Newcomer's Impressions Of The Game
#1
Posted 31 December 2015 - 07:07 AM
Anywho, let's start with the general stuff. The game surprisingly runs well on my older machine, sure I don't 60 FPS cap at all, not even idle, but I have come to embrace the world of, what trendy gamedevs call, "Cinematic gameplay" of 30 FPS (which is just a sham, I tell ya).
As a person who has played his copy of MW4 merc (with mektek paks) to death, I was quick to pick up basics and learn MWO's own things gradually.
Combat in the game feels quite nice. The start up sequence in spawn is cool. Mechs have that weighty feeling. Shooting sounds and feels impactful (Less with lasers, but light has no 'oomph' anyways). There is certainly a charm, with wrecked looks of surviving mechs.
Even mechs themselves look fine on my super ultra low settings! I just wish there was more 'feeling' in it when you collide with a mech.. and everyone who abused 2x 20 LBX in MW4 might wanna agree with this statement: I wanna knock down a light with my alphastrike.
The art of torsotwisting is something I've grasped on, but not yet mastered which has upped my survivability by 100%. Oddly enough, the trend of "Go for CT or bust" aiming is a bit offsetting to me as I'd like to try and strip out weaponry if I'm outgunned and can't run. To me that play has worked few times, but choosing wisely what location to shoot should be more important.
Guess if there was increased chances to crit when armor is getting low would fix that, not just critting when every piece of external armor is gone.
Community is silent, but mostly positive one in my opinion. There's a bit too silence in both VoiceIP and text chatter, but I still give kudos to those who step up to the commander's role or who atleast call out contacts.
In tactical sense, it seems way too stale and stick to the peek-a-boo style which, to me, makes clanners have the advantage all the tim. Rarily I see some flanking and quite often I see this grand race of everyone picking the most optimal cover to shoot. Sure, flanking maneuvers are risky as that means lack of steel in the main front and mistimed flank may end up in a catastrophic failure, but still... Though few days ago, I've seen succesful increase in more bold motions.
In example, IS attacking Clan base. Mostly pug IS, but the plan was to rush through the firing squad with the fattiest of IS finest and put the hurt where it should belong; To those long range alpha strikes in back lines and leave scouts for some mediums following the wake of Atlasi and King Crabs. Seen it work few times and fail little bit less. (Most due better response from clanners)
Mech Customization is quite nifty. A bit of odd to MW4 guy like myself with slots, but it does provide bit of thinking and finetuning in form of tons vs. slots puzzles. Nice to see some of the iconic mechs there with quite variety of others in the mix, but we all know we want MOAR. Also, it'd be reaal nice to have few additional free colors there. On plus side, How freaking sweet it is to see the hardpoints shape into the actual guns you equip? Someting that MW4 missed (Understandable, seeing it was veeery old game)
"Clan OP" is something I just don't get it. Sure, their guns are better than regular IS variants and on paper clan mechs do appear superior, but I don't feel like they are just WAY better than IS ones. They are, but not so much. Most of popular clan mechs tend to be more about alpha striking from afar with their quirks and penalties catering to that (with few good in your face clans there). So, yes.. Clanners win at the meta of the game, but when IS pilot picks their fight carefully, he or she does thriumph. In the end, it is just matter of pilot skill, teamplay and pinch of a luck!
In overall, I do like this MWO. Far from the perfect multiplayer mech action I'd hoped to see, but definately gripping enough for me to play almost daily and I do hope to see this game keeps on kicking and expanding!
TL;DR
"Solid giant FPS, needs more brown hues and pseudo-realistic military action 8,5" -IGN
#2
Posted 31 December 2015 - 07:16 AM
Mannson, on 31 December 2015 - 07:07 AM, said:
In overall, I do like this MWO. Far from the perfect multiplayer mech action I'd hoped to see, but definately gripping enough for me to play almost daily and I do hope to see this game keeps on kicking and expanding!
