Quirk Weapons Instead Of Mechs
#21
Posted 01 January 2016 - 02:00 PM
#22
Posted 02 January 2016 - 04:22 AM
Khobai, on 01 January 2016 - 10:01 AM, said:
Yeah we need mech rifles added to the game. So theres a lightweight ballistic with semi-decent range.
Exactly, the fact that we have such a huge gap between machine guns and autocannons is ridiculous.
Narcissistic Martyr, on 01 January 2016 - 01:56 PM, said:
Don't the light ones basically bounce off mechs?
That just needs to be changed and it's fine; give it enough DPS and ammo per ton and suddenly even a mech like the SDR-5V could have some decent firepower.
Edited by Pjwned, 02 January 2016 - 04:25 AM.
#23
Posted 02 January 2016 - 08:25 AM
Quote
They do. So youd have to get rid of the canon rule that makes them do -3 damage to mechs and rework their stats a bit.
But the game definitely needs more lightweight ballistic options.
#24
Posted 02 January 2016 - 09:07 AM
Pjwned, on 01 January 2016 - 01:55 AM, said:
Pjwned, on 02 January 2016 - 04:22 AM, said:
I doubt that adding additional ballistic weapons would help the SDR-5V, as its only weapons are two CT-mounted lasers.
The SDR-5K, on the other hand, could see some benefit.
Then again... I present to you, the DakkaSpider!
#25
Posted 29 February 2016 - 05:53 PM
Deathlike, on 31 December 2015 - 11:06 AM, said:
Some mechs will need quirks regardless due to poor geometry, hitboxes, hardpoints, and a host of those deficiencies.
Quirk its acceleration, braking, twist speed, etc. Give it a higher engine cap.
#26
Posted 29 February 2016 - 05:57 PM
#27
Posted 29 February 2016 - 06:12 PM
#28
Posted 29 February 2016 - 06:15 PM
#29
Posted 29 February 2016 - 07:48 PM
Dawnstealer, on 29 February 2016 - 05:53 PM, said:
This is going to help the Spider-5V how exactly?
You need to think about this a bit more than just making it super agile, while it has pea shooters for weapons.
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