I was also thinking it would be nice to have critical damage down by your paper doll. You could still have it pop up in its current spot when it first happens but then have it go down there, or just go away or have a option of making it go away.
And I think in the large indicator area, we could shrink the messages down a little bit and have 2 different spots for messages. One for incoming missiles and one for other warnings, like mode specific base under attack.
I think the best thing would be if all the messages could be adjusted by the player. But here is a highly detailed professionally made image of the examples I talked about. What do you guys think?
![Posted Image](http://i.imgur.com/QYfx4No.jpg)