MauttyKoray, on 01 January 2016 - 04:51 PM, said:
Problem with 10v12 CW is that you have mixed 12v12 public drops. Why take an inferior IS mech into that mode only to get rolled by clan mechs?'
Not all quirks are a problem, however you have extremes of 'they didn't really do anything at all' and the 'this mech is know superior to other choices' problem that we've had. It usually comes from core mechanic imbalance, as PGI will change a core mechanic value and then every mech with quirks are effected. Other times its just a quirk pass that has some issues.
There is that, but then there are mechs that, due to good to excellent weapon positioning and numbers, receive major quirks instead of minor quirks. I love my BJ (see what I did there!!), T-bolts, Battlemasters and Stalkers, but they are all laser vomit machines with excellent hard point location. BK and grasshoppers have decent quirks but their hardpoint locations sucks, and using IS-XL engines to increase their speed only makes them a glass figurine. Other laser-centric builds suffers a similar fate.
Then most other mechs are ballistic/missle combo-centric. The Grid-Iron, before the gauss rifle recycle time nerf and the GR quirk reduction, could spit out rounds very quickly but still hardly saw any CW time cause it was a one trick pony. Most other IS mechs are humanoid mechs with bad hard point placement, with both low torso and arms settings that can not be raised above obstacles. Tis the same with Clan Gladiator/Executioner mechs, they can have some halfway decent builds but needs to show 3/4 of itself before it can fire most of their weapons. On a flat plain some things would be different but with PGI being maps meant for tall mechs instead of humans in mechs, it changes lots of things. Basically, a tank with one or two guns would be better than most of the IS and Clan mechs due to its hull-down abilities.
As for the CW weight increase... that really is a sad panda, as the IS forces are more readily able to take advantage of it and have the ability to field the tonnage, both armor and weaponry whereas for the Clans it is not that much of a difference on what they can fill, the amount and type of weapons, the armor differs only slightly.
Edited by Tarl Cabot, 01 January 2016 - 08:05 PM.