TL;DR
"Solid giant FPS, needs more brown hues and pseudo-realistic military action 8,5" -IGN
Wait until you hit the higher tiers. Then you'll see the massive advantage Clan mechs have at mid to long range.
#3
Posted 31 December 2015 - 07:22 AM
mogs01gt, on 31 December 2015 - 07:16 AM, said:
Untill you get the right IS Mech with the right quirks, then the Clan Mech gets out ranged, out cooled and out DPS'ed....
#5
Posted 31 December 2015 - 08:40 AM
mogs01gt, on 31 December 2015 - 07:25 AM, said:
Not really. I was in CW the other day and was getting wrecked by Battlemasters and Thunderbolts with ERlarge lasers. I got cored at 1200 meters by them. Then when I got in the base I was killed by medium pulse lasers at 350 meters. That seems more like BS to me.
Remember when IS medium pulse lasers only worked at 220 meters?
#6
Posted 31 December 2015 - 08:58 AM
Mannson, on 31 December 2015 - 07:07 AM, said:
Anywho, let's start with the general stuff. The game surprisingly runs well on my older machine, sure I don't 60 FPS cap at all, not even idle, but I have come to embrace the world of, what trendy gamedevs call, "Cinematic gameplay" of 30 FPS (which is just a sham, I tell ya).
As a person who has played his copy of MW4 merc (with mektek paks) to death, I was quick to pick up basics and learn MWO's own things gradually.
Combat in the game feels quite nice. The start up sequence in spawn is cool. Mechs have that weighty feeling. Shooting sounds and feels impactful (Less with lasers, but light has no 'oomph' anyways). There is certainly a charm, with wrecked looks of surviving mechs.
Even mechs themselves look fine on my super ultra low settings! I just wish there was more 'feeling' in it when you collide with a mech.. and everyone who abused 2x 20 LBX in MW4 might wanna agree with this statement: I wanna knock down a light with my alphastrike.
The art of torsotwisting is something I've grasped on, but not yet mastered which has upped my survivability by 100%. Oddly enough, the trend of "Go for CT or bust" aiming is a bit offsetting to me as I'd like to try and strip out weaponry if I'm outgunned and can't run. To me that play has worked few times, but choosing wisely what location to shoot should be more important.
Guess if there was increased chances to crit when armor is getting low would fix that, not just critting when every piece of external armor is gone.
Community is silent, but mostly positive one in my opinion. There's a bit too silence in both VoiceIP and text chatter, but I still give kudos to those who step up to the commander's role or who atleast call out contacts.
In tactical sense, it seems way too stale and stick to the peek-a-boo style which, to me, makes clanners have the advantage all the tim. Rarily I see some flanking and quite often I see this grand race of everyone picking the most optimal cover to shoot. Sure, flanking maneuvers are risky as that means lack of steel in the main front and mistimed flank may end up in a catastrophic failure, but still... Though few days ago, I've seen succesful increase in more bold motions.
In example, IS attacking Clan base. Mostly pug IS, but the plan was to rush through the firing squad with the fattiest of IS finest and put the hurt where it should belong; To those long range alpha strikes in back lines and leave scouts for some mediums following the wake of Atlasi and King Crabs. Seen it work few times and fail little bit less. (Most due better response from clanners)
Mech Customization is quite nifty. A bit of odd to MW4 guy like myself with slots, but it does provide bit of thinking and finetuning in form of tons vs. slots puzzles. Nice to see some of the iconic mechs there with quite variety of others in the mix, but we all know we want MOAR. Also, it'd be reaal nice to have few additional free colors there. On plus side, How freaking sweet it is to see the hardpoints shape into the actual guns you equip? Someting that MW4 missed (Understandable, seeing it was veeery old game)
"Clan OP" is something I just don't get it. Sure, their guns are better than regular IS variants and on paper clan mechs do appear superior, but I don't feel like they are just WAY better than IS ones. They are, but not so much. Most of popular clan mechs tend to be more about alpha striking from afar with their quirks and penalties catering to that (with few good in your face clans there). So, yes.. Clanners win at the meta of the game, but when IS pilot picks their fight carefully, he or she does thriumph. In the end, it is just matter of pilot skill, teamplay and pinch of a luck!
