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Ppc Heat Penalties

Gameplay Loadout Weapons

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#1 pavcio002

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Posted 01 January 2016 - 11:57 AM

I just bought a Stalker 3H and mounted 4PPCs. The game says it generates 10 heat upon firing. I went on mwo.smurfy-net.de and discovered that firing 4PPCs at the same time will generate additional 33,60 heat. That gives you 73,60 heat in total. It's not even close to shutting down. So I went to see how it will perform on the battlefield. First match, map Frozen City, I fired all 4PPCs right after the spawn and mech shutted down. Mech powered up after 0,5 second so it generated just a bit more than 100 heat. Firing 4 ER PPCs will result in 110,40 heat genration. Next, I fired only 1 PPC and discovered it generates 15 heat. How is that possible? I apologize for my bad english.

#2 Wintersdark

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Posted 01 January 2016 - 12:28 PM

Heat displays as a percentage. Your actual heat capacity is determined by how many heat sinks you have.

You're generally going to be around 60 heat as your maximum capacity, thus 100% means 60 heat.

Regular PPC's do generate 10 heat, which should be roughly 15%.

#3 pavcio002

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Posted 01 January 2016 - 12:30 PM

Ok. I get it now. Thanks

#4 pavcio002

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Posted 01 January 2016 - 12:33 PM

And where I can find my maxium heat capacity info? Game says double heat sink capacity is 1,5 but it doesn't match with reality because 16 double heat sinks means 24 heat capacity in total.

#5 Yosharian

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Posted 01 January 2016 - 12:36 PM

View Postpavcio002, on 01 January 2016 - 11:57 AM, said:

73,60 heat in total. It's not even close to shutting down.


wat.

View Postpavcio002, on 01 January 2016 - 12:33 PM, said:

And where I can find my maxium heat capacity info? Game says double heat sink capacity is 1,5 but it doesn't match with reality because 16 double heat sinks means 24 heat capacity in total.


There's a base capacity as well. I think it's something like 30?

Edited by Yosharian, 01 January 2016 - 12:38 PM.


#6 kapusta11

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Posted 01 January 2016 - 12:40 PM

View Postpavcio002, on 01 January 2016 - 12:33 PM, said:

And where I can find my maxium heat capacity info? Game says double heat sink capacity is 1,5 but it doesn't match with reality because 16 double heat sinks means 24 heat capacity in total.


Build your mech in smurfy and press "weaponlab" button.

#7 pavcio002

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Posted 01 January 2016 - 12:43 PM

Found it. Thanks again guys.

#8 Mcgral18

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Posted 01 January 2016 - 12:44 PM

View Postpavcio002, on 01 January 2016 - 12:33 PM, said:

And where I can find my maxium heat capacity info? Game says double heat sink capacity is 1,5 but it doesn't match with reality because 16 double heat sinks means 24 heat capacity in total.


Do the above to make it easy, or do the Math yourself.

Base heat capacity is 30, every mech gets this.

Assuming you have DHS, and a 250+ engine, that gains you 10 * 2 heat capacity, bringing you to 50 heat cap.
Those are called TrueDubs, as they give you the full +2 heat cap and +0.2 heat dissipation

Then any heatsink you add yourself (that's a DHS) is a PoorDub, which only give you +1.5 heat cap and +0.14 heat dissipation

So, if you have 16DHS, that's 6 PoorDubs.
6*1.5=9
Bringing you to a 59 base heat cap.


If you have efficiencies, that can go up 10 or 20%. You sound new, so I'll assume no efficiencies, which means it's just a 59 heat cap.

#9 Narcissistic Martyr

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Posted 01 January 2016 - 01:01 PM

Congrats, you just discovered ghost heat. A terrible idea PGI pulled out of their asses to band aid the balance.

#10 Funky Bacon

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Posted 01 January 2016 - 02:18 PM

Is the actual heat capacity ever even shown in game anywhere? (can't get in-game atm to check myself.)

