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Is Light Choices.


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#1 Lupis Volk

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Posted 02 January 2016 - 08:13 PM

I have three wolfhounds and Jenners with only one Urbi. I'm debating on which light mech to get next. I'm thinking of getting the raven, firestarter or Spider mastery bundle for obvious reasons or getting three locusts or commandos for general fun.

Anyone have any thoughts on those two choices or have any better ideas?

Edited by Lupis Volk, 02 January 2016 - 08:15 PM.


#2 Not A Real RAbbi

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Posted 02 January 2016 - 08:37 PM

If you're buying a mastery pack, then start with this:

Do you prefer fighting at RANGE or UP CLOSE? Range, go Raven. Close, go Firestarter. Spiders can be cool, but I wouldn't spend REAL money on them. (And the Anansi is crap, last I checked.)

Locusts are a BLAST, but I'd buy them for CBills. They're CHEAP, and the XL 190 isn't even all that expensive. Also, while fun, they're not entirely competitive, so They're a side project for slow days.

TL;DR- RVN for range, FS9 for up-close, SDR for LONG into the future, LCT for CBills.

#3 Lupis Volk

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Posted 02 January 2016 - 08:40 PM

View PostTheRAbbi, on 02 January 2016 - 08:37 PM, said:

If you're buying a mastery pack, then start with this:

Do you prefer fighting at RANGE or UP CLOSE? Range, go Raven. Close, go Firestarter. Spiders can be cool, but I wouldn't spend REAL money on them. (And the Anansi is crap, last I checked.)

Locusts are a BLAST, but I'd buy them for CBills. They're CHEAP, and the XL 190 isn't even all that expensive. Also, while fun, they're not entirely competitive, so They're a side project for slow days.

TL;DR- RVN for range, FS9 for up-close, SDR for LONG into the future, LCT for CBills.

Well my Jenner and Wolfhounds are up close, So the Raven might be the better choice (shake things up a little). I have enough money to buy the locust's anyway, got any ideas on which locusts i should look at getting?

Edited by Lupis Volk, 02 January 2016 - 08:40 PM.


#4 Not A Real RAbbi

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Posted 02 January 2016 - 08:48 PM

LCT-1V is a MUST. Check the quirks, then consider running it with either ERLL or LPL in that single CT hard point. It's freakin' STUPID. Fastest mech in the game, and smallest, with a single weapon of that relative power and range, with that kind of rapid firing. NUTS.

Check the quirks on Smurfy, and figure your other two favorites. A -1S or -3S for missiles. Maybe a -3M for dual AMS and 5 E hard points (including CT).

RVN Mastery Pack has two good long-range mechs, the RVN-3L and RVN-4X. And in case you get homesick for light mech brawling, the HUGINN hero mech is still pretty darned good for it.

#5 Lupis Volk

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Posted 02 January 2016 - 09:14 PM

Well the Huginn has two streak srm-2's with a beagle probe.

#6 MechWarrior3671771

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Posted 02 January 2016 - 09:25 PM

Something to consider with speedy ranged mechs like the Raven is - why are you spending the money and tonnage on a 295xl engine when you will spend most of your time standing still to get the full burn of the 2ERLL ?

You might have more fun in an up close Firestarter instead. Lots of flanking and drivebys. Even for my Raven 3L, I prefer to go med pulse & SRM4 builds, more of a fast moving shotgun, than doing the sniper bit.

But thats a subpar build trying to be brawly.

Edited by Fen Tetsudo, 03 January 2016 - 11:05 AM.


#7 Not A Real RAbbi

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Posted 02 January 2016 - 09:33 PM

View PostLupis Volk, on 02 January 2016 - 09:14 PM, said:

Well the Huginn has two streak srm-2's with a beagle probe.


Ditch the stock missile launchers and BAP, and go with twin SRM-4s. PGI toned-down the quirks, but there used to be a cumulative 50% reduction in SRM-4 cooldown on that mech, so chainfired it was like an SRM machine gun almost. There was a 25% generic missile cooldown and 25% SRM-4 cooldown, but they nerfed the latter to 5%. STILL, pretty significant. High rate of fire on a weapon like that, and with DHS it stays VERY cool. JJs, too. Stock engine is XL 280, IIRC, with a 300 cap and an extra mech module slot, because why not? You can do seismic and radar derp together WITHOUT having to MASTER the thing!

