbane

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Posted 01 January 2016 - 09:52 AM

after the great re-balancing i've actually switched from clan laser vomit to Clan and IS srm vomit..... if hit reg is broken it hasn't affected me much that i can notice...

#4 Metus regem

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Posted 01 January 2016 - 10:22 AM

Having seen twin cERPPC's pass right through my target's back side, when I was on their six, in a perfect kill position (less than 150m away), with their entire rear armour gone and red internals, I can tell you those weapons have hit registration issues.

I still remember seeing those blue bolts pass right through him and hit the hill side on alpine. I over heated from that, and lost the match...

#5 zagibu

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Posted 01 January 2016 - 10:29 AM

View PostCillipuddi, on 01 January 2016 - 06:56 AM, said:

I've looked through the forums (lost a bit of my sanity) and noticed some people say certain weapons have "HitReg" problems. Many of those weapons I use, namely SRMs. And I thought to myself, "Am I having Hitreg issues?","If I was having them, would I even know?". So, I played a test sample of games and tried to really focus on "Are my SRMs actually all hitting my target?" Surprisingly, the answer was, yes. If I aimed properly, I would hit with all my SRMs. Now, that being said, when I would play on the EU or Oceanic Servers I would obviously have to take in account for my ping and the occasional rubber band **Note: I do not have the same Latency/Lag issues some players have** Overall, though, I would hit with near 90-100% of my SRMs that I fired within range. I get triggerhappy sometimes and fire some of them a bit before I should, and those obviously shouldn't hit.

During my "test", I would also make it a point to spectate other teammates, who had SRMs equipped, to see how their "HitReg" was going. Now I know there's some odd lag between what I'm seeing on the screen to what is actually happening but it's very minimal and almost not worth mentioning. That being said, I would see people aiming SRMs directly at a moving target and firing salvo after salvo, to only miss out on the SRMs full damage affect. Meanwhile, I'm pulling whats left of my hair out wondering why they're not leading the target. Basic Marksmanship Principles in my eyes, being a prior service. **Players do understand Missiles have flight time and are not pinpoint weapons, unlike Lasers?** Yet, game after game I would see the same thing, not leading targets or not paying attention to range and firing tons of SRMs at targets who were obviously out of range or trying to fire SRMs at smaller components(Legs/Arms), when they should be firing center mass.

Overall, playing through around 50 matches with SRM builds and watching others in Tier 1 matches, I came to the conclusion that SRM with Artimes are some of the most accurate weapons in the game, and SRMs without are exactly what they say they are in their description "Short range missiles fired in groups of 2/4/6". Will all the SRM's hit a Ravens legs while both You and the Raven are moving at full speed, absolutely not and you should expect them to to begin with. Will all the SRM's hit the Raven's CT or Center Mass(obviously taking in account missile spread), yes.

If me firing 6 missiles and me hitting with only 5 of them is "HitReg" some of you need to try and understand how weapons work. Hopefully, I went about this topic as professionally as possible. Hopefully, not too many people will flame hard.


Can you please post your weapon stats for SRM weapons?

#6 Appogee

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Posted 01 January 2016 - 11:02 AM

A month ago I watched a replay of match, taking note of when I'd fired, the range I'd fired at, etc. I was using ACs and lasers.

I was careful to appropriately discount laser fire which didn't stay fully on target for the duration of the beam, when I'd fired beyond optimal range, and to deduct any AC shells that didn't land on target.

I observed that about 25% of the damage I'd dealt was missing from my end of match tally.

Edited by Appogee, 01 January 2016 - 11:03 AM.


#7 Jun Watarase

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Posted 01 January 2016 - 11:25 AM

Posted Image

You can do damage to front armor when shooting the rear and vice-verso.

#8 Khobai

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Posted 01 January 2016 - 11:35 AM

Quote

You can do damage to front armor when shooting the rear and vice-verso.


because youre hitting the front hitbox.

some mechs have hitboxes that overlap front to back

#9 Tarogato

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Posted 01 January 2016 - 02:08 PM

View PostKhobai, on 01 January 2016 - 11:35 AM, said:


because youre hitting the front hitbox.

some mechs have hitboxes that overlap front to back


No they don't. Not where he was aiming.

#10 Lostdragon

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Posted 01 January 2016 - 02:15 PM

What you see when spectating is often not what the player you are spectating is seeing, so take their "bad aim" with a grain of salt. I often spectate players and think they are missing only to see the enemy paperdoll lighting up. And yeah, SRMs have hit detection problems that seem to grow exponentially with the number of projectiles fired at once.

#11 All iN

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Posted 01 January 2016 - 06:53 PM

I had a Crab standing still on me with yellow stripped CT, I hit him with 3 alphas from 6x CML and the torso got orange. I don't know what to think any more.

#12 Metus regem

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Posted 01 January 2016 - 07:03 PM

View PostAll iN, on 01 January 2016 - 06:53 PM, said:

I had a Crab standing still on me with yellow stripped CT, I hit him with 3 alphas from 6x CML and the torso got orange. I don't know what to think any more.


Structure quirks?

#13 All iN

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Posted 01 January 2016 - 07:11 PM

View PostMetus regem, on 01 January 2016 - 07:03 PM, said:

Structure quirks?



You may want to help me here, I'm "from before" the quirks and only have idea about the weapon ones. Still, it does seem weird that on ARMOUR exactly the same happens. No disperse on damage to other elements, all torso, guy has 50 armor, gets 100 damage, armor still there. Not moving. Just, not applied.

#14 Kraftwerkedup

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Posted 01 January 2016 - 07:15 PM

Yeah you can hit mechs in the back from the front and vice versa. The hitboxes on top of mechs are horribly. As well as on the sides, underside of shoulders, hips, anything egg shaped or barrel shaped...

#15 Metus regem

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Posted 01 January 2016 - 07:28 PM

View PostAll iN, on 01 January 2016 - 07:11 PM, said:



You may want to help me here, I'm "from before" the quirks and only have idea about the weapon ones. Still, it does seem weird that on ARMOUR exactly the same happens. No disperse on damage to other elements, all torso, guy has 50 armor, gets 100 damage, armor still there. Not moving. Just, not applied.


Well if it's happened against armour, then it might be a pig issue, higher Ping gets lag sheilds....

#16 Chrome Magnus

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Posted 01 January 2016 - 07:31 PM

It's definitely an issue but for me it's not constant. I'll play for bit and hr seems ok enough, then during certain times it just takes hit. I have noticed that at times it helps to shut down my 20 some odd chrome tabs... :P

#17 All iN

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Posted 01 January 2016 - 07:34 PM

View PostChrome Magnus, on 01 January 2016 - 07:31 PM, said:

It's definitely an issue but for me it's not constant. I'll play for bit and hr seems ok enough, then during certain times it just takes hit. I have noticed that at times it helps to shut down my 20 some odd chrome tabs... Posted Image


That's my feeling too, one game on ping 100 is brilliant, other is atrocious.

#18 C I L L I P U D D I

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Posted 02 January 2016 - 11:58 AM

Thanks for the feedback guys! I'll try to post those SRM stats soon.





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