#11 MauttyKoray

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Posted 01 January 2016 - 02:26 PM

View PostNarcissistic Martyr, on 01 January 2016 - 01:01 PM, said:

Congrats, you just discovered ghost heat. A terrible idea PGI pulled out of their asses to band aid the balance.

He actually already stated he knew the mechanic, as he quoted the additional heat it generated. If you can come up with a better balance mechanic go for it, but without ghost heat have fun dying when a nova shoots you with 12 MLs and no ghost heat.

#12 Chuck Jager

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Posted 01 January 2016 - 02:26 PM

Yes it is ghost heat and the basic heat system. I came into the game after GH and found the basic system a ton more complex than GH.

In the real world there are many mechanical systems that have a linear cooling system below a certain threshold. Once that system hits max based on above normal activities the heat build up/cooling now have a curve. Gun barrels are the perfect example. If in an extreme situation there is a life or death need to continue firing above X the barrel and the gun will begin to have issues that get worse with the more shots. This is really not important if you are about to die.

You may find that the stalker will get more ability to fire off more as you "leet" it. You may also want to switch the ppcs to lg lasers any make. I have found that 2ppc mounted over each other are great at killing mechs, but the overall damage are worse because of misses vs laser hitscan.

I do have a lrm Warhawk that uses 2 erppcs for close combat and shots while I get locks. I really hate hide in back lrm boats and I wanted something that could put pressure on the enemy at the front or while nascaring.

PPC in the video game ATM (not lore) are a niche weapon like lrms and gauss. They need special builds and play styles to be a better choice over lasers and then ACs.

You seem to have found the first reason they are not a goto choice. HEAT

#13 Narcissistic Martyr

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Posted 01 January 2016 - 03:14 PM

View PostMauttyKoray, on 01 January 2016 - 02:26 PM, said:

He actually already stated he knew the mechanic, as he quoted the additional heat it generated. If you can come up with a better balance mechanic go for it, but without ghost heat have fun dying when a nova shoots you with 12 MLs and no ghost heat.


As per sec 2 of Narcissistic Martyr's Balance Manifesto 2016 (I post a new one each year even if they do tend to end up getting deleted for some reason).

As ghost heat is not an effective deterant to the laser vomit meta and is by its nature opaque to new players (see the 3 days where the nova prime was a trial mech and new players instasploded themselves willy nilly for evidence for the latter), ghost heat should be removed from the game. Instead it needs to be replaced by a new mechanism that is intuitive for new players to grasp and achieves the important balance goals of limiting energy weapon spam, balance gauss against the higher heat auto cannons and non-PPFLD clan UACs. The mechanism proposed to meet these needs is a limitation of engine power capacity.

This mechanism is intened to show the power that the fusion engine can generate and store. Available engine power will be decreased by firing energy weapons, moving, running ECM and BAP, during the cooldown/recharge period for gauss rifles, using MASC, and firing JJ. The precise rates of energy consumption would need to be derived from itterative testing, however, proposed starting values and reasoning for them are included in section 4. Ultimately, engine power provides PGI with a superior tool for balancing both weapons and mechs. For example, PGI could quirk the awesome (an under performing mech) to have more energy capacity so it can fire 3PPC and then give it lower rate of energy generation to compensate for the increased alpha.

For increased user friendliness and new player accessibility, the weapons groupings in the bottom right hand corner of the HUD should show the weapons that you have enough energy to fire. Weapons that one can currently fire should have their bar be blue and those that you do not currently have enough power to fire in a weapons group should be red. If one attempts to fire more weapons than one has power available to fire only the weapons in blue will fire. The choice of blue and red is to allow both red/green and blue/yellow colorblind people to differentiate between the ready to fire and insufficient power states. Weapon cooldown should continue to be shown in the current fashion.

#14 Lyoto Machida

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Posted 01 January 2016 - 04:47 PM

View PostFunky Bacon, on 01 January 2016 - 02:18 PM, said:

Is the actual heat capacity ever even shown in game anywhere? (can't get in-game atm to check myself.)


Sure it is...right in your cockpit.

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