Huginn, I once regarded as an atrocity. A light without energy weapons? DAFUQ? But yeah, it's pretty cool. With 4x MG, it's a late-game crit-seeker. Or, a solo DWF assailant... open up rear CT with those SRM-4s, and open up the throttle on those 4 MGs right behind it... Time it right, and you can get TWO blasts of those SRMs in there in one high-speed pass, with effective MG fire between.

Pretty vicious in the right hands...

#8 Lupis Volk

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Posted 02 January 2016 - 10:32 PM

well enjoying the 1V with a ams and a ERL. killed a king crab with it and gave a dire hell. So which LCT variants were good for missiles again and what was special with the 3m?

Edited by Lupis Volk, 02 January 2016 - 10:33 PM.


#9 Rogue Jedi

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Posted 03 January 2016 - 01:21 AM

View PostLupis Volk, on 02 January 2016 - 08:13 PM, said:

I have three wolfhounds and Jenners with only one Urbi. I'm debating on which light mech to get next. I'm thinking of getting the raven, firestarter or Spider mastery bundle for obvious reasons or getting three locusts or commandos for general fun.

Anyone have any thoughts on those two choices or have any better ideas?

here is a breakdown of each of those

Commando
Lightly armed, not very durable, most Mechs are able to one shot you, so do not stand still but (depending on variant and engine you choose) the fastest Mech in the game, there is an ECM variant, great fun.

Firestarter
fast, the most heavily armed of your choices, good hitboxes for spreading damage make it rather durable, all can mount Jumpjets

Locust
at only 20 tonnes the lightest Mech in the game, meaning the least potential for armor, can be really fast, about 20KPH faster than most of the other Lights (exceptions Commando and Spider have variants which can be a few kph faster or slower, the Wolfhound has a variant which is only about 15kph slower) can mount similar firepower to the Jenner, hit and run, you do not have the armor to survive even one Alpha Strikes from the Firestarter or Arctic Cheetah, or most Medium Mechs let alone heavy or assault Mechs they can literally one shot you so do not stand still, there is an ECM varient, bad cockpit design blocking much of your line of sight
.
Raven
depending on the variant similar speeds to the Firestarter, or a bit slower (2x, 4x), high mounted hardpoints, ECM variant

Spider
very fast and agile, one of the highest jumping Mechs in the game, excellent hit boxes meaning you can tank or evade damage better than some Mechs twice your size, most variants are very lightly armed, the 5D has ECM, 5V is the most lightly armed and most mobile Mech in the game. due to the unmatched mobility and high durability the Spider is my favorite Mech

#10 epikt

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Posted 03 January 2016 - 02:51 AM

View PostTheRAbbi, on 02 January 2016 - 08:48 PM, said:

LCT-1V is a MUST.

Arg, no.
I gave it another chance (LPLas build) after the last quirk pass, I still felt it's shooting a nerf gun. I poked, poked, poked, and... still low damage.
The SPLas build on the -1E has three times the firepower. As long as you're eager to get close and personal, I see no reason to chose any other variant.


@OP:
Depends on the playstyle you want:
  • if you want a poky mech for mid and long range, go for the Raven. Best mech of the game for this role, on the 2X (mid range) and 4X (long range) variants. 3L is a very good narcer. As for the Huginn, it has been nerfed recently bu still is a decent brawler (just please don't go with 2 streaks... please. 2 SRM6s Atemis or 2 SRM4s and 4 MGs are good)
  • if you want a brawler, go for the Firestarter. A (very close range) and S (close/mid range) are two of the best knife fighters in the game. The Ember used to be better, at a time when MGs were brutal, but it's still pretty effective and fun.
  • if you're comfortable with going fast in your other ligths, and want more, go for the Locust. 1E is just insane. The others are meh, but 1E is insane. (my default mech in solo queue)
  • Commandos and Spiders are kind of in between those 3. They are fast, but lack fire power in my opinion (though I recently met more than a few very annoying commando pilots, I should give this mech another try)

Edited by epikt, 03 January 2016 - 02:53 AM.


