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Queuing System Cw


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#1 Autobot9000

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Posted 01 January 2016 - 07:18 PM

To make it short:

It doesn't make any sense to let premade 12-mans play vs unorganized 12x1 player squads or even mixed in teams of few players. Getting stomped 5x in a row 10-48 or similar results isn't feeling good.

This is true for twofold reasons:
Organized 12 mans have coordination and coordinated builds.
Organized 12 mans aren't new to the game, they play regularly.

So random teams get screwed entirely, but not everyone wants to play in a fixed community of hardcore players.

This leaves players who don't wish to join a VOIP community, that implies rules and time schedules for play with less credits, less XP, less loyalty points and most importantly completely demotivated to play this game.

But hey, I know how this goes: Russ Bullock opens a new sale and doesn't care ofc Posted Image

Edited by Autobot9000, 01 January 2016 - 07:29 PM.


#2 sycocys

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Posted 01 January 2016 - 07:50 PM

The best solution you are going to get is 3 buckets for CW, but the large groups don't comprehend that more people would make CW more interesting so even that isn't likely to happen.

#3 DarklightCA

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Posted 01 January 2016 - 08:32 PM

12 man teams are rare in Community Warfare, majority of it's very limited population are solo quer's or at best 4-6 man premade groups. What doesn't make sense is that in a game mode about Unit conquest over planets that it would be more dominated by solo quer's than actual Unit's fighting for territory, I thought this game had a regular que for that.

What further doesn't make sense is that people who get dominated by the better coordination and teamwork of organized teams would rather increase Community Warfare wait times even more by getting PGI to remove organized team play in Community Warfare instead of taking note and forming/joining organized teams to beat them.

#4 Leggin Ho

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Posted 01 January 2016 - 10:43 PM

View Postl)arklight, on 01 January 2016 - 08:32 PM, said:

12 man teams are rare in Community Warfare, majority of it's very limited population are solo quer's or at best 4-6 man premade groups. What doesn't make sense is that in a game mode about Unit conquest over planets that it would be more dominated by solo quer's than actual Unit's fighting for territory, I thought this game had a regular que for that.

What further doesn't make sense is that people who get dominated by the better coordination and teamwork of organized teams would rather increase Community Warfare wait times even more by getting PGI to remove organized team play in Community Warfare instead of taking note and forming/joining organized teams to beat them.



OMG someone that actually uses his brain before he post's about trying to change a game mode that working as intended without a Match Maker.

Psssst it never was supposed to try to balance the teams dropping, it's about playing who you get and win or lose based on your skill and team work, you know in the one mode pf this game that was actually made for teams, unlike the other one that has been screwed over for groups called the "gasp" group que, where weight limits for grop size all came from the whining on these same forums.

#5 Autobot9000

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Posted 02 January 2016 - 12:12 PM

View PostLeggin Ho, on 01 January 2016 - 10:43 PM, said:



OMG someone that actually uses his brain before he post's [...]

Looks like youre trying to insult?

I find little constructive in your post. What's mind boggling is, that youre trying to justify a CW system, that doesn't allow random player to play for their faction. Faction play is the one thing for this game, it's what people bought this game for, since it was announced as MMO.

#6 Tacct

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Posted 02 January 2016 - 01:21 PM

Community warfare is designed for organized groups and is not intended for new players. You even get a warning before playing it that states this.

Not all units require you to be a hardcore player or have a schedule. Some may, but there are plenty that do not. There are also plenty that you can even join as a new player and all you have to do is show you are making an effort to improve and they will help you out.

If you are not willing to join a unit, then hop onto a faction's teamspeak server. Several factions, if not all of them, have one. Organized FRR PUG teams can and have beaten premade unit teams before.

Don't just make assumptions about units and CW, go become part of your community and you will have a better experience.

#7 Leggin Ho

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Posted 02 January 2016 - 05:09 PM

View PostAutobot9000, on 02 January 2016 - 12:12 PM, said:

Looks like youre trying to insult?

I find little constructive in your post. What's mind boggling is, that youre trying to justify a CW system, that doesn't allow random player to play for their faction. Faction play is the one thing for this game, it's what people bought this game for, since it was announced as MMO.


Once again see post above if you did not get what I was saying, CW was designed FOR teams, now PGI did not want to deny you the chance to participate in CW as a solo, but they also did not make a seperate Que for it because it WAS designed for teams or groups that play together.

If you want to Solo in CW that's your choice and I've see folks do it and it's also how unit's pick up players if they work with the rest of the group in game, but if you want to solo and just do you own thing in CW your in the wrong game mode for that and it's allowed, but please stop whining about it sucking when your not playing the mode the way it was supposed to be played .ie as a team/group.

