Jump to content

Explain Something To A Cw Noob

Gameplay

21 replies to this topic

#21 Lupis Volk

    Member

  • PipPipPipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 2,126 posts
  • LocationIn the cockpit of the nearest Light Battlemech.

Posted 05 January 2016 - 05:16 AM

Factional Team Speak will improve your winstreak by 1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000%

Comms and teamwork + plans = victory.

(warning you winstreak may not improve by said numbers)

Edited by Lupis Volk, 05 January 2016 - 05:17 AM.


#22 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 05 January 2016 - 09:11 AM

View PostWillard Phule, on 05 January 2016 - 02:27 AM, said:


Considering how long we had to wait for that Tutorial, asking them to add anything at all to it at this point would be an exercise in futility.

Still....perhaps some MANDATORY cut-scene type of movie/instructional video sort of deal that you have to watch before you're allowed to drop in CW? Or, if you want to take it down my "new guys never learn" personal viewpoint....make them watch it every time they drop as long as they have Trial Mechs in their drop deck.

One would think that by the time you own 4 mechs, you don't really need your hand held anymore.



They have gotten better, though, you have to admit that. CW1 was an absolute nightmare to try to figure out.

The part that bothers me has to do more with basic visuals than actual mechanics. Being a solo player yourself, you've probably seen it, too. It's that whole "Pilot Receiving Orders" changing to "Transferring Pilot and Mechs" and back to Pilot Receiving Orders." We both know what's going on....we're solos, when a small group comes in and takes up those slots, you get put into another line. No biggie. It's just the visual of going back and forth that's so frustrating.

For what it's worth....I can't help but think that with the huge influx of new guys and solo players in CW, it almost makes you think there should be a "general militia" type of queue. Sort of a "I don't care which planet you send me to, just send me somewhere I can help my faction" kind of deal. First in, first out. If a 10 man needs 2 guys, they take 2 from the top and move on.

Or, alternatively, if a planet is about to be attacked with a ghost drop, then it can snag 12 guys from the pool to defend with, and so on.



That's NOWHERE near as awesome as the trial mechs vomiting laser beams and ammunition at the closed gates after the turrets have been dropped. I used to tell them to shoot the generators, but if there's one thing I've learned since Closed Beta....new guys don't listen in game and they don't tend to learn very quickly. It's better if you can just sit back and have a good laugh at them.

It's improving most definitely.
That's why I don't really get too riled up at this point. It's Phase 2 beta, we get Phase 3 within the next few months, everything I see in MWO is an improvement for the most part so it looks like PGI is heading in the right direction to me.

The NPE and overall experience today is so much better than it was even just a year ago.

I think PGI got pressured to leave Beta to start more revenue streams and it went downhill quick after that. Since they've "righted the ship" it's been a much more pleasant experience all the way around.





3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users