In overall, I do like this MWO. Far from the perfect multiplayer mech action I'd hoped to see, but definately gripping enough for me to play almost daily and I do hope to see this game keeps on kicking and expanding!
TL;DR
"Solid giant FPS, needs more brown hues and pseudo-realistic military action 8,5" -IGN
I like your attitude and your write up! Do you have a Unit yet? Frankly, I'd like you to join The Brethren Pirate Periphery Confederation if you don't!
Our site is here: brethrenmwo.enjin.com. You can also drop in our TS to run drops with us any time at brethrenmwo.enjinvoice.com.
You're spot-on with your review! Nice job!
#7
Posted 31 December 2015 - 09:02 AM
mogs01gt, on 31 December 2015 - 07:16 AM, said:
Untruth.
Metus regem, on 31 December 2015 - 07:22 AM, said:
Truth.
Anyway welcome to MWO op, and well you've picked up on the worst element of the playerbase right away-the silence. We have special snowflake players here sadly, the super solos and anti groupers.
Besr advice I can give you is to pop on your faction's house TS server and have a chat with whoever you can, speak to people and make as many buddies as you can. MWO solo is misery-together it's 100 times better.
#8
Posted 31 December 2015 - 09:06 AM
Quote
Agreed. If you really want to see if clans and IS mechs are balanced; at this point in time, switch back and forth between sides in CW matches. Play meta and competitive builds while trying to have an open mind about it.
CW is the only place; other than private matches, you can be sure to pit clan vs IS without mixing the pool.
I think IS holds the edge right now.
#9
Posted 31 December 2015 - 09:13 AM
mogs01gt, on 31 December 2015 - 07:25 AM, said:
I've played both sides of the fence fairly heavily, yes Clan kit weighs less, but there is a trade off. Burst times, longer burn times, stream fire, higher heat and now lower heat capacity....
I remember when people would aware that the Clan Ultra Autocannon (cUAC) 5 was better than the IS version... Well a three round burst of 1.33/shell is not as good as a single hit of 5, even more so with how well people can torso twist. My Dakka Wolf takes between 3-5 times as long to kill an Atlas with 6 x cUAC 5's when I compare it to my quad UAC 5 King Crab, purely due to burst fire vs single shot. About the only spot the Clans are out right better than IS weapons are the Gauss, ERPPC, Short Range Missiles (SRM's) and Streak Short Range Missiles (SSRM's).
#10
Posted 31 December 2015 - 10:05 AM
mogs01gt, on 31 December 2015 - 07:25 AM, said:
I'm sick of reading this crap.
They NERFed us, they made your dropdeck substantially larger than ours, they give you massive quirks, all your mechs have ultra-tank structure buffs, our XLs have been neutered, your heatsinks are WAY better than ours, you can fire four alphas, the only thing that matters apparently, without shutting down, i can only fire two (sounds like you have the alpha advantage after all), and you still can't win and complain about it on the forums!?
Your problem is not Inner Sphere 'mechs man...
Edited by Tyler Valentine, 31 December 2015 - 01:13 PM.
#11
Posted 31 December 2015 - 10:14 AM
Tyler Valentine, on 31 December 2015 - 10:05 AM, said:
I'm sick of reading this crap.
They NERFed us, they made your dropdeck substantially larger than ours, they give you massive quirks, all your mechs have ultra-tank structure buffs, our XLs have been neutered, your heatsinks are WAY better than ours, you can fire four alphas, the only thing that matters apparently, without sutting down, i can only fire two (sounds like you have the alpha advantage after all), and you still can't win and complain about it on the forums!?
Your problem is not Inner Sphere 'mechs man...