#11 Lupis Volk

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Posted 03 January 2016 - 03:42 AM

Okay little bit of a status update:

Got the Raven mastery bundle and got 2/3 locusts. What'd be a good third Locust? got the 3 variant that's good with missiles.

Loving the LCT-1V. Got one ERL laser.

Did well in quick play. Did one CW against Davion pugs. was still alive while my team was on their third mech and i was in their base. did shy under 600 damage.

here's some pics via steam of the LCT-1V and the Champion Raven with some paint on them.

Locust:

http://images.akamai...7DDD4A5312312D/

Raven:

http://images.akamai...D2459E568313E1/

Edited by Lupis Volk, 03 January 2016 - 03:44 AM.


#12 epikt

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Posted 03 January 2016 - 03:54 AM

View PostLupis Volk, on 03 January 2016 - 03:42 AM, said:

What'd be a good third Locust? got the 3 variant that's good with missiles

If I understand correctly, you have the -1V and -3S.
As I wrote in my previous post, I recommend the 1E. One and only Locust if you want my opinion.

#13 Lupis Volk

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Posted 03 January 2016 - 04:01 AM

View Postepikt, on 03 January 2016 - 03:54 AM, said:

If I understand correctly, you have the -1V and -3S.
As I wrote in my previous post, I recommend the 1E. One and only Locust if you want my opinion.

I'll get it tomorrow. So want.

#14 Irishtoker

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Posted 03 January 2016 - 04:30 AM

I am certainly partial to the spider variants, but I played a lot of matches in the trial variant when i started, and grew quite fond of its speed. Finishing out my elite skills for the 5V, as its my least favorite option. This willl be my first mastered mech.


All I can recommend is that you don't buy an Oxide...I like the Jenner, but quickly grew tired of them.

#15 epikt

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Posted 03 January 2016 - 05:03 AM

View PostIrishtoker, on 03 January 2016 - 04:30 AM, said:

All I can recommend is that you don't buy an Oxide...I like the Jenner, but quickly grew tired of them.

Arg.

Oxide = best mech EVER!

#16 Irishtoker

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Posted 03 January 2016 - 05:40 AM

View Postepikt, on 03 January 2016 - 05:03 AM, said:

Arg.

Oxide = best mech EVER!


When you just show the kill shots any mech looks amazing.

Ive seen a few of those, and even been torn up by them. I went Lrm boat, and realized its kindof moot. I would be back with the other boats and get one shot-d almost without fail.

Will have to give the srm4 build another chance. I totally ruined my build, so its gonna be costly. as always.

Edited by Irishtoker, 03 January 2016 - 05:44 AM.


#17 epikt

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Posted 03 January 2016 - 06:10 AM

View PostIrishtoker, on 03 January 2016 - 05:40 AM, said:

I went Lrm boat

That's what you did wrong. There's pretty much only one build with this mech, it's 4 SRM4s. And it's a blast. Fast, powerful, and surprisingly more tanky than you'd think.

(or if you want to go LRM, be a troll, double LRM20 works if you remove all the armor)

Edited by epikt, 03 January 2016 - 06:10 AM.


#18 Bassethound

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Posted 03 January 2016 - 06:19 AM

Based on what you have I would get ravens. Good ranged and the Huggin if you got the mastery pack is fun as hell

#19 Irishtoker

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Posted 03 January 2016 - 07:27 AM

View Postepikt, on 03 January 2016 - 06:10 AM, said:

That's what you did wrong. There's pretty much only one build with this mech, it's 4 SRM4s. And it's a blast. Fast, powerful, and surprisingly more tanky than you'd think.

(or if you want to go LRM, be a troll, double LRM20 works if you remove all the armor)



Yeah, my oxide hits 97km top after I was ddone with it....i am terrible at fits in EVE, and builds in MWO Posted Image

#20 Eaerie

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Posted 03 January 2016 - 08:22 AM

for a longer range light mech consider the panther.





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