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Player-Created Conflicts


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#1 Bluttrunken

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Posted 03 January 2016 - 08:07 AM

After reading through the current discussions about the place of mercs, units and houses in CW I came up with an idea which could give the fights more focus and reason, as well as boosting player influence and investement. It's a rather broad feature idea and I'll only offer you my train of thought here but it would be nice to hear what people think about it.


Player-created events/war efforts

Major offensives are declared by (voted) house representatives. Defenders and attackers can sign up. Only signed up attackers and defenders can participate in the war effort. To declare an offensive a house needs a certain number of available pilots(tbd).

Mercs and Freelancers can sign up on any conflict but are automatically assigned to the numerically inferior side or split equally to keep numbers in check.
A possibility is allowing houses to bid on mercs and thus guaranteeing that their prefered unit is participating in the conflict with the limitation, again, that numbers stay equal. The decision which units can be bid on is made server-side. Minimum and maximum members for units would make sense as it would make it easier to balance the side numerically. On the other hand units could be able to form regiments or banners(with fixed members) to disperse their teams on different sides if need be.

At least a one week window from declaration to attack and a tranparent overview over current warefforts ingame is mandatory. Warefforts are tracked over a period of, at least, one week before concluding the event. Rewards for the event, besides taking or defending the planets in question, could include decorations/medals for participating units and players(going into an ingame showcase). Performance during a war effort is tracked and the awards are handed out accordingly.

Uncontested offensives are won automatically. To give smaller factions a chance they can form treaties with other small factions. The biggest factions can't form treaties and the system can break treaties when the player number of allied factions grows. The threshold of these alliances is the number of players in the biggest faction.

For every calculation based on numbers the system only ever counts active pilots, which means recent(2~3 weeks?) participation in a war effort.

Edited by k05h3lk1n, 03 January 2016 - 08:09 AM.






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