#8 Joe Mallad

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Posted 02 January 2016 - 06:15 PM

I honestly think CW needs to be dropped to 8 vs 8 and the max size you can drop with is a lance. So two 4 mans on a team or eight 2 mans, eight single players and or any mix to make the 8 vs 8. But these 100 plus man units out there as well as us smaller units should only be able to send in a max of a 4 man team into a match.

I really do fell the 12 vs 12 is a bit much for even the CW maps and games still get bogged down with everyone in one small area.

Even in standard ques, I think it needs to go back to 8 vs 8 as the maps were more open with 8 vs 8 and the games felt more fun.

#9 Joe Mallad

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Posted 02 January 2016 - 06:21 PM

View PostLeggin Ho, on 02 January 2016 - 05:09 PM, said:


Once again see post above if you did not get what I was saying, CW was designed FOR teams, now PGI did not want to deny you the chance to participate in CW as a solo, but they also did not make a seperate Que for it because it WAS designed for teams or groups that play together.

If you want to Solo in CW that's your choice and I've see folks do it and it's also how unit's pick up players if they work with the rest of the group in game, but if you want to solo and just do you own thing in CW your in the wrong game mode for that and it's allowed, but please stop whining about it sucking when your not playing the mode the way it was supposed to be played .ie as a team/group.
being part of a unit myself, I have to agree with you 100%. But one thing I will add is CW is getting boring more and more day by day. The attack/defend game is boring and defending teams have the greater advantage as all they do is sit and wait. Most games turn into peak-a-boo at the gates with all the new players running in like lemmings to be slaughtered. They don't listen to the unit players that have been here for a while and OMG... I had 3 matches today where there was 11 to 13 year olds playing and getting pissed and screaming at the vets because we were not rushing in with them to die.

#10 Leggin Ho

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Posted 03 January 2016 - 01:00 AM

The 8 vs 8 Idea I like, but not splitting up teams to only allow 4 to play in a 8 man drop, that to me is counter to a team based mode to force teams to not be allowed to play as a team and have to play with another 4 man team that may or may not use the same comms ect.

#11 Autobot9000

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Posted 03 January 2016 - 10:04 AM

View PostTacct, on 02 January 2016 - 01:21 PM, said:

Community warfare is designed for organized groups and is not intended for new players. You even get a warning before playing it that states this.


That's a cute statement, but one without consequence. The undeniable fact is, that players join the queue, both inexperienced and experienced ones, organized and unorganized ones. The status quo is simply as I described above.

Leggin Ho said:

Once again see post above if you did not get what I was saying, CW was designed FOR teams, now PGI did not want to deny you the chance to participate in CW as a solo, but they also did not make a seperate Que for it because it WAS designed for teams or groups that play together.

If you want to Solo in CW that's your choice and I've see folks do it and it's also how unit's pick up players if they work with the rest of the group in game, but if you want to solo and just do you own thing in CW your in the wrong game mode for that and it's allowed, but please stop whining about it sucking when your not playing the mode the way it was supposed to be played .ie as a team/group.


Repeating PGIs intents is cute, but I wonder what you're trying to achieve. It is clearly not working. I wonder why you think me queuing up solo is the problem. I am playing this game and my expectation is to play CW without being a member of an organization external to this game. That's not an absurd expectation. And excuse me, but I don't whine. I find the personal references in your posts insulting, gonna report. Also I am playing the game as intended, because clearly I use the features the game offers to me, just as everyone else does appearantly too.

I always think when someone gets all personal and defending the undefendable, they're just trying to win a point for the sake of winning it. But there is nothing to win here, not even with insults and personal references.

Edited by Autobot9000, 03 January 2016 - 10:21 AM.


#12 Davegt27

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Posted 03 January 2016 - 10:22 AM

such BS

Quote

12 man teams are rare in Community Warfare, majority of it's very limited population are solo quer's or at best 4-6 man premade groups. What doesn't make sense is that in a game mode about Unit conquest over planets that it would be more dominated by solo quer's than actual Unit's fighting for territory, I thought this game had a regular que for that.

What further doesn't make sense is that people who get dominated by the better coordination and teamwork of organized teams would rather increase Community Warfare wait times even more by getting PGI to remove organized team play in Community Warfare instead of taking note and forming/joining organized teams to beat them.


I wish to God! PGI would lockout all but 12 man teams from CW

again PGI only let 12 Man teams play CW

you can do it easily





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