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Kdr Has No Value, We Need Better


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#41 Clint Steel

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Posted 01 January 2016 - 01:24 AM

View Postadamts01, on 31 December 2015 - 11:45 PM, said:

Of course not "all" mixed up, but I was counter-sniped at 700+ meters with small lasers, SRMs and medium lasers all within an hour.... I actually took the time to explain the mistake to my enemy, but he kept going at it. That just shouldn't happen in a tier 1 game, at least not with such frequency.

Edit: As I mentioned earlier, I spent almost 2 weeks with no armor, trying to drop a tier. I had a life span of under 30 seconds, zero kills and sub 100 damage, and I barely took a sliver off of being maxed at tier 1.


I would like to see dropping tiers to be something that happens a little easier, but it should be something that is hard to "game"
That said, I really think they need PSR modifiers per Mech as people have different performances in different chassis.

I thought Tier 1s didn't fight tiers 4 and 5, I wonder how few higher tier players were on at the time.

#42 Lyoto Machida

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Posted 01 January 2016 - 01:27 AM

Tracking large amounts of stats is not possible in 3050 (or whatever year this is). You'll have to make do with the handful of ones we have.

#43 adamts01

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Posted 01 January 2016 - 01:54 AM

View PostClint Steel, on 01 January 2016 - 01:24 AM, said:


I thought Tier 1s didn't fight tiers 4 and 5, I wonder how few higher tier players were on at the time.

I can only pug on the joke of a server named Oceanic. If I had to guess, 2 or 3 per team during peak times. The gates are always wide open and there's not a single unit that drops only on this server.





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