Heh,, this made me laugh... all i play is IS mechs.. till the last month.. I then started playing timbers.. and wow.. these things are insane! Even all those so called nerfs, the thing is still one of the best performing mechs in the game.. and after 150 matches my best rated mech.. Maybe some of the lesser clanners are hurt, but the top performer is a beast...
i'm not saying IS sucks.. But clans are hardly what people call nerfed in the broader sense.. (maybe nerfed from super over powered, but come on.. many are still top mechs)
#12
Posted 31 December 2015 - 10:20 AM
#13
Posted 31 December 2015 - 10:28 AM
JC Daxion, on 31 December 2015 - 10:14 AM, said:
Heh,, this made me laugh... all i play is IS mechs.. till the last month.. I then started playing timbers.. and wow.. these things are insane! Even all those so called nerfs, the thing is still one of the best performing mechs in the game.. and after 150 matches my best rated mech.. Maybe some of the lesser clanners are hurt, but the top performer is a beast...
i'm not saying IS sucks.. But clans are hardly what people call nerfed in the broader sense.. (maybe nerfed from super over powered, but come on.. many are still top mechs)
What made you laugh? It's all true. I'm glad you're good in a Timber Wolf, it's a great 'mech. I'm certainly not saying Clans are UP but people on the forums constantly saying the IS is is what should induce laughter. Balance is as close to different but equal as it's ever been. If you feel like you are always loosing to Clan pilots then, I submit, the problem is not your 'mechs.
#14
Posted 31 December 2015 - 11:06 AM
JC Daxion, on 31 December 2015 - 10:14 AM, said:
Heh,, this made me laugh... all i play is IS mechs.. till the last month.. I then started playing timbers.. and wow.. these things are insane! Even all those so called nerfs, the thing is still one of the best performing mechs in the game.. and after 150 matches my best rated mech.. Maybe some of the lesser clanners are hurt, but the top performer is a beast...
i'm not saying IS sucks.. But clans are hardly what people call nerfed in the broader sense.. (maybe nerfed from super over powered, but come on.. many are still top mechs)
So I heard that Clan people are back at their starting points in the Community War thing? I'd assume if a Timberwolf is the bees knees clans would be doing better?
#17
Posted 31 December 2015 - 11:51 AM
@Mannson:
You write: "Far from the perfect multiplayer mech action I'd hoped to see", but I wasn't quite able to pick up on what exactly bothers you about MWO, apart from the lack of communication, lack of advanced tactics and tendency of players to hit CT every time. Could you elaborate on this? I'm interested, because all 3 of these grievances disappear when you play with skilled, organized units with drop leaders. You'll see a lot more communication, more use of tactics and I'm sure that as soon as you hit Tier 1, 2 and (if you're not there already) Tier 3, you'll start to see a lot more people aiming for legs and side torsos. On some mechs, people even take out the arms.
As for the IS vs Clans debate, I play both sides and I find them to be quite even. I won't get into it, but it should be fairly telling that everyone thinks their own side is underpowered.
#18
Posted 31 December 2015 - 11:55 AM
Monkey Lover, on 31 December 2015 - 11:13 AM, said:
None... well actually, if you count SRM builds, an Atlas can do that easy (270m) but I digress...
You can't just look at a piece of paper and say, "this mech has a higher alpha so it's better". An IS 'mech can fire it's alpha more times, with shorter beam durations, before it overheats. So yes, Clan mechs have higher alphas but IS mechs can fire their smaller alphas more times in faster succession before backing off to cool.
Making an argument as simple as "I saw a clan 'mech with big alpha. big alpha good. Clan OP" is beneath you Monkey Lover and it cheapens the whole debate.
Alistair Winter, on 31 December 2015 - 11:51 AM, said:
Good thread. A shame it was kind of derailed by this IS vs Clan discussion. Maybe take that somewhere else, boys? There's like a hundred threads to choose from, no need to discuss it here too.
You're right Alistair and my apologies to the OP, I'll continue this debate elsewhere. Welcome to Forum Warrior Online OP
Edited by Tyler Valentine, 31 December 2015 - 12:00 PM.
#19
Posted 31 December 2015 - 10:58 PM
I normally play alone, or with group of friends. At most, we got whole lance and we have apparently dedicated us on either keeping flanks covered or flanking, depending on situation. We could get into some of that unit action as well.. Or create new one, but I don't think one lance worth of unit can do much in CW
I think this whole Clan VS IS debate is almost on topic. I DID poke at that beehive there. Atleast it is kept on the polite level, so all is good. As I said before, Clans are better, but not in OP sense. Though I do tread very carefully everytime I see direwolf or timberwolf (had few incidents with gausses tearing up my cockpit).. Sometimes even Adder or more combat focused light, because my love of ballistics and missiles may bite me in the *** when superfast metal fly overruns my mech's ability to twist and turn. Enough of that, I'm sure it is rather worn down topic already..
So, here is the list of my mechs, without using that fancy smurfy thing because I am bored. Feel free to criticize, laugh at them or even compliment if they are even decent xD
Raven 4X "Firm Jet"
This baby here is bit of regret since I wanted my raven with all the electronics of.. Raven, so the lack of ECM. My Raven's loadout seems to change every two days as my ways of experimenting since I don't want to make it that 2XERLL poker.
It has been a 15 LRM machine with machinegun and small **** laser as close range defense and tag laser to not only get its own locks faster, but help lurmboats do the same (not to mention sweeping TAG is great way to uncover hidden ECM scouts, in expense of revealing your own location). When it works and I call out TAGs, I am happy.. though my score is not. Match scoring hates supportive stuff like that.. Though I have feeling TAGging works much better with ECM. Guess I gotta get ECM variant or stick by nearbiest ECM friend.. Still, much fun I had tagging for lurmboating stalker
Hunchback 4G "Most Dakka" or sometimes "Kannon"
Weapons: 2x UAC5 , 1-3 MPL depending on how much armor I want today
Stock engine, varying armor, ES structure
This is the platform that taught me the torsotwisting hard way. The hunch is way too attractive target for everyone. The mech itself is slow without engine upgrades and while takes some beating, it can be overwhelmed fast.
My reasoning of not using AC20 for that sweet quirk is simple; Needs real close range and avoid trading b lows with the heavier. The problem there is that the deathball tactic ensures there's always a boogie ready to cover his pal.
Ultracannons are just the nice supressive weapon to use in chainfire, I guess they cause enough screenshake and the nearly constant stream of thunks do make some retreat to their cover. If not, it's doubleshot spam untill one jams and then its retreat to cover.
Yes, some twist away the shake and most veterans can afford that anti-screenshake module to complement their maneuvers, but sill.. Cheap ballistics platform that does me well with patience and some luck. Best employed as fatty escort or holding a side chokepoint against flankers. Definately not a rambo or a kill racking machine. May not be the best hunchback variant, but it can do wonders
JagerMech 6 A "Shrike"
Weapons. 2xLRM 15 +A , 2xAC5 2x ML
Stock engine, Almost maxed armor, ES and DHS.
I found near store-bought loadout work just fine. I did I tried with AC10 with large lasers which made the mech very powerful medium range fighter, but in response a bit less armored. The rapid fire of AC5 is decent damage dealer, LRMs with artimes are great for adding some extra oomph or in a tight spot; cheapily lobbing behind cover. Medium lasers is yet another add on to the damage when range permits, but mostly used as backup and close quarter weapon.
I may try using Death Sent- I MEAN XL engine to free up weight for either more speed or more firepower in future though
My to buy list
Kingcrabs and jagermechs, maybe a raven and second medium.
#20
Posted 31 December 2015 - 11:04 PM
That being said, I'll be the first to say, that every chassis in MWO has a skill to teach, some are just rougher lessons to master than others and they often build offof each other as far as those lessons go.
Anyways, welcome to MWO and please enjoy your stay.
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