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Faction Warfare Problem


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#1 Percy Veer

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Posted 04 January 2016 - 08:52 AM

Just had a game of FW. Was fun until the end part.
Map was Hellebore Springs, and I was on the attacking team for counterattack. Destroy Omega and all enemy mechs.

First wave I dropped as a light, everyone else heavy/assault. They hit us with a light rush and it was carnage. I got 2 kills, and the score was 8-12 to us.

Second wave and I'm still in my first mech and we go in and attack. No kills, but a few assists before my mech is toast.

Third wave and I'm in an Atlas. I take out two more mechs with it being mutual destruction against another Atlas.

Fourth wave and I'm in a Zeus with a mech in reserve, except this time the enemy are all hiding in their drop zone. They formed a line knowing that any mech that entered could be destroyed with focus fire. A perfect choke-point.

I pointed out that was not in the spirit of the game, but they wouldn't move, and we couldn't get in.

My side would have won that game, but the timer ran out, because we couldn't get in there, so we lost.

I don't for one point imagine the desigeners had this in mind when the made the game.

So could the designers please stop this from happening again.

Perhaps if there are no enemy mechs in the defending zone (excluding defenders drop-zone) and the conditions are to destroy all enemy mechs, then the game gives a win to the attackers.

The game occurred roughly between 16:00 - 16:30 GMT 4th January 2016 if anyone from PGI wants to verify what happened.





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