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The Ultimate Crutch Weapon


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#1 Johny Rocket

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Posted 03 January 2016 - 11:24 AM

People talk about lrms as a crutch for bad Players.
What do you call the ERLL? My opinion it is the Ultimate Crutch Weapon. Its what drives the current meta and is hurting the game spewing erll at 1000m+

Honestly how much fun are you having sitting at 1200m game after game after game doing the exact same thing?
Having to sit in a position and wait 25 min for them to finally engage is less fun than digging clay.

There are units in CW that abuse the hell out of this to where if I see them on the enemy team it takes major self control to not just close the client. Not because we can't beat them but because they just wasted a half hour of my time with their tryhard BS.

This meta needs to end because it is pissing players off to quitting.

Enough is enough PGI. Ive spent a couple hundred dollars on this game in just 2015 and as long as you let this meta exist you won't get another dime from me.

EDIT for Alistair: This is more geared to CW but as you climb the tiers its an issue in pug matches to. Can't round a corner with out some guy you can't target hitting you with 3+ erll.

Edited by Tractor Joe, 03 January 2016 - 12:07 PM.


#2 Mcgral18

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Posted 03 January 2016 - 11:27 AM

...ERLLs are pretty bad weapons, without quirks...

#3 Appogee

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Posted 03 January 2016 - 11:27 AM

I saw a BJ-1 camp from the spawn ridge at Boreal Vault, and shoot 3 ERLLs for the entire match.

By end of match he'd done 2000 damage and not lost a Mech.

So I did the only sensible thing and went to the Mech Lab and built one for myself Posted Image If you want to get PGI to change a meta, you have to abuse the hell out of it to get their attention.

Or Tweet. You could always try that.

Edited by Appogee, 03 January 2016 - 11:28 AM.


#4 Novakaine

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Posted 03 January 2016 - 11:30 AM

Well I'm glad finally another weapons system is taking the flack.
But I kinda disagree with you.
Like LRM's - ERLL iare a great suppression weapon.
And like LRM's standing in the open and skylining yourself is only asking to be sniped.
We're still mechbro's right?

Edited by Novakaine, 03 January 2016 - 11:32 AM.


#5 FupDup

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Posted 03 January 2016 - 11:30 AM

View PostTractor Joe, on 03 January 2016 - 11:24 AM, said:

-snip-
There are units in CW that abuse the hell out of this to where if I see them on the enemy team it takes major self control to not just close the client. Not because we can't beat them but because they just wasted a half hour of my time with their tryhard BS.
-snip-

This raises an important question: Why are you even playing CW? It's a bad mode.

#6 pbiggz

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Posted 03 January 2016 - 11:33 AM

nobody uses ER large lasers.

they're too hot.

#7 Johny Rocket

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Posted 03 January 2016 - 11:33 AM

View PostFupDup, on 03 January 2016 - 11:30 AM, said:

This raises an important question: Why are you even playing CW? It's a bad mode.

I enjoy playing CW and don't think its that bad. I don't pug in CW. Coms are required to even have a chance.

Its tryhard teams who bring 8 freaking battlemasters and want to peek and poke from 1000m plus that is killing it for me.

#8 Hexenhammer

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Posted 03 January 2016 - 11:34 AM

View PostAppogee, on 03 January 2016 - 11:27 AM, said:

I saw a BJ-1 camp from the spawn ridge at Boreal Vault, and shoot 3 ERLLs for the entire match.

By end of match he'd done 2000 damage and not lost a Mech.

So I did the only sensible thing and went to the Mech Lab and built one for myself Posted Image If you want to get PGI to change a meta, you have to abuse the hell out of it to get their attention.

Or Tweet. You could always try that.


Like Dragon bowling!



#9 Johny Rocket

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Posted 03 January 2016 - 11:34 AM

View Postpbiggz, on 03 January 2016 - 11:33 AM, said:

nobody uses ER large lasers.

they're too hot.

Do you play CW?

#10 FupDup

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Posted 03 January 2016 - 11:35 AM

View Postpbiggz, on 03 January 2016 - 11:33 AM, said:

nobody uses ER large lasers.

they're too hot.

Their issue is just beam duration, IMO, unless you've got a mech with corresponding quirks...

#11 Gas Guzzler

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Posted 03 January 2016 - 11:36 AM

View PostTractor Joe, on 03 January 2016 - 11:33 AM, said:

I enjoy playing CW and don't think its that bad. I don't pug in CW. Coms are required to even have a chance.

Its tryhard teams who bring 8 freaking battlemasters and want to peek and poke from 1000m plus that is killing it for me.


That's why you stay in cover and force them to close. That tactic only works when people run around out in the open like idiots.

Boreal is like the one map where ER LLS are really popular in CW.

Edited by Gas Guzzler, 03 January 2016 - 11:38 AM.


#12 Alistair Winter

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Posted 03 January 2016 - 11:41 AM

The General forum has been flooded lately by sweeping statements about gameplay balance that only apply to CW. It's a bit weird, given that CW has its own forum and the meta in CW is often very different from the meta in public matches. Especially if you look at the pug queue.

The whole IS vs Clan pissingcontest is also kind of meaningless in public matches, but CW players come to this forum to talk about how imbalanced the game is. And they usually forget to mention that their thread is actually about CW.

In the public queue, the IS ERLL is undoubtedly the most rare of all large lasers.

#13 G3TxWr3cK3r3D

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Posted 03 January 2016 - 11:43 AM

.....uh, one of the Kitano builds in the link on your sig has 3 ERLL....LaserLarry I believe was it's name?

It can go both ways. Those who sit back and "snipe", if they are not spotting and calling out bogeys, are a waste to their team. Otherwise, it's a valid tactic.

If you can't beat 'em, join 'em.

#14 Johny Rocket

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Posted 03 January 2016 - 11:50 AM

View PostG3TxWr3cK3r3D, on 03 January 2016 - 11:43 AM, said:

.....uh, one of the Kitano builds in the link on your sig has 3 ERLL....LaserLarry I believe was it's name?

It can go both ways. Those who sit back and "snipe", if they are not spotting and calling out bogeys, are a waste to their team. Otherwise, it's a valid tactic.

If you can't beat 'em, join 'em.

Oh you got me... naw not really, you have to counter with like and it sucks. I keep that mech loaded out with 2 erll and a LPL just because of this. I don't enjoy playing it. Outside of CW I never play it.
I sure don't base my drop deck around bringing 3 of them.

#15 Elizander

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Posted 03 January 2016 - 11:51 AM

Why bring this up now?

Been bringing my 6 ERLL Battlemaster to CW since forever. I alpha it too. Enjoy taking 50+ damage at 800+m. :3

#16 Johny Rocket

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Posted 03 January 2016 - 12:04 PM

View PostElizander, on 03 January 2016 - 11:51 AM, said:

Why bring this up now?

Been bringing my 6 ERLL Battlemaster to CW since forever. I alpha it too. Enjoy taking 50+ damage at 800+m. :3

Because months and months of the same nonsense is getting real old.

Edited by Tractor Joe, 03 January 2016 - 12:08 PM.


#17 Aresye

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Posted 03 January 2016 - 12:09 PM

I'd hardly consider the ERLL from either side a crutch, because unless you're facing targets that are completely standing still, you have to track a single component on a moving target for a full 1.25s or 1.5s in order to do meaningful damage. It requires at least some semblance of skill to use effectively, and those skills in having a steady hand at range can transfer over to other long range weapons such as the ERPPC or Gauss.

A crutch implies that if it was suddenly taken away, players would be completely helpless without it, so by the fact that experience with the ERLL could transfer over and help with experience in other weapon systems, the ERLL cannot be considered a crutch.

LRMs on the other hand, can be considered a crutch for certain players who 100% rely on teammates to hold locks, deploy UAVs, or NARC targets for them. For these players if you took away LRMs or the indirect targeting mechanic they would be completely helpless. Therefore LRMs would be considered a crutch (to them). That doesn't mean LRMs in general are a crutch, as many players who utilize LRMs can still do fine without them.

Basically, if the removal of a weapon system or game mechanic leaves players unable to play anywhere near as effectively as before, it's a crutch. Otherwise, if the removal of said weapon system or game mechanic has little to no impact, or that the skillset can be applied to other weapons and/or mechanics, it's not a crutch.

Edited by Aresye Kerensky, 03 January 2016 - 12:10 PM.


#18 Hotthedd

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Posted 03 January 2016 - 12:10 PM

Don't you ever read any of the BattleTech novels?

It's so totally LORE!!
I every BT book EVER, they talk about defending an orbital cannon from an invading force that HAS to funnel through one or two gated choke points under withering long-range sniper fire from an entire company of Stalkers, Battlemasters, Thunderbolts, and Blackjacks, each packed to the gills with ERLLs that are all magically "quirked" to fire longer, faster, and cooler.
There was one lance commander in one book that suggested they attack from the OTHER side, or even attack a different objective to force some of the enemy away from the gun, but he was laughed at.

#19 Johny Rocket

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Posted 03 January 2016 - 12:19 PM

View PostAresye Kerensky, on 03 January 2016 - 12:09 PM, said:

I'd hardly consider the ERLL from either side a crutch, because unless you're facing targets that are completely standing still, you have to track a single component on a moving target for a full 1.25s or 1.5s in order to do meaningful damage. It requires at least some semblance of skill to use effectively, and those skills in having a steady hand at range can transfer over to other long range weapons such as the ERPPC or Gauss.

A crutch implies that if it was suddenly taken away, players would be completely helpless without it, so by the fact that experience with the ERLL could transfer over and help with experience in other weapon systems, the ERLL cannot be considered a crutch.

LRMs on the other hand, can be considered a crutch for certain players who 100% rely on teammates to hold locks, deploy UAVs, or NARC targets for them. For these players if you took away LRMs or the indirect targeting mechanic they would be completely helpless. Therefore LRMs would be considered a crutch (to them). That doesn't mean LRMs in general are a crutch, as many players who utilize LRMs can still do fine without them.

Basically, if the removal of a weapon system or game mechanic leaves players unable to play anywhere near as effectively as before, it's a crutch. Otherwise, if the removal of said weapon system or game mechanic has little to no impact, or that the skillset can be applied to other weapons and/or mechanics, it's not a crutch.

Your argument invalidates its self as it applies to every weapon including lrms.
If your entire team does this and all of your drop decks for any map are built around this you are crutching it.

#20 Evan20k

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Posted 03 January 2016 - 12:21 PM

I came to this thread expecting something sensible like C-LPL, but alas I am disappointed.

C-LPL is probably the single best weapon in the game btw.





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