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Why The Clans Collapsed And How To Fix It

Balance

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#21 cSand

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Posted 31 December 2015 - 04:20 PM

This has nothing to do with IS Clan balance. I find it no big coincidence that when the side of choice for the largest units faces some nerfs (well inversely, the side they don't generally play is buffed to a similar level), they switch almost altogether to the other side to prove how "OP" it now is. Outside of CW, balance is pretty decent. Here is the main problem:

There is no solution to people who don't want to play fair. No matter what rules, restrictions, or whatever, you losers will still just make alts, make new units, collude with other groups, etc etc to get around it and f**k over the game for everyone. Then have the balls to come on here and go "oh we were just showing you how the game is broken" or "oh it's was just some harmless mischief, we're cool guys like that."

Generally, the largest units show, and have historically shown, little to no respect for anyone else who plays this game except themselves and act like it is their own private play ground. Part of that is PGI's fault for proclaiming it to be as such, and by all rights everyone should have the right to play the game. BUt it is to the point where blatantly gaming the system or breaking it for your oen self gratification is commonplace. Anyone who complains just gets told to shut up because "that's how it is". Out one side of your mouth you are getting your unit to pull garbage like this, (or even worse as some units' behaviour during the Tuk events was down right despicable) farming pugs and generally being {Richard Cameron} and with the other side you are telling people you are a respectful unit and how awesome it is to be part of that scene. Hypocrites and fools.

So is CW fundamentally busted up? Yes, it's got big problems and whether you choose to admit it or not people like you are part of it. This OP smacks of self righteous BS that is commonplace among the "elites" of MWO.

"GGClose, btw join our unit"

I hope Russ, and PGI, sees the bullsh*t and clamps down on [edit: this kind of behaviour by] large units hard and without mercy. I have no idea how they can do that frankly but something has to happen. I don't honestly care if it "ruins your fun" cause a small subset of players ruining it for the majority is far worse that having the self. The downside is that there are a couple of decently honest units who will suffer. So you ruin the game for those guys too which is a shame. But all it takes is one idiot to sh*t in the pool before they have to close the whole thing down for the day. Guess who the idiot is?

Anyways, one thing folks like you have always been great at is ruining your own game, it's happened before in MWO and it will happen again, cause you lack discipline, respect, and any ability or desire to control your own behaviour or that of your followers.

Good day to you. See you in the PUG queue when you get tired of playing with yourselves

Edited by cSand, 31 December 2015 - 11:01 PM.


#22 Sandpit

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Posted 31 December 2015 - 04:26 PM

View PostcSand, on 31 December 2015 - 04:20 PM, said:

This has nothing to do with IS Clan balance. Outside of CW, balance is pretty decent Here is the main problem:

There is no solution to people who don't want to play fair. No matter what rules, restrictions, or whatever, you losers will still just make alts, make new units, collude with other groups, etc etc to get around it and f**k over the game for everyone. Then have the balls to come on here and go "oh we were just showing you how the game is broken" or "oh it's was just some harmless mischief, we're cool guys like that."

Generally, the largest units show, and have historically shown, little to no respect for anyone else who plays this game except themselves and act like it is their own private play ground. Part of that is PGI's fault for proclaiming it to be as such, and by all rights everyone should have the right to play the game. BUt it is to the point where blatantly gaming the system or breaking it for your oen self gratification is commonplace. Anyone who complains just gets told to shut up because "that's how it is". Out one side of your mouth you are getting your unit to pull garbage like this, (or even worse as some units' behaviour during the Tuk events was down right despicable) farming pugs and generally being {Richard Cameron} and with the other side you are telling people you are a respectful unit and how awesome it is to be part of that scene. Hypocrites and fools.

So is CW fundamentally busted up? Yes, it's got big problems and whether you choose to admit it or not people like you are part of it. This OP smacks of self righteous BS that is commonplace among the "elites" of MWO.

"GGClose, btw join our unit"

I hope Russ, and PGI, sees the bullsh*t and clamps down on large units hard and without mercy. I have no idea how they can do that frankly but something has to happen. I don't honestly care if it "ruins your fun" cause a small subset of players ruining it for the majority is far worse that having the self. The downside is that there are a couple of decently honest units who will suffer. So you ruin the game for those guys too which is a shame. But all it takes is one idiot to sh*t in the pool before they have to close the whole thing down for the day. Guess who the idiot is?

Anyways, one thing folks like you have always been great at is ruining your own game, it's happened before in MWO and it will happen again, cause you lack discipline, respect, and any ability or desire to control your own behaviour or that of your followers.

Good day to you. See you in the PUG queue when you get tired of playing with yourselves

again, simplest solution?
Stop letting people switch sides during CW. Pick IS or Clan for that season and be done with it.

Solves every single one of those problems

#23 MischiefSC

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Posted 31 December 2015 - 04:33 PM

I like the season idea.

#24 Khobai

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Posted 31 December 2015 - 04:33 PM

Quote

Outside of CW, balance is pretty decent


not really. weapon balance is still atrocious.

the only reason clans are losing now is because all the skilled players switched back to IS.

#25 Sandpit

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Posted 31 December 2015 - 04:36 PM

View PostKhobai, on 31 December 2015 - 04:33 PM, said:


not really. weapon balance is still atrocious.

the only reason clans are losing now is because all the skilled players switched back to IS.

just going to point out why you don't make blanket statements

View PostKhobai, on 31 December 2015 - 04:33 PM, said:


the only reason clans are losing now is because all the skilled players switched back to IS.

so you're not a skilled player?

#26 Revis Volek

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Posted 31 December 2015 - 04:38 PM

View PostMcgral18, on 31 December 2015 - 03:13 PM, said:

Isn't the reality that CW is pointless, and there's no reason to play?

We had a nice 26 planets in CW1...why bother doing that again to get nothing?
Oh, sorry, we got a nice little cockpit item:
Posted Image

Hurray...



Its not even nice, Mines......somewhere.

Clans are a chore to play, IS is not.

Its a GAME is it not? If i am not having fun i wont do it. Simple as that.


Not even looking at the failed CW map population issue (which is fixed by using population numbers divided by the amount of factions as garrison limits for any faction IS OR CLAN, but i digress) clans became to me what the IS was like a year and half ago...

NOT FUN TO PLAY. So i went IS, (dont mind the green chicken tag, its temporary)

#27 Khobai

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Posted 31 December 2015 - 04:40 PM

Quote

so you're not a skilled player?


Of course I am. but I cant carry a 12v12 game by myself. If I have 11 steambabies on my team I cant win even if I do 3000 damage.

#28 cSand

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Posted 31 December 2015 - 04:40 PM

View PostKhobai, on 31 December 2015 - 04:33 PM, said:


not really. weapon balance is still atrocious.

the only reason clans are losing now is because all the skilled players switched back to IS.

Focus: that's not the point. Regardless, IMO the weapon balance is fine. Some chassis need help/nerf but other than that things are better than ever. REgardless, not the point. Moving on

#29 Sandpit

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Posted 31 December 2015 - 04:42 PM

View PostKhobai, on 31 December 2015 - 04:40 PM, said:


Of course I am. but I cant carry a 12v12 game by myself. If I have 11 steambabies on my team I cant win even if I do 3000 damage.

just pointing out why you don't make blanket statements like that ;) obviously all the skilled players didn't leave clan if your claims of individual skill are true ;)

#30 Khobai

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Posted 31 December 2015 - 04:44 PM

Quote

just pointing out why you don't make blanket statements like that http://static.mwomercs.com/forums//public/style_emoticons/default/wink.png obviously all the skilled players didn't leave clan if your claims of individual skill are true


Obviously I meant the larger units comprised of skill players.... units like -MS- that completely dominate whatever faction they join

Quite frankly its PGIs fault. CW rewards you the most for swapping factions. And Loyalists get rewarded the least. So all these huge units keep faction hopping for loyalty rewards and it drastically upsets the stability of CW.

They need to change the structure of the loyalty rewards so loyalists get the biggest rewards and faction hoppers get smaller rewards or no reward at all.

Quote

Focus: that's not the point. Regardless, IMO the weapon balance is fine. Some chassis need help/nerf but other than that things are better than ever. REgardless, not the point. Moving on


I disagree. If weapon balance was fine they wouldnt need to give IS such a massive tonnage bonus on top of giving them insane quirkage. Quirks never shouldve been used for core weapon balance. Quirks should only be used for differentiating similar mechs.

Edited by Khobai, 31 December 2015 - 04:51 PM.


#31 Rhent

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Posted 31 December 2015 - 04:46 PM

In Multiplayer Battletech as you advanced through ranks, you got access to more information windows, ability to control units and launch attacks. In this game, as you advance through community warfare you get a title. Yup, really makes you want to stay and fight, yup.

#32 Y E O N N E

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Posted 31 December 2015 - 04:49 PM

View PostcSand, on 31 December 2015 - 04:40 PM, said:

Focus: that's not the point. Regardless, IMO the weapon balance is fine. Some chassis need help/nerf but other than that things are better than ever. REgardless, not the point. Moving on


I want to take a moment to point out that the durability/agility buffs on certain 'Mechs, i.e. the Marauder, do a fantastic job of making up for their almost complete lack of weapon quirks.

#33 Sandpit

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Posted 31 December 2015 - 04:49 PM

View PostKhobai, on 31 December 2015 - 04:44 PM, said:


Obviously I meant the larger units comprised of skill players.... units like -MS- that completely dominate whatever faction they join

Quite frankly its PGIs fault. CW rewards you the most for swapping factions. And Loyalists get rewarded the least. So all these huge units keep faction hopping for loyalty rewards and it drastically upsets the stability of CW.

They need to change the structure of the rewards so loyalists get the biggest rewards and faction hoppers get smaller rewards or no reward at all.

all they have to do is stop letting players switch sides. Pick clan or IS for that season of CW and be done with it. No other complicated procedures needed. It solves every one of those problems.
Make steeper penalties for breaking a contract (Do any of you really think if you switched factions while under contract to another faction, that not only would other factions not hire you, but you'd be hunted down, banned from taking contracts through the WD merc system, etc.?)

#34 Aiden Skye

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Posted 31 December 2015 - 04:50 PM

People always say CW is pointless. But isn't solo que just as pointless? It's not like you are fighting for anything in solo que. most of the time the fighting goes on in the same place every time. Everyone plays nascar. Seems just as pointless to me.

#35 Y E O N N E

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Posted 31 December 2015 - 04:51 PM

View PostW A R K H A N, on 31 December 2015 - 04:50 PM, said:

People always say CW is pointless. But isn't solo que just as pointless? It's not like you are fighting for anything in solo que. most of the time the fighting goes on in the same place every time. Everyone plays nascar. Seems just as pointless to me.


Solo/group queue is slightly less pointless, since it changes your PSR and other stats which, regardless of whether or not you care, are objective changes.

#36 Khobai

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Posted 31 December 2015 - 04:54 PM

Quote

all they have to do is stop letting players switch sides. Pick clan or IS for that season of CW and be done with it. No other complicated procedures needed. It solves every one of those problems.


Players wanted to be able to switch between IS and clan since they own both types of mechs. I see no problem with letting people switch sides.

The problem is that the game actually rewards you MORE for switching sides than staying loyal to one side. Again the best solution is to restructure the rewards so loyalists get the biggest rewards and faction hoppers get substantially penalized for changing factions midseason. I dont see a problem with players switching factions as long as they dont get rewarded as much as someone who sticks it out in the same faction the whole season.

If you dont allow faction switching, youd be forcing people to have multiple accounts to play both IS and clan, which is stupid.

Edited by Khobai, 31 December 2015 - 04:57 PM.


#37 Sandpit

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Posted 31 December 2015 - 04:54 PM

View PostW A R K H A N, on 31 December 2015 - 04:50 PM, said:

People always say CW is pointless. But isn't solo que just as pointless? It's not like you are fighting for anything in solo que. most of the time the fighting goes on in the same place every time. Everyone plays nascar. Seems just as pointless to me.

Agreed, but you're discounting that it's much
simpler
faster
easier
and convenient to find a pub game as opposed to CW.

If you want players to go through the "effort" (as in more than is required for pub drops) it has to be more rewarding then PUB drops.

Players who enjoy CW aren't going to leave because of additional depth and rewards and such to CW, but new players should would become more interested.

It's hard to justify to a casual player why they should spend half their gaming time waiting for a match and organizing all this planetary conquest stuff when they can just as easily pop in a pub drop, play, die, quit match, take another mech, and go again.

There's absolutely no need for respawns. You are under no obligation to stay in a match until it is concluded. Die? Then just "respawn" by exiting the match, selecting another mech, and dropping again.

#38 MechWarrior3671771

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Posted 31 December 2015 - 04:55 PM

View PostKhobai, on 31 December 2015 - 04:40 PM, said:

Of course I am. but I cant carry a 12v12 game by myself. If I have 11 steambabies on my team I cant win even if I do 3000 damage.


Yup. I just got rolled pretty bad by a premade.

Counter Attack. Our puggers kept firing into the air on the way to red base. Letting red team know what gate we were using so they could set up on us. We told puggers to stop giving away our approach, they didn't listen.

1 AFK, 1 DC

And the best part, 3 of our puggers thought they could win by suicide rushing Omega, even though the victory conditions state you must destroy Omega AND lead in kills.

Oh well. At least I could see the writing on the wall this time by first wave. Spent the rest just farming damage.

#39 Sandpit

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Posted 31 December 2015 - 04:55 PM

View PostKhobai, on 31 December 2015 - 04:54 PM, said:


Players wanted to be able to switch between IS and clan since they own both types of mechs. I see no problem with letting people switch sides.

The problem is that the game actually rewards you MORE for switching sides than staying loyal to one side. Again the best solution is to restructure the rewards so loyalists get the biggest rewards and faction hoppers get substantially penalized for changing factions midseason.

so?
players want a lot of things. They can play whatever tech they want in pub drops, that's what it's there for.

You see no problem with letting people change sides?
Every single problem you've talked about is a result of letting players switch sides lol

Also, I never said anything about switching factions. Take a 10 day contract and then switch if you want. That's what mercs do sometimes. No reason to penalize them for fulfilling their contractual obligations with that employer.

In one breath your'e talking about player choices, then you're wanting to restrict it simply because not everyone wants to stick with one faction the entire season. Longer contracts do get you more rewards. I'd like to see it go much deeper as well, but I digress

Edited by Sandpit, 31 December 2015 - 05:00 PM.


#40 Deathlike

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Posted 31 December 2015 - 04:59 PM

I feel like I'm obligated to spend some time playing Clans to prove otherwise.

Battle of Tukayyid has been won by Mercs... and less about tech differences (even between the two at those points in time).

If the Mercs feel that they want to go with the "easy option", that is their prerogative. Just remember that our balance overlord is still RNGing his balance decisions (like nerfing Urbies) and CW isn't very meaningful beyond the rewards.. so... thanks